Post by DarkHorizons on Oct 18, 2004 10:47:11 GMT -5
Hi all, you might remember me from the Agetec forums under the name Swordkata.. Well, I'm here to help anyone who needs help on VFX character/item creation. Below is a few of my characters with more to come..
Post by Dungeon Warden on Oct 20, 2004 16:13:52 GMT -5
Hey! I can finally see the pictures. They're a little blury, but they're pretty cool looking besides that. I have really got to find some time to play with the VFX editor. I'll definitely need to make a few boss creatures.
Great job Swordkata, or should I say Dark Horizons.
Post by DarkHorizons on Oct 21, 2004 1:34:39 GMT -5
Thanks all, I appreciate the replies.. Sorry it took so long for the pics to show, my picture hosting service was down..
The ones shown are pretty much ones I posted on the other RPGM sites, but as soon as I get my Camcorder working, I'll post some of the newer and more inventive characters/items/vehicles.
If you don't know by now, you can also use a VFX Character in actual battle using the DBS..If you want the know how, let me know..
Taziongames, did you want to add a weapon to an existing character, or make a VFX charcter holding a weapon? you can see one of my character above(named Boltar) carrying a lightsaber of sorts. And another one above of one of the game characters carrying a sword on his back.
Some of the cool things I have made are Wings, glasses, infared goggles,cigarettes,hand guns, rifles,jet packs,and spaceships, among many, many more...
To make my game stand out, a good portion of the characters in it will VFX created ones.
As for your question Amp, they won't slow down your game much at all, unless you are using 4-5 of them with animations, at the same time..
Within a few weeks I'll have a video of part of my game..It's all sci-fi, so expect to see some innovative stuff..
so you have ACTUAL animations with these models? I am amazed on how well the lightsabers and the worm looked ;D Those are some of the pics that make me proud to have bought RPGM2 Never the less, very, very nice keep up the good work! ;D
Post by DarkHorizons on Dec 4, 2004 22:58:50 GMT -5
At the moment, not all the ones pictured above are not animated.. The worm actually groans and slithers, and the guy on the bottom, his tenacles actually move, as well as the red mist surrounding his ugly body..
They will walk around like the regular models do, and for the dude with the light saber knockoff, I actually made him twice, one with, one without.. I could put the light saber in any models hands tho, since I also made it a VFX weapon..
My helicopter and motorcycle will have animations tho, as well as some of the star ships..
All I can manage to create are cigarettes right now. How do you go about making customized swords, bows, shields, and stuff like that? I made the cigarette out of the letter "I", a lens flare colored orange, and a little bit of smoke. Making custom weapons is probably along those lines, right?
I don't know if bumping stuff from long ago is frowned upon, but I felt I had a good reason.
I may just be swiping a lot of conceptual stuff from these designs for Videogamedrome (my "taking a break from The Clean Underwear Quest" project). It uses a battle system where the VFX character is seen in battle.
While my VFX characters are extremely simple, they are getting more complex, and this type character may appear as either an enemy or party member in the next version.
If anyone wants to see how to use these things seamlessly in a Modified Default Battle System just follow the link in the Videogamedrome : Demo The First thread over in the "Creative Development" forum.
The demo has no password so you can see how everything is done.
I hope it helps someone who may have tried to implement these concepts and failed or just got stuck and put it "on hold" for a while.
Well, you'll be disappointed if you want to see VFX characters.
That's why I was so glad to see your designs.
My "characters" are just simple objects, literally. The main character is a weapon (starts as a sword and can change to other weapons).
The main attraction is how I smoothly linked various animations and loops to let the character interact directly with the enemy in a modified DBS.
It just looks like we worked along very similar lines and I think there's much I can do with designs like these.
I hope my demo helps you somehow in return. It has no password, so feel free to swipe the battle system modifications. They're really quite simple.
If you have questions about how it was done, feel free to ask either here or in the Videogamedrome thread (over in the Creative Development forum). There are even a couple fixes in that forum for some glitches that were left intact when I uploaded it.
In fact, I'd like to know what you thought of the demo... it was made in a single weekend and has been dramatically improved since then, but I'm waiting for things to calm down a bit before uploading it either here or at the pavilion.
My only criticism is that, since the file is so small, perhaps more game footage and less intro. The intro is markedly longer than the content I wanted to see. While "always leave 'em wanting more" works in show biz, in this case it was a teeny bit anti-climatic. switch the ratio of game footage to non game footage and you'll have a great little teaser there.
I'm still impressed and can't wait to get a decent video card so I can show off a little myself.
Oh and by the way, all you need is a half decent digital camera to record the videos, and a web hosting site to place it on..
Yeah, but my camera is only 2/5 decent. It's old and only takes stills, no mpgs. But I found a cheap video capture device with RCA inputs so I can plug the PS2 right into the 'puter and record .wmv and real video files, but they come out blurry. I may inherit a better 'puter soon. If so I'll have some interesting stuff to show. Hopefully the pavilion will get the whole hosting thing straightened out (or maybe Doan or Ves or Nash here will do the same) (or maybe I'll make like a few others here and host independently). Or just go to sleep.