RPG Maker 2
Limit Weapon Break
kinda like a limit level break except you use a weapon
by Steven Harper
10/11/04
taizongames@yahoo.com
Taizongames
---UPDATES---
1st Update(12/04/04)
-can use hp variables
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-Contents-
1. Legal Info
2. Introduction
3. Limit Break Questions
4. Getting Started
5. The Scripts
6. About the Scripts
7. Final Notes
8. Acknowledgements
1. Legal Info
I Steven Harper aka Taizongames have created this script and I alone and only take Full credit. If this is seen on another site be sure to mention my name in the process give credit where its due.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
2. Introduction
This is the first time ever writing a faq but here it goes. For others looking for an update you can email anytime you like.
3. Limit Break Questions
Can the Limit Break be used anytime during the battle?
Yes it can and not only that you can even customize it yourself.
How much memory does it take?
Not much its not really a waste of memory, But on my next update it probably will be big.
4. Getting Started
The easiest way to begin is to prepare all of the variables, flags, scripts, and events that you will need. You will first have to go into File>Preferences and make sure the game is on hard.
Then go into Game>Game Settings>Custom and rename the variables and flags you are going to need.
Here is everything you are going to need:
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-Variables-
break on
break off
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flags
Limit Break
(allows the flag to switch on and off on limit breaks
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Events
Make one system event limit break
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5. The Scripts
make one script that would be applied to the weapon that the character would be using
Script start
000SBC: Flag Limit Break off
001Effect [sword]Target
002data variable: Break off= Break off+1
003SBC: Break off =2
004text clear messages
005text: Virk limit break is ready<--(this is just an example you can enter any message that you like)
006substitute attribute for variable
007member info [Virk] gain ability [fire]
008substitute variable for attribute
009flag Limit Break on
010sbc end
011sbc end
012SBC: Flag Limit Break on
013Effect [sword]Target
014data variable: Break on= Break on+1
015SBC: Break on =3
016text clear messages
017text: Virk limit break is gone
018substitute attribute for variable
019member info [Virk] lose ability [fire]
020substitute variable for attribute
021flag Limit Break off
022sbc end
023sbc end
Script end
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5b. Sbc variable HP=
>100
effect [sword]Target
sbc end
Sbc variable HP=
<50
effect [sword2]Target
sbc end
*There was someting else but i can't remember it right now.*
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6. About the Scripts
Here is what it does, the limit break allows for the party member to learn and abiltiy in battle and then loses it after it has used it a certain amount of times.
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7. Final Notes
Make sure you make this an system event and also apply this to your weapon in direct effects. Not doing so will make the limit break not work.
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8. Acknowledgements
thats it! I will have an update on this later in the week on how to make it random. and this is just a basic version of it i'll come back with one a little more advanced. tell me what you think when you try it.
I will have an upcoming website i'm working on and I'm finally going to let you play my game Dragon Knight2: the Macerean War
Due to the fact the Dragon Knight has been lost on my playstation memory card for the rpg maker game. I will make another one. And this game right here is my first game that i have created since last year, i used lots of the preset data only the vfx, and world parts but this is the first verion of this game later i will make a remake of this game
for everyone to play the better version of it. (the reason is because I want some one to send me ideas then i remake them into the game)
www.freewebs.com/taizon/Visit the rpgmaker (legal rpgmakers only) websites
and Thank everyone at the pavilion, agetec, rpgmmag, for having sites for me to look at.