Post by The Final Rune on Mar 4, 2005 12:31:33 GMT -5
Sometimes I wish I had endless drive to complete these games. Somedays I want to play it all day long, and others, just the thought of trying to mess with it makes me sick. Weird. I guess the highs and lows of life affect everything else as well.
Post by Doan the Nado on Mar 4, 2005 15:35:54 GMT -5
I get where you're coming from. The problem with me is that usually when I get the motivation to do some RPG creating, it's usually at the same time that I have homework I should be working on, or other people's demos to work on. It's like ves said, it's strange that the two people who are "in charge" of this place are possibly some of the busiest.
Post by The Final Rune on Mar 4, 2005 15:42:18 GMT -5
Preach to choir Doan. Lately my plate has been overflowing with stuff. I took on an extra shift at work, class is beginning to require some serious study time. All the friend I've ever know seem to want to contact me and suck up my free time, when I actually get free time. I'm constantly trying to get the motivation to finish my FAQ and complete some sort of demo. Not to mention trying to update my webpage. It's exhausting!
Post by JimmyPaladin on Mar 5, 2005 22:44:06 GMT -5
5.) SCARED - Afflicted character can only defend. Duration: End of battle or until cured.
6.) ANGRY - Afflicted character can only attack. Duration: End of battle or until cured.
7.) K.O.* - Afflicted character is knocked out. Duration: Until cured.
I think it'd be better if scared canceled attack and angry canceled defend, and probably would be better having a turn duration instead of the whole battle. It may also be a good idea to make KO come off after battle, or at least if poison and toxic do KO should. Otherwise it sounds good, gl
Post by The Final Rune on Mar 6, 2005 13:30:50 GMT -5
Currently I'm in the process of cleaning and update this board. Once I get done I'll have new threads for all the different features I have planned. Once I get finished it'll be much more fluid looking in here, and all the old threads will be place in the domain archives.
Post by Doan the Nado on Mar 9, 2005 0:37:00 GMT -5
You're quite welcome. The new topics are good at first glance: they seem to cover some pretty important aspects of your games. I'm in the process of reading them all right now.
Okay, I really like Cain's story so far. You have done a great job of setting the scene for him fleeing from his home town, and I like the character that you have developed thus far. Very captivating story... I can't wait to play.
Post by The Final Rune on Mar 9, 2005 21:17:16 GMT -5
I kind of like the way the setup turned out. As it is now, people will only know I've updated the fixed info in the intial posts about the game if they read them. I could write a dozen new paragraphs for a story and no one would know if they didn't actually check. Secrets out in the open, how splendid.
i dont know how we will know if you change the story, since edited posts dont mark a topic new, i dont think. id suggest you post here or in the 'our games' forum when you update, and let us know where.
Post by The Final Rune on Mar 10, 2005 10:09:53 GMT -5
That's what I'm getting at, I'm not gonna let everyone know I've changed anything. The only way people are gonna find out that something new has been added or updated is to go and check for yourself. And if no one ever checks you ask? So, then they don't know do they!
Post by Doan the Nado on Mar 11, 2005 1:42:08 GMT -5
I regret to say that I have to agree with ves here. I'm always looking for the new or updated topics and then I reply right away, because otherwise I might get busy with something else and completely forget.