Post by Dungeon Warden on Nov 22, 2004 14:00:56 GMT -5
Sorry, I got distracted. I did download the game and switched it to X-port format. I just need to put it on a memory card and then try it out. I'm back in the city, so you'll have to wait until next weekend for my review. I will definately try it out as soon as I get back.
Post by Dungeon Warden on Nov 27, 2004 21:01:12 GMT -5
Okay, I player Stealth Ninja. No too bad a demo.
The VR missions are a little simplistic and challenging at the same time, which was cool. The message before the moving guard was misleading as it suggests that you can crawl across the "noisy" tiles but this is not the case. It took me a long time to figure out how to get pass the area.
The mission level was cool, but a little more puzzle based than stealth based. You needed to find the only safe path to proceed. Jumping from roof top to roof top was cool, but it would be nice if you could sneek pass the guards as well. I did make it to "the end" room, so it wasn't hard once you figure out where you can jump.
This could be a cool game to play with some more stealth action. I hope you'll work on it some more someday.
Glad you liked it. I'm sure I'll continue it someday...
The first mission doesn't have a lot for combat or strategy other than puzzle solving but rest assured that other missions will use weapons items and more tactics...The enemy AI in that game is very dificult to make, I assure you, but I have some ideas as to how I can spruce it up. Very good ideas in fact. Many more tactics will be included, actually in the first mission I was gunna have this one but I decided I'll leave it for a later mission. I was gunna have it on that high roof you could jump down onto thje guard's head and knock him out....but I really wanted players to use the roof vent thing. In fact a bunch of ideas just came to me right now....Oh boy, now I want to work on it!!!! But I must finish my Zelda game first... In fact I think I got a way to improve the AI drastically!!!!
Superfluous correlations through Pavlovian conditioning cause cerebral captivity for all of us.