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Post by NASH7777 on Jan 30, 2005 9:32:14 GMT -5
Ghost: Well I guess I really never had this problem, as I usually did the co-op mission before doing that dungeon. The first co-op mission gives you the ghost sword which kills ghosts instantly. I do every co-op mission before I enter each dungeon. If you don' t get the ghost sword, well you'll just have to be more careful on how you kill them. :-) Just adds to the difficulty to the game.
Item:Yes It's kind of strange how enemies drop items before their dead. I could not find the reason. I only put that script in the enemies death part so I can't figure out why it keeps executing. Also when you hit switches with the boomerang it does this. I never did have to worry about the bombs though. I always felt you had plenty of time to move out. Just when you hear the bomb and see it, MOVE OUT! You do use the circle button to run don't you?
Fairy: Yes I know the very thing, however since I have the party go into the fairy to get it, this I can't really do too much about. I don't think it's that bad. Fairy's take a long time to disappear and they appear way more frequent then they should so forcing the character to use a little strategy to get them seems fine to me.
Elevation: Yeah, I've found the same thing too. There's not too much I can do except run like 1,000 condition scripts for every elevation level which I'm not keen on doing. But I do have a bunch for the lower levels so they work :-)
Nothing too much that I didn't run across before, other then the ghost thing. That's because right before release I changed it so they couldn't bypass stuff. And when I test played I of course used the ghost sword. But anyway, thanks. Keep watch and tell me anything even if it isn't necessarily a bug, but just something that "annoys" you. Like most of what you just gave me. It wasn't really "BUG" stuff, more of stuff that you have to watch out for or work around.
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Post by vespuleth on Jan 30, 2005 20:53:48 GMT -5
umm... those seem very much like programming bugs, nash...
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Post by NASH7777 on Jan 30, 2005 21:03:10 GMT -5
Naaah, I want the fairies to do that, I think it makes the game more challenging if bombs apear more often, and if you go f-yourself with the ghosts. Well who's stupid fault is that. The only one I didn't know about was the ghost one, I don't think there's any issue there.
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Post by vespuleth on Jan 30, 2005 23:27:21 GMT -5
umm... the sword shouldnt be necessary to complete the game, if its not a part of the main quest. its not screwing yourself. its a programming error.
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Post by Doan the Nado on Jan 31, 2005 0:07:56 GMT -5
Yeah, I don't mean to be a jerk, but why are you asking for people to report bugs if you're just going to say, "Eh, that's not really a bug, because you can work around it." Ghosts turning invisible and killing you is more than just an annoyance, especially since it's not part of the game. Fairies I can understand, because they can fly, but if an enemy drops an item every time you hit it, that is likely a bug, too, unless it's a special "enemy". I can understand where DW is coming from: if I'm swinging at a bad guy and he's dropping items, great! But a bomb drops and I'm still trying to kill the bad guy (who's still alive), that is more than an annoyance.
I don't want to tell you what to do, but if you plan on stopping work on your game, I would consider it a bit incomplete. It wouldn't take a whole lot of effort (one day or two of work?) to fix a couple bugs and add some kind of intro scene/story. It would be a shame for an otherwise great game to be cast aside due to a few minor glitches and an inadequate opening and closing scene.
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Post by Deleted on Jan 31, 2005 1:32:43 GMT -5
Doan's along the lines of what I was thinking. I say now's the time to make some good cutscenes, townspeople, side-quests, etc. and to fix all the bugs in your battle system so that it's bug free when the contest comes around. I find making townspeople to be really quick and fun actually. Making them interactive is cool for the player too. Just think of how it'd be if when you started a new game you'd start off seeing an awesome cutscene with Ganon massacring Hyrule city or something.
Oh yeah, and so far the only one that sounds like it may not be a glitch is the fairy one. You've already done the bulk of the work.
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Post by NASH7777 on Jan 31, 2005 8:22:43 GMT -5
What I want to know for "BUGS" in my game, is more of things along the lines of, I got this and now it's impossible to do this and complete the game. Or since I did this. I can't go back and do this. Or I did this and the game froze and I lost all my work. I know how all the gameplay stuff works.
And as for the ghosts, well it's the 2 boss ghosts that turn invisible. And they eventually turn back visible after so long, which they are suppose to do. You just move out of the way when they do, or you could attempt to attack them even while there invisible. Notice, one of the bosses your suppose to damage and the other one damages you, when attacked! I thought you meant NORMAL Ghosts doing this, but I'm not so sure now.
Now for the enemy item thing. I had no intention of fixing this, as I liked it. With the chance of losing your supple of seeds and arrows and bombs in a dungeon, the more chances on getting them I thought for the better. Yeah The bombs kinda are annoying, but thats the price to pay for getting all those extra hearts and things throughout the game. If it really bothers people that much, I can change it. Fairies I won't change as I feel they become way to frequent and easy to get later in the game.
It's amazing how many common things you forget about too when making a zelda game. Like what about all the fairy fountains? Which I should add. And about a billion other things. But I did want this game to be my own style of zelda. Pretty much I liked the zelda games, but I wanted to make my own game with those weapons and puzzle-ish gameplay.
Oh and you should do every CO-OP mission, everytime you complete a dungeon. Not that you have to right away, but the items/weapons will help you, and you'll need all of them to complete the quick final dungeon.
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Post by Dungeon Warden on Jan 31, 2005 17:13:50 GMT -5
Yes, all the ghosts react the same as the boss ghosts. I found the boss fight very annoying as it's not clear what to do or which ghost you are suppost to attack. When the battle ended, the attack ghost was still around (this seems like a bug as well). I have had my character flash white over and over again after being hit by a ghost even after the ghost is dead. This mades it hard to move around.
I've noticed the bomb sound going off even without a bomb. I'm guessing that a bomb must have appeared under the ground somewhere.
Sometimes when hit by a green slime, the damage sound will occur but nothing will happen. Several seconds later, the character's face will change color, a gulp sound will occur, and Link would lose a heart. I think it was better in the demo when you took damage right away. This is more of a glich then a bug, but something that should be fixed.
The co-op mode has no directions. This was only a problem in that it took me a while to figure out how to change characters. A brief explanation at the beginning would have been nice. Now for something cool: I used a mystery seed on a green slime and it turned into a ghost. I attacked with the ghost sword and it died with one hit just like a normal ghost; but its attack was still the green slime's attack. That was kind of neat.
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Post by NASH7777 on Jan 31, 2005 17:32:58 GMT -5
Oh lol. I know what your talking about! Your seeing some of my many status effects. The slime poisons you, it's not a bug! After every 5 steps you'll be hurt by the poison. The slimes only do a single set of poison, but if you use a mystery seed It should cure it before it damages you along with maybe curing you. That's like a double plus. Have you been frozen or burnt yet? No the other ghost isn't suppose to disappear in the boss battle. You'll run into him in the very last dungeon with a way to beat him though. Omnighost! Actually I like it better when the slimes did damage instead of confusing you too, but I needed some enemy to poison you :-)
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Sion
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Post by Sion on Feb 1, 2005 0:50:29 GMT -5
Wow Nash, you never told me of how great and potential your game had... keep it up.. I promise to test it if i ever get an Xport.... if I'm able to I'll ask for one, but i seriously doubt it, i have a bunch of rpgs on my list... Especially Disgea... ur gonna win that contest hands down i swear.. ( and thanx again for helping me make the monsters! ^_^)
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Post by Dungeon Warden on Feb 1, 2005 15:19:10 GMT -5
You know Nash, it would be better if it was clear you had been poisoned (maybe Link being surrounded by a green cloud for a short time or something). It would also be nice it it was clear you could cure it. Maybe an NPC could mention this or something. I have been frozen but not burnt. I'm not that far into the game yet. I have been playing The Minish Cap (great Zelda game but the way) along with my other work and haven't had time to play your game much. I'll let you know if I find anything else that bugs me about your game.
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Post by NASH7777 on Feb 1, 2005 16:54:29 GMT -5
Yeah the status effects would be one of those things listed in the book that came with the game, and since I don't have one of those well I probably should have had someone say something. I've been marking down all these little things I should add to the game. *adds to list*. I also somewhere really want to add a fairy fountain just for fun, and maybe add a secret or too with it. And hey! I can always add more weapons and co-op levels etc..
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Post by doyleman on Feb 3, 2005 19:22:18 GMT -5
lol, nash, I would say that I am more excited now that i remember coop is in the game
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Post by vespuleth on Feb 3, 2005 22:50:57 GMT -5
im less excited, knowing that nash has errors hes unwilling to fix...
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Post by NASH7777 on Feb 3, 2005 23:29:26 GMT -5
Considering I just added/fixed a bunch to my game as I put Doyle's game online. I beg to diff Ves. I checked out the ghost thing, and I know what he speaks of and believe me it's NOT a bug. It's just that you can walk through ghosts so when you press the direction to attack them it has you walk through them, you just have to think smarter to get around this. Square and a direction wil turn you that way, or move away then walk to the ghost. Actually the ghost can't even hurt you if you stand in one spot. I also added people telling you about Status effects and how to heal them. I did some fixing with the sword delay as well, ou can now slice quite rapidly in some areas actually. And enemies only leave items when they die.
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Post by Doan the Nado on Feb 4, 2005 11:47:13 GMT -5
I'm glad you fixed all these, and I soon as I get a spare hour or two, I'm going to have to give your game another try.
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Post by vespuleth on Feb 4, 2005 13:12:47 GMT -5
dw said the ghost disspears when it runs into a wall. doesnt sound like you two are talking about the same problem...
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Post by Dungeon Warden on Feb 4, 2005 16:11:18 GMT -5
Actually, that might be the problem. Hitting the ghosts in a corner means the ghosts won't bounce back and you tend to walk into them. With some careful game play you can avoid this, but it is annoying. Having the ghost sword makes a big difference.
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Post by christi on Feb 8, 2005 20:38:39 GMT -5
Just wanted to let you know; I'm going to give the newest version of your game a try, (along with Doyleman's) since I downloaded my copy on the first day. I should have a pretty decent amount of time to play this weekend (finally!) I haven't gotten too far on your game yet (basically because I didn't have enough space on my memory card to save) but one thing I noticed is... I'm not seeing your strategy guide on your website anymore; is there some way I can still get to it?
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Post by NASH7777 on Feb 8, 2005 22:00:18 GMT -5
Aaaaah, I just started a new website so that URL is actually to my new site and yet doesn't have the Strategy guide on it yet. But my old site is still up for now. Here I'll give you the link: wah.midco.net/nash210/page1.htmlGlad your gunna get into my game! How far did your husband get?
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Post by Dungeon Warden on Feb 12, 2005 18:41:35 GMT -5
Hey, Nash, I got as far as the ice cave and can't get through it. I searched and searched and can't find a way to get to the gate with the chicken beside it (I assume this leads to the boss). I found the bomb bag and the hidden heart. I got the fire and poison sword (from the co-op game) but I can't stop sliding around on the ice.
There is a black square that looks like it might let me drop down to the lower level and get the chest (which I also keep sliding past), but nothing I use works.
How do you get that chest? What is that dark spot behind the bomb pickup? how do I stop sliding on the ice? Mainly, I want to know how can I fight the boss so I can move on to the next dungeon? You said you play tested this, so let me know what I'm suppost to do next.
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Post by Deleted on Feb 12, 2005 18:46:28 GMT -5
This is what made me not like Zelda games, the lack of direction. I'm hoping that all you guys making Zelda and Zelda-like games do better on this aspect. That is all. I shall be trying the demos soon too.
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Post by vespuleth on Feb 13, 2005 2:37:50 GMT -5
im not sure that all zelda games are like this. in fact, most are very distinctly something like 'now go to the next dungeon' or 'a wierd wind blows from the next dungeon, you should go their and find out whats goin on' or *teleport to next dungeon*.
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Post by Deleted on Feb 13, 2005 4:18:39 GMT -5
Usually there's random stuff you have to do in between dungeons that they don't give you any direction in doing. I've never completed ALttP because of this, sorry to say.
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Post by NASH7777 on Feb 13, 2005 12:08:21 GMT -5
Okay dungeon warden. Well I wish I had the strategy guide up, but I'm still waitingt for the screens from doan. Now that you have the Bombs, In B1 there is a slighty cracked and transparent flooring this is bombable. Which then leads to a slightly lowered level in that floor where you can push a block out of and around. That block can eventually be pushed down the dark hole in that room. Which then it falls to the level below. You then use this block to get the chest in B2. Which I believe is the Grip Shoes, which stop you from slipping on the floors. Also going diagnally helps sometimes on the ice. GOOD LUCK!
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