Zelda: Links Adventure Mar 21, 2005 20:12:27 GMT -5
Post by Jugem on Mar 21, 2005 20:12:27 GMT -5
NASH7777 said:Thanks Bigfoot, glad you like it. Yes there will always be some annoyances especially when scripting for an ACBS, things like delay with a content script and such are inevitable. And yes I love the puzzles in my game as you do, it's what I've always thought was the best in Zelda games and even put it in front of the battle system.
I of all people know how complicated scripting an active battle system is. But delay with a content script is not necessarily inevitable as you claim. I also think the puzzles in the Zelda games are one of the best parts, but the action/combat should at least be fun as well. A Zelda game without some good action isn't really much of a Zelda game anymore.
Actually I just came up with an idea for pushing and pulling boxes, tell me what ya think of this. Instead of the camera changing direction when you talk to it you just click on it then press like triangle to push it and square to pull it, this will allow the camera to maintain a direction and would save me time on a camera sustem ?? what ya think...?
See, with a little bit of thought, you can find ways around these annoyances. Of course, if you disabled the camera and programmed the camera to rotate whenever the camera buttons are pressed (keeping track of which direction the camera is facing with a variable), you could still probably do it with one button (plus forward or backward). And the latter would probably be a little more intuitive. However, at least the  / ^ idea is a better idea than what you've currently got.