Post by JimmyPaladin on Jun 14, 2005 0:16:37 GMT -5
This is for memory reasons. I am extremely sure I will only be able to do one or the other of these features, so which would you prefer I do more?
'More alternate dungeons throughout game' means that there will be more alternate dungeons throughout the game where the player picks one of two or three dungeons to go through, the story deviates a little, and at some point pretty soon after the dungeon the story joins back together no matter which dungeon you did.
'Optional dungeon beyond the final dungeon' means that there will an optional dungeon at the end that is longer than the final dungeon and gives good rewards (ex: Deep Dungeon, Hell's Gate, Cave of Trials).
Keep in mind the alternate characters, private actions/relationship values, classes/masters, and (a lot of) multiple endings that will be accompanying this choice.
I like optional stuff throughout a game. I also like "epilogues" with optional stuff (though being after "The End" it is optional by definition).
So, since you want a decision, I'll have to say it would be best to simply make your optional dungeons in the game, but near the end. Then you can simply return to the "final battleground" after the credits and give the player the option to go back and complete any unfinished side-missions, or optional dungeons.
I guess that forces my vote into the "Throughout the game" category, but you know what I mean by it, so it's OK.
I went with "Optional dungeon beyond the final dungeon." I'm a huge fan of post-ending, uber "holy crap, these enemies make the final boss look like a Slime!" type areas. Final Fantasy Tactic's Deep Dungeon is a great example of this, but others exist (like Dragon Warrior 7's hidden dungeons). I'm thinking of implementing some things like this myself.
Post by Dungeon Warden on Jun 15, 2005 17:22:55 GMT -5
I prefer to see a lot of bonus stuff throughout the game rather then one big dungeon at the end. I see little point in entering a dungeon after the game is over. If combat was a lot of fun, there is a lot of cool stuff to find, and the dungeon leads to a bonus ending that helps clean up a few lose ends; then maybe a final dungeon would be worth going into. But if there is little to gain by exploring a final dungeon beyond a lot of tough battles, I'll pass (I never finished FFT's Deep Dungeon).