And at the end of the demo it gives you a password that will allow you to continue off from where you finished for the next demo/game. It's nothing too much, but it sets it up a little. The actual levels will be more dynamic and varied. But you'll have to wait to see that
Superfluous correlations through Pavlovian conditioning cause cerebral captivity for all of us.
just downloaded it, and I'll post about it later, but I gotta do some chores *or however you spell it* as my mom's commin back today, and we need to make the house look tidy. anyway, expect a review later today or tomorrow, depends on what's going on today
Post by JimmyPaladin on Jun 9, 2005 17:26:52 GMT -5
This sounds awesome. I'll be checking out very soon for sure. I was gonna get the older one yesterday, but everyone said it was too hard and frusturating and I figured you'd be uploading another soon, and I was right.
Intro: Overall, nice cinema. I noticed it went from black ground and gradually went up to a light green, and the fading of the buildings were nice, good work . The whole story thing seemed a bit......well, classical, but I trust there's more to it.
Levels: The tutorial was neat, it explained the basics of the basics, and got me to understanding the game. One thing you might want to have in there is an explanation of how strong/weak the attacks are, as I thought the 'Shadow Splash' was not working. The jumping system was perfect as usual, and I liked the whole up-grading/learning attacks. Last demo, the boss was waaaaay to hard, this round, he was not waaaay easy, but just easy. It is a tutorial mission, but I think you coulda upped the ante a little bit more.
Other: The others are the Level Selection Screen, which was really cool, but I don't know why I had to hit the direction pad over and over to get it to switch.
Overall: I liked this game, but I really suggest the intro be re made with the whole "I'm going to tell you everything about my plan so you can stop me" theme for Dr. Sin, but otherwise, I had fun with it, and look forward to it. *I was kinda hoping one of the levels were playable, but 1 day ago you posted about the update, lol, so yeah*
Awww man! I always talk to you yet dont get to play your games. I still dont have the Port yet, but I'l play the demo the second I get it.. You deserve your title as one of the best CS ( custom system) scripters.
In the Playtime Aproceth topic you posted the link to download the demo of Zelda: Triforce. Well I downloaded it, then when I uncrushed the file, it turned out to be shadow. So I played this. Nice custom elemants. I like your jumping system too. Plus the boss was fun.
+ Nice fighting system + Nice platforming system. + Cool character + I enjoyed your tutorial - The story is a little shallow so far, just Dr. Sin running off. - No real way to tell whether you hurt the enemies or not
Don't the enemies blink when they get hit? Oh well, Thanks glad you like it. But the link should have a download for Shadow, Z:Triforce, my first zelda, a really old version of Doyle's game, and Stealth Ninja. Try again, copy and paste full link: