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Post by Deleted on Mar 14, 2005 19:00:25 GMT -5
Sounds awesome. What's in the custom menu?
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Post by Doan the Nado on Mar 14, 2005 21:33:38 GMT -5
Congratulations on a true accomplishment. Perhaps you could put out a stand alone game with just a little more work, it would be interesting to see what you have.
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Post by Dungeon Warden on Mar 15, 2005 22:15:12 GMT -5
Thanks for the praise. I might make the mini-game selectable from the beginning so you can play it independently from the main adventure.
My custom menu will allow you to ungrade your weapons and equip add-ons that will boust your abilities. The add-ons will make the weapon more powerful against certain creatures (i.e. flame aura causes extra damage to ice creatures).
For example: a sword might have two slots that can be used to boost it's power. Do you equip flame aura, +2 damage, +2 attack, or counterattack on it? If you're going into an ice cave, the flame might be better than the +2 damage, but what if you meet something immune to flame? I like the stragety element inherent in this system.
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Post by Jugem on Mar 16, 2005 6:30:28 GMT -5
I like the stragety element inherent in this system. As do I. Sounds a lot like FFVII's materia system, which ranks right up there with my favourite battle systems. I would advise you to not have something immune to flame though in an ice cave where fire does more damage. It would seem an obvious choice to use the flame, so why burn the player (sorry for the pun) for making the right choice?
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Post by WarDragon on Mar 16, 2005 13:22:55 GMT -5
yea u can have like a fire shield or fire bracelt to be immune to fire
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Post by Dungeon Warden on Mar 16, 2005 13:55:12 GMT -5
This happens quite often in FF games. You'd be fighting monsters and killing them with ease and then you fight the boss and find neither cold nor flame will hurt him. Sometimes there would be the rare enemy that would appear that also was immune to flame. In the case of the boss, you need to switch your set-up before fighting him (a good reason to save before boss fights). In the other case, the character can use magic or block and allow the other party members to take it out. Just make sure everyone isn't equiped with flame weapons. There is also the option to run away.
Taizon: I'm not sure what you mean. The problem is not about being immune but in fighting something immune. I do plan on allowing you to increase your defences in the same way you increase your attack. ex. flame aura can be used will armor to protect against cold attacks.
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Post by Deleted on Mar 16, 2005 17:03:54 GMT -5
Logically if it's a physical attack with a sword, it'd still damage a fire enemy (just less because of the fire). It may be a good idea (I'm doing this) to make two elements for every one element: a Fire/Phys and a Fire/Magic. Otherwise sounds good.
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Post by Neo Samurai on Mar 16, 2005 17:57:58 GMT -5
I'm doing a similiar idea as well. I can't really see how an enemy/character can be weak against one weapon and strong against another (The only other way I could see that is if their split into something like Melee and Projecticle). The idea of elements makes more sense, IMO.
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Post by Jugem on Mar 19, 2005 6:00:12 GMT -5
This happens quite often in FF games. You'd be fighting monsters and killing them with ease and then you fight the boss and find neither cold nor flame will hurt him. Sometimes there would be the rare enemy that would appear that also was immune to flame. In the case of the boss, you need to switch your set-up before fighting him (a good reason to save before boss fights). In the other case, the character can use magic or block and allow the other party members to take it out. Just make sure everyone isn't equiped with flame weapons. There is also the option to run away. If it was a rare enemy, then I guess it would be alright. As long as it wasn't something you were constantly running into. As for the boss, I would assume the boss's weakness would stem from the type of area it's in, assuming the area has elemental effects associated with it.
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Post by Dungeon Warden on Mar 19, 2005 12:36:54 GMT -5
Well, there are very few true bosses in my game so I don't know their strengths or weaknesses yet. There won't be an ice caves or volcano dungeons in my game so the player will have to figure out that to add-on after they have explored the area and seem what monsters appear in the area.
I plan on letting the player use my custom menu system to switch add-ons so it won't be as bad as you suggest.
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Post by Jugem on Mar 19, 2005 16:44:43 GMT -5
I think this whole thing is being blown out of proportion. All I was really trying to say is that if you had an ice cave (like you mentioned), you should have the enemies be consistent with the environment. So since fire is strong against ice, you wouldn't really expect to see many (if any) enemies immune to fire. Especially the boss. But if you don't have any "elemental areas" in your game, then this doesn't really apply.
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Post by Dungeon Warden on Feb 19, 2006 15:39:18 GMT -5
Anyone here played Dragon Warrior III? In that game you could find a magic rod that allowed your party to change into any humanoid character model for a short time. This allowed you to talk to races that didn't like humans.
Since there are dozens of races in the game and the rod's magic was completely random, it would be insane to try to keep track of so many variables if you wanted to recreate the rod in RPG Maker 2.
Since I now have a method of saving any appearance changes over several scenes easily, I plan to put such a rod in may game. I all ready have an item in my demo that has a couple of change effects applied to it, so it shouldn't be hard to implement the rod's abilities.
I don't want to just mimic what DWIII did, so if anyone has any ideas of what the rod can be used for, let me know. I've got a few interesting ideas but a few more wouldn't hurt.
P.S. I'm still waiting for someone to test out my change item and let me know what they think. I know it's well hidden but I would have though someone would have found it by now.
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Post by Bigfoot on Feb 19, 2006 15:46:03 GMT -5
Nice to see some new input on Crown of Order. Anyways you could maybe also use the rod for hearing what poeple are thinking, alter objects appearences, like maybe change a wall into a door you can go through.... There is a few ideas off the top of my head. And I used to play DWIII on my old GBC, nice to see some inspiration from it.
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Post by Rodak on Feb 19, 2006 16:31:30 GMT -5
Even I never found the item you mention!
I poked around places I know others did not too!
But as for uses...
You know me...
Turn into different animals for different purposes!
A mouse can get by guards. A dog can eavesdrop. A cat can just be cool. A Horse can get all the girls. A sheep can... ummm... Nevermind.
I had an spell that changed a character's gender.
I called it Agenda.
I gotta go...
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Post by Dungeon Warden on Mar 4, 2006 17:21:42 GMT -5
Maybe I hid the key too well. If you look behind the big statue there is a hidden message there that will give you a hint.
I didn't think about effecting objects. That gives me a few ideas. Thanks.
I see Rodak is thinking along the same track I am. ;D I might use some of these ideas.
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Post by Deleted on Mar 5, 2006 22:37:03 GMT -5
That sounds very cool. I thought about it but couldn't come up with anything besides stuff that's already been done in Zelda games before. I guess, it could be an elemental-magic rod that can do different stuff having to do with different elements (wind: pushes objects, ice: freezes things, fire: lights stuff on fire, etc.). Since that would be really hard to keep track of, you could make it have one of those powers in depending on where the player is, like Geomancers in ff5/t (volcano: fire, up high in mountains: wind, ice cavern: ice).
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Post by Dungeon Warden on Aug 4, 2006 13:50:46 GMT -5
Update:
Okay, So I haven't updated in a while. I've been busy with other things.
I fixed all the glitches and bugs in my previous Crown of Order file. I'm surprised no one spotted some of the bigger ones - like the mini games being basically unplayable if you wanted to keep your party.
I fixed the special items so you can Use them instead of requiring you to have them in the leader's inventory (which will still work).
The wand is working great. You can change any character into a variety of different forms and those forms will stay until you die. I even allow you to use the wand and costumes together for extra effect. It's pretty cool.
I think I'll add some more content before I'll upload the latest file just so you'll have something to do besides play with the wand.
1. Put the wand somewhere for the player to find (don't forget to find the costumes as well)
2. Open up the mayor's office/residence.
3. Add some secret areas to the town.
4. Extend the caves a bit more.
None of this should take very long since there is no complex scripting, it's mostly just building new areas into the maps.
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Post by Bigfoot on Aug 4, 2006 14:51:13 GMT -5
Looking forward to it! ;D
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Post by realitybites on Aug 4, 2006 17:09:07 GMT -5
Awesome, cant wait to play.
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Post by Deleted on Aug 4, 2006 19:35:54 GMT -5
Me too!
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Post by Dungeon Warden on Aug 5, 2006 15:01:31 GMT -5
Today I decided to cause the party to walk through doorways from the exit map script. What a mess that caused. Walking into a mountain causes you to jump to the top of it and walking on objects makes you fall though if By-pass objects is on. I had to redesign a few doorways to get this to work properly but everything works now.
Strange how such a minor detail can take up so much time.
I'm glad there is still interest in my game despite the few new game play elements that actually get added at each update. I wish I had more time to work on this.
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Post by Rodak on Aug 6, 2006 6:47:02 GMT -5
I wish I had more time to work on this. The Bane of All Creative Types who Have to Earn a Living!
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Post by Dungeon Warden on Aug 11, 2006 18:40:50 GMT -5
I was inspired by all the VFX creation going on and decided to try my hand at it. It was a little trick at first but with a little trial and error I managed to create a pretty convincing character I call the Sexy Secretary. You'll get to see her in my next release of my demo which I hope to have finished soon.
Putting special events and secrets in my game is taking longer then I though it would. I'll try to get more done on it tonight.
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