Post by Dungeon Warden on Sept 6, 2006 19:22:05 GMT -5
Feast Your Eyes, People:
The 1985 Original!!
A whole 10 page manual!
I still have my old Apple II as well...
Hey, I have that program as well, only I have the Commodore 64 version. I actually made a side-scrolling fighting game with it; although, I gave up after trying to get the collision detection to work the way I wanted it to. The new Game Maker is much better; although, it still takes a long time to do anything with it.
Post by BloodKnight on Sept 6, 2006 22:53:14 GMT -5
RPG Maker 2 made a lot of work tedious because you had to find some way around the limits of the game. In Game Maker however, there are fewer limits. Also unlike RPG Maker 2, there's a ton of actions that mimic those of many arcade games, so you could make a platformer in like 10 minutes.
For RPGs though, it's difficult as you'll have to make a menu system and such. You'll also have to code other features from scratch, such as a competent save/load system.
In short, for most arcade games Game Maker is incredibly easy to use. For everything else, you should learn GML and get ready to problem solve.
No, there are no commercial games to build off. There are a couple small tutorial games/demos for you to look at (can't remember if they're included with game maker, or just on game maker's web site), including a platformer.
As for the time it takes, most of the time will probably be spent creating graphics/sounds (unless you rip them from somewhere). But I would also say that it is a lot quicker than RPGM2. Unless maybe you're making an rpg.
Just a small update. But I was uploading the latest version to send to someone else, so I thought I may as well post it here as well. Otherwise I probably wouldn't have bothered yet. But there is a new enemy in this one. And disregard the small mushroom-like thing near the bottom of the screen at the start. It's just a temp graphic for the third enemy. I was too lazy to take it out after I already uploaded the file.