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Post by NASH7777 on Mar 21, 2005 23:01:32 GMT -5
"I of all people know how complicated scripting an active battle system is. But delay with a content script is not necessarily inevitable as you claim. I also think the puzzles in the Zelda games are one of the best parts, but the action/combat should at least be fun as well. A Zelda game without some good action isn't really much of a Zelda game anymore."~Jugem
Actually it IS impossible to have the enemy move during a content script, being in that they move in an action script and all action scripts stop during a content script. If I had my attacks in action scripts I could, but I would never for this game, becuase then to show the animation for the attack you need to move an invisble event there and with all the elevations and such this would be nearly impossible. However my next game shadow will run a lot off action scripts as the environments will be based under guidelines and the focus being the battle system. Oh and I hope you do continue my game and as you know there are the bird hut birds and other ones at where you can save throughout the game.
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Post by Jugem on Mar 23, 2005 17:29:45 GMT -5
Well, I may as well wait for a newer version with some of those bugs/annoyances fixed, assuming you make one.
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Post by NASH7777 on Mar 23, 2005 17:32:24 GMT -5
I will indeed. It's just a matter of when will I designate a day to do it. I have easter break here but I'm having company(cousins from Canada), so I don't know if I'll get around to it.
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Post by Bigfoot on Mar 23, 2005 18:56:42 GMT -5
hooray! more co-op dungeons.
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Post by doyleman on Mar 24, 2005 12:51:47 GMT -5
remember to fix the gate at the forest problem! otherwise people will never be able to test out Twinrova. I noticed a couple problems in this game, but nothing that kept me away from playing it , so i guess i like it;)
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Post by NASH7777 on Mar 24, 2005 21:34:42 GMT -5
Okay I just did some editing on it today! Here's what I did:
~Made it so Inventory Menu shows Money as well ~Fixed Saving Bug ~Made dungeon 1 switch puzzle easier (changed room slightly) ~Fixed Twinrova Final Dungeon Door ~Made Block Push and Pull with triangle and X and Circle instead of rotating camera and direction (can still turn on option to have it rotate camera) ~Fixed a few of the spelling errors ~Added Fairy Fountain Area with fairies and save point (I will add secrets here later too) ~Some other little things I can't remember
Here's what I'm still planning to do: ~Finish Fairy Fountain secrets ~Add new areas to ever dungeon! ~New puzzles (I have quite a few ideas already) ~Put in Secret Bonus area of Zora Domain ~World Map New Areas ~New seeds ~New Co-op ~New Weapons ~Work on Twinrova battle
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Post by NASH7777 on Mar 25, 2005 10:46:11 GMT -5
Yes wait a week or so cuase hopefully by then I'll have the VERSUS MODE complete!!!!!! MWHAHAHAHAHAHAA Doyle and I were drafting it out last night so now I just need to get started. It's gunna be cool and even have some new items and weapons of its own in there!
It will be both turn based and time based, you'll get the option of what ya want at the beginning of the battle, you'll also choose turn time/stepcount, Health, Weapons, and Battle Arena. There will be at the least 8 arenas and a lot of the weapons you will need to unlock for vs, you'll start with Sword, Seed Satchel, and Shield.
Be ready for new areas and secrets and stuff of course in the actual game, i need ways of course to unlock stuff in VS lol.
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Post by NASH7777 on Mar 28, 2005 19:28:12 GMT -5
VS Mode Update
Progress is going good, jus tryng to get the movement scripts wroking now. I have the first map pretty much done. It's the "Grave" and graves of all kind get in your way, some being pushable and others not. Which could harm or help you in reaching your opponent. Also I put other interactive things in the environment as well such as climbable vines etc... But I shall continue and hopefully it won't be too long and I'll have another version of my game with tons more stuff!!!!
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Post by NASH7777 on Mar 29, 2005 10:39:57 GMT -5
VS Mode update
It's going very well. I just need to make some more weapons in and get the status effects working properly and I'll be done with the VS battle system itself. Then I will add more maps and I don't have as many limits as the Co-Op modes so expect them to be very interactive! Here's some more info on the VS Mode ~Seeds on Self~ Mystery~1/2 chance of healing 1 heart Ember~ Hurts self 1 hp Pegasus~ 1/2 chance of resetting turntime/number of step taken. Gale~ chance of giving you d random number of extended step#/Time# Ice~ Chance of ending time#/step#, or leaving it, or giving you double step#/time#.
~Seeds on Enemy~ Mystery~ Poison Ember~ Burn Pegasus~ Pushes enemies back 4 spaces Gale~ Confuse Ice~ Frozen
Poison~ damages self after so many steps Burnt~ when attacked, takes double damage Confuse~ Camera angle turns annoyingly Frozen~ Turn time/step count halves.
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Post by The Final Rune on Mar 29, 2005 10:45:42 GMT -5
Ok, cool. Looking forward to giving this a try.
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Post by Neo Samurai on Mar 29, 2005 13:32:33 GMT -5
This...sounds...so...cool! Damn it! When am I going to get a Max Drive so I can check out these games?
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Post by NASH7777 on Mar 29, 2005 14:17:08 GMT -5
VS Mode Update
I just completed the battle system and it is debugged in all ways I can think of. Now time for making some unique maps to go with it and Waalllaaaa!!! An awesome expansion to the game!
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Post by NASH7777 on Mar 29, 2005 16:46:28 GMT -5
Okay made quite a few VS maps and just about to make more
grave~ Lots of pushable graves and a few vines aqua~ Some weird terrain and fish and sharks that damage you if ya run into them in the middle of your turn. plant~ A few falling floors and lots of vines ice~(just about to start on this, of course lots of ice sliding and blocks!) wind~(don't know quite yet what I'm gunna do) lava~(well I'm thinking lava of course and maybe some lava baddies running around to harm ya as well) mansion~(this one will be placed in a town, with all sorts of tricks to help ya out) monster~(this one will be at the desert)
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Post by doyleman on Mar 29, 2005 18:57:34 GMT -5
Good to hear you're making such good progress, i'll be looking forward to playing it as soon as i can figure out how to get it . Good job, and good luck
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Post by NASH7777 on Mar 29, 2005 19:37:16 GMT -5
Well you(Nathan Miller) probably have the second best idea as to what the VS mode is like since I drafted it with ya. Anyways here we go:
~VS MODE UPDATE~ Vs mode is complete, all maps finished. I also placed 10 treasure events in the game maps that unlock the stuff in the VS mode. Here's the list in which you can unlock stuff: (starts with sword,shield, and satchel) Mystery Seeds Ember Seeds Cane of Day (makes you invisble to opp) Pegasus Seeds Cane of Night (Blinds opp) Ice Seeds Gale Seeds Magic Boomerang Bombs Slingshot
Now all I need to do is add more stuff to the actual game and maybe work on the end boss. What I need from you guys is the list of anything anoying in my game that I need to improve on or any bugs ya find. I want my next release to be pretty full-proof.
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Post by NASH7777 on Apr 1, 2005 22:39:16 GMT -5
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Post by The Final Rune on Apr 9, 2005 14:39:18 GMT -5
Hey cool, I get to play Zelda tonight ;D!
On a side note, how do I post a save at codejunkies? I couldn't figure it out.
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Post by NASH7777 on Apr 9, 2005 18:01:12 GMT -5
Really you got the newest version at codejunkies!? Awesome!, cuase Ves and Valk haven't updated the saves on the other sites yet. I saved myine at codejunkies by my PS2 Mex Memory Card. Then on the comp I can go find it. But I don't know if you can put saves on there otherwise..?? Maybe.
Hey make sure you try out the new VS mode, I need feedback since no-one has tried it yet. Even if you don't have someone to VS against just try it out. Also the first dungeon has changed, its a little easier and I've added a chest in there and I also made new chests all over the world and a few new locations. You'll have to tell me what you think :-)
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Post by The Final Rune on Apr 15, 2005 8:20:08 GMT -5
Versus Mode - My First Impression
Ok, this is cool. I played with for a couple hours and I really enjoyed the mechanics of it. Although, it took me a minute to realize that its tactical in nature.
Glitches & WTFs I noticed a design flaw in your maps with the over head ropes you can walk on. The clear blocks you used for the ropes create open "holes" in the map. This is easily fixable by using an inverted slanted map block next to the land edge the rope starts from. Check my crappy ascii illustrations for a glimpse at clarity.
_ _ _ _ _ _ |_|\|_|_|/|_| This is how the blocks should look, assuming you are veiwing it from the side. Doing it this way will eliminate the "hole" in your maps.
I assume that by playing through the game you unlock the various extra weapons, so I won't yell at you saying, "WTF! I can't use anything but the sword and shield?"
I also found room 4, room 8, and where ever examining the "bat" and "snake" blocks would take you to, do not take you anywhere when I examined them. Are these parts not finished, or do I need to unlock them?
On a couple of occasions a character would run out of steps (I haven't tested the time feature yet) and the game would "bounce" me back everytime I tried to move the character in a direction. It usually took a little button mashing to get it to switch to the other player when this happens.
Cool Stuff All in all I like the way it was done. The red (lava?) maze stage was killer confusing to navigate. I liked that. The enviroment setup was useful and provides many opportunities to protect my characters and trap my opponents using its layout.
In room 2 I loved the design of the map. Great color use and having the "objects" in the enviroment provide a chance for non player-to-player damage was cool.
The idea was awesome, I just wish I had a friend that would understand the controls and appriciate RPGM2 graphics, so I could fight another human.
Once I play through the game and unlock the other weapons I'll let you know what I think of them. Keep up the good work!
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Post by doyleman on Apr 15, 2005 11:46:38 GMT -5
I know what you mean Rune, my bros have the same prob of not understanding that bad graphics=good customization for this tool.
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Post by NASH7777 on Apr 15, 2005 17:16:11 GMT -5
Thank you TFR, yes all the other stuff for VS mode must be unlocked by the actual game, but if you would like, I could give you the password to unlock everything in VS mode for testing the weopons and stuff out. As for the turn running out of time/steps and it keeps moving you back, I did this becuase You may run out of time/steps but haven't yet used a weapon or item. This allows you to still be able to do so. Also yes those two animal blocks in co-op are to be unlocked ;-) Oh yeas and I'm glad you liked my sharks and other fishes. I should have and wanted to put them on more of the maps. Like in the plant to have a swinging vine thing and stuff. Well keep playing and keep me updated and I hope you have fun good luck
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Hedrum
RPG Making Novice
Active RPG Maker 1 user
Posts: 105
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Post by Hedrum on Apr 22, 2005 17:31:40 GMT -5
Ugh. I don't think I can talk (er, communicate) right now but uh...
I kind of like your game, but, I found some errors, especially when I'm fighting enemies. Here is one example: I was fighting an enemy when I had about 2 hearts left and I get hurt and suddenly I see "game over"(just to let you know, I was around the beginning of the game). Also, when some enemies attacked me, often there are times I didn't get hurt. And another error I have found (hm, maybe I should put up a list of errors): When I died from getting poisoned by those green slimes, I was warped back at the titlescreen and I decided to go into vs. mode. Well, when I was in the vs. room (I guess you can call it), I was walking around and suddenly getting hurt every time I walked a step. To simplify this for you, your game didn't run all that smoothe.
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Post by NASH7777 on Apr 22, 2005 22:12:24 GMT -5
First off I hope you didn't get the saveof the game from this sight becuase that one is the bugged version, I messed with the enemy script and some things got majorly screwed up. Also enemies attack you in special ways. Slimes don't damage you but poison you so you get damaged later. If your attacked while poisoned you could lose 2 hearts at a time. Also ghost only attack you if you are under them. As for going to VS mode thanbks for poiting this out. I forgot to overwrite your walking conditions in VS Mode.
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Hedrum
RPG Making Novice
Active RPG Maker 1 user
Posts: 105
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Post by Hedrum on Apr 23, 2005 20:59:44 GMT -5
Okay, now that you explained it, it makes more sense. By the way, I downloaded the file from the Pavilion.
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Hedrum
RPG Making Novice
Active RPG Maker 1 user
Posts: 105
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Post by Hedrum on May 4, 2005 22:16:12 GMT -5
Okay, right now I'm stuck. I'm trying to get to the main enterance of the Grave Yard Dungeon, but I don't know how do get there. Do I just dig around the graveyard until I drop into this hole? What do I do? Because right now I'm quite frusterated.
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