Post by BloodKnight on Jan 9, 2005 2:31:28 GMT -5
I'm making a game. Yay.
Anyway, I just want to announce my game, get input, blah blah blah.
EDIT: Updated entire post.
Storyline: Basically, we live in modern times now. Suddenly, an explosion hits the Earth, and all technology ceases to function. Of course no one knows how this happened but the Gandon Corporation, which is the world's leader in technology, and the CEO has a plan for world domination by utilizing time travel. Fast forward 450 years later. We now live in much more primitive times.
The game will start with the main character having a dream about his friend, that signifies a certain event. And then, the village he lives in will be attacked and pillaged. The main character goes to find out why it happened, while his friend seeks revenge for a fallen family member.
The world currently has an ether field, that allows magic to exist, but only highly trained individuals can use it. Well that is, until a cult called the Halites, call upon great magical powers, to defeat their enemies. In this world, harnessing too much magic power at once means that the mind must be compromised. Thus, the inhabitants of the cult have mentally degraded into a primitive stage. This act in turn, expanded the ether field around the planet, allowing powerful magic to be used by anyone. This cult has been around for decades, and has recorded information from many eras.
There's more of a backstory, but that's basically the gist of it. I don't want to put anyone to sleep.
Character Info:(characters appear in the order encountered in the game;not all will be listed)
Name:Craig
Gender:M
Age:20
Default weapon:Short Sword
Bio:He's a person that fell from the sky, onto the beach near ridel village. The villagers take him in, and now he lives there with them. He's more of a pacifist(you'll learn why later in the game of course), but it's not like he's a
powder puff. Oh, and he likes women, similar to how Carrot Glace of Sorcerer Hunters does. Yeah, basically a pervert.
As far as battle goes, he'll be the well rounded guy, and his skills consist of crippling ones, like preventing enemies from moving and taking down an enemy's attack power, to somewhat offensive ones.
Name:Kairon
Gender:M
Age:??(the player will find out his true age later in the game, but Craig think it's 24)
Default weapon:Masamune
Bio:This is Craig's friend, that met him when he fell to earth. He lives in the village with Craig also. I want his background to be behind the curtains for the most part, but I'll spill the fact that he might not be real at all. He's also the subject of many experiments by Gandon, to make the perfect soldier. They're looking in the wrong place though...
As far as battle goes, this guy's a powerhouse, the "Sephiroth" at the beginning of the game. He'll only be in your party temporary(like only the first few minutes of play) in the game.
Name:Gabriel
Gender:M
Age:43
Bio: One of the first bad guys you'll come across. At the beginning of the game, he'll be too powerful for you to take down. He's part of the Zodiac guild, a secret group involved with Gandon, brought back from 1640. He's a pawn of Gandon because the corpoartion is trying to take advantage of Gabriel's knowledge of the planet's ether field.
Name:Lisa
Gender:F
Age:19
Default weapon:Twin Daggers
Bio:Lisa is an ordinary young lady that lives in the city of Aria. She'll be captured with the intent of marriage by the mayor of the city, and you'll be occupied with saving her. Craig and her will be at odds, due to his pervish manners, and somewhat foul tongue later in the game. She is also chosen by the Divinity, a group of spirits who desire to save the world, and wish for her to be the "leader". She also had the ability to use magic before the ether field was created.
As far as battle goes, she'll be the weak and fast one. She will be able to steal from enemies, and use her roulette amulet, a trinket given to her that manipulates the user's luck.
The game will start slow in terms of story and character development, as it'll slowly introduce the characters, their current roles etc.
World Layout:
So far I have planned 3 continents, 1 sky city type place, and a final dungeon, that's about it. So far on the continent you're initially on, there are 3 towns, 1 multi-path cavern, 1 dungeon and a forest complete. So, expect around 5 areas on each continent. The layout will be a bit open ended, allowing users to trek to other areas through hidden passages, and stuff like that.
Battle System:
It's basically a FF style, turn based battle system. Each character/enemy will have an affinity in four elements-Fire, Water, Aerial, and Earth. The higher your affinity towards an element, the higher your defense against it. The lower your affinity, the more power you'll have using the corresponding spells/skills.
There'll also be status effects. I currently have poison(drains HP), venom(drains HP and MP), silence(keeps the player from using magic and/or some skills, magic items deal less damage), blind(affected character deals less damage, allows the enemy to dodge more often, and cannot deal critical hits) and numb(the affected character dodge less and has a 60% chance of not following your commands). Not too many though, since I'm using normal data.
Mini games:
All I got is a snowboarding game, a FPS and a racing one right now. I don't have enough memory to put all the minigames I'm making into one game. I'm thinking of making an arcade, that houses many games.
Magic, Skills and Abilities:
There are 3 types of skills:normal, desperation, and innate.
Normal:For most characters, this will be their specialty techniques(occupation or otherwise). For example, a sorcerer would cast spells as normal skill, a swordsman may use select sword attacks, and a shaman may use supplies like bombs. All characters will not have the same amount of skills, but they all will still be incredibly effective in battle.
Desperation:Limit break style attacks. Once a character's D.(desperation) level reaches a certain amount, they can use more powerful skills. For example, a sorcerer would summon monsters as desperation skills, a swordsman may use skills involving chi, and a shaman may use spells that change space and time(or in my game's case, shift a target's elemental affinity). Again, each character will have a unique set of skills.
Innate:Temporary skills that come from equipping certain items. Some are character specific, but most are universal. These are used automatically when needed. They range from enhancing the strength of a weapon, to recovering vital stats while in the field. Some skills will also come from a combination of other skills.
Characters can also use magic items from their inventory, and cost no MP, just the item being consumed.
System used to learn them:
Think Marvel vs Capcom 2, in which you use AP(Ability Points) to buy and raise skills. You gain AP attacking enemies. You learn magic spells by making magic items, or using spells a certain number of times. Raising a skill's power increases their effectiveness in battle.
Items, armor and weapons:
Each character will have an ultimate weapon, along with the ability to enhance their weapons.
Armor: Armor resists damage. Regardless of defense value, some armors might potentially resist more damage than others.
Rings:Rings for the most part, affect your elemental affinities. They give you innate skills.
Misc.:All kinds of different items, such as belts, gloves, etc. These also give you innate skills.
Extras:
Custom Menu System:A menu system designed to be unique, and allow extra features. Among usual stuff like arranging your party, you'll find other options like toggling world map and font displays. There'll also be a Quest Diary feature, which will allow you to keep track of your current quest(no sidequests though). You'll also be able to do things like customizing where acquired items get placed(only available when you get the bag though).
Item Shortcut System:A system that allows use of certain items outside the menu, such as healing potions, keys, and other items like jumping shoes.
Controller:The game will have a controller configuration, that's customizable. Square will always be the game's menu, but there are other buttons to customize.
Inventory Management System: Players will have to keep track of item quantities. The bag will be limited in size, and have an upgradeable capacity.
Item Creation System:The party will be able to create a limited amount of items like food and medicine and each character will be beneficial in creating certain items. You'll also be able to have weapons created by blacksmiths.
Difficulty Curve:The game will have multiple difficulties, for those who don't want to level up a trillion times, and for those that feel that battles should be hard. Enemies will also get stronger as the party grows, ensuring that old enemies will still pose a slight threat. The difficulties will affect more than just battles though, as players will start with certain items, shop at different price rates, and acquire different treasures based on the difficulty.
Real Time Day/Night System: Certain events will occur at certain times of the day. While days will go by a bit quicker than normal, you can skip a few hours just by taking naps.
EDIT: link's gone. Another d/l will be up in the future.
Anyway, I just want to announce my game, get input, blah blah blah.
EDIT: Updated entire post.
Storyline: Basically, we live in modern times now. Suddenly, an explosion hits the Earth, and all technology ceases to function. Of course no one knows how this happened but the Gandon Corporation, which is the world's leader in technology, and the CEO has a plan for world domination by utilizing time travel. Fast forward 450 years later. We now live in much more primitive times.
The game will start with the main character having a dream about his friend, that signifies a certain event. And then, the village he lives in will be attacked and pillaged. The main character goes to find out why it happened, while his friend seeks revenge for a fallen family member.
The world currently has an ether field, that allows magic to exist, but only highly trained individuals can use it. Well that is, until a cult called the Halites, call upon great magical powers, to defeat their enemies. In this world, harnessing too much magic power at once means that the mind must be compromised. Thus, the inhabitants of the cult have mentally degraded into a primitive stage. This act in turn, expanded the ether field around the planet, allowing powerful magic to be used by anyone. This cult has been around for decades, and has recorded information from many eras.
There's more of a backstory, but that's basically the gist of it. I don't want to put anyone to sleep.
Character Info:(characters appear in the order encountered in the game;not all will be listed)
Name:Craig
Gender:M
Age:20
Default weapon:Short Sword
Bio:He's a person that fell from the sky, onto the beach near ridel village. The villagers take him in, and now he lives there with them. He's more of a pacifist(you'll learn why later in the game of course), but it's not like he's a
powder puff. Oh, and he likes women, similar to how Carrot Glace of Sorcerer Hunters does. Yeah, basically a pervert.
As far as battle goes, he'll be the well rounded guy, and his skills consist of crippling ones, like preventing enemies from moving and taking down an enemy's attack power, to somewhat offensive ones.
Name:Kairon
Gender:M
Age:??(the player will find out his true age later in the game, but Craig think it's 24)
Default weapon:Masamune
Bio:This is Craig's friend, that met him when he fell to earth. He lives in the village with Craig also. I want his background to be behind the curtains for the most part, but I'll spill the fact that he might not be real at all. He's also the subject of many experiments by Gandon, to make the perfect soldier. They're looking in the wrong place though...
As far as battle goes, this guy's a powerhouse, the "Sephiroth" at the beginning of the game. He'll only be in your party temporary(like only the first few minutes of play) in the game.
Name:Gabriel
Gender:M
Age:43
Bio: One of the first bad guys you'll come across. At the beginning of the game, he'll be too powerful for you to take down. He's part of the Zodiac guild, a secret group involved with Gandon, brought back from 1640. He's a pawn of Gandon because the corpoartion is trying to take advantage of Gabriel's knowledge of the planet's ether field.
Name:Lisa
Gender:F
Age:19
Default weapon:Twin Daggers
Bio:Lisa is an ordinary young lady that lives in the city of Aria. She'll be captured with the intent of marriage by the mayor of the city, and you'll be occupied with saving her. Craig and her will be at odds, due to his pervish manners, and somewhat foul tongue later in the game. She is also chosen by the Divinity, a group of spirits who desire to save the world, and wish for her to be the "leader". She also had the ability to use magic before the ether field was created.
As far as battle goes, she'll be the weak and fast one. She will be able to steal from enemies, and use her roulette amulet, a trinket given to her that manipulates the user's luck.
The game will start slow in terms of story and character development, as it'll slowly introduce the characters, their current roles etc.
World Layout:
So far I have planned 3 continents, 1 sky city type place, and a final dungeon, that's about it. So far on the continent you're initially on, there are 3 towns, 1 multi-path cavern, 1 dungeon and a forest complete. So, expect around 5 areas on each continent. The layout will be a bit open ended, allowing users to trek to other areas through hidden passages, and stuff like that.
Battle System:
It's basically a FF style, turn based battle system. Each character/enemy will have an affinity in four elements-Fire, Water, Aerial, and Earth. The higher your affinity towards an element, the higher your defense against it. The lower your affinity, the more power you'll have using the corresponding spells/skills.
There'll also be status effects. I currently have poison(drains HP), venom(drains HP and MP), silence(keeps the player from using magic and/or some skills, magic items deal less damage), blind(affected character deals less damage, allows the enemy to dodge more often, and cannot deal critical hits) and numb(the affected character dodge less and has a 60% chance of not following your commands). Not too many though, since I'm using normal data.
Mini games:
All I got is a snowboarding game, a FPS and a racing one right now. I don't have enough memory to put all the minigames I'm making into one game. I'm thinking of making an arcade, that houses many games.
Magic, Skills and Abilities:
There are 3 types of skills:normal, desperation, and innate.
Normal:For most characters, this will be their specialty techniques(occupation or otherwise). For example, a sorcerer would cast spells as normal skill, a swordsman may use select sword attacks, and a shaman may use supplies like bombs. All characters will not have the same amount of skills, but they all will still be incredibly effective in battle.
Desperation:Limit break style attacks. Once a character's D.(desperation) level reaches a certain amount, they can use more powerful skills. For example, a sorcerer would summon monsters as desperation skills, a swordsman may use skills involving chi, and a shaman may use spells that change space and time(or in my game's case, shift a target's elemental affinity). Again, each character will have a unique set of skills.
Innate:Temporary skills that come from equipping certain items. Some are character specific, but most are universal. These are used automatically when needed. They range from enhancing the strength of a weapon, to recovering vital stats while in the field. Some skills will also come from a combination of other skills.
Characters can also use magic items from their inventory, and cost no MP, just the item being consumed.
System used to learn them:
Think Marvel vs Capcom 2, in which you use AP(Ability Points) to buy and raise skills. You gain AP attacking enemies. You learn magic spells by making magic items, or using spells a certain number of times. Raising a skill's power increases their effectiveness in battle.
Items, armor and weapons:
Each character will have an ultimate weapon, along with the ability to enhance their weapons.
Armor: Armor resists damage. Regardless of defense value, some armors might potentially resist more damage than others.
Rings:Rings for the most part, affect your elemental affinities. They give you innate skills.
Misc.:All kinds of different items, such as belts, gloves, etc. These also give you innate skills.
Extras:
Custom Menu System:A menu system designed to be unique, and allow extra features. Among usual stuff like arranging your party, you'll find other options like toggling world map and font displays. There'll also be a Quest Diary feature, which will allow you to keep track of your current quest(no sidequests though). You'll also be able to do things like customizing where acquired items get placed(only available when you get the bag though).
Item Shortcut System:A system that allows use of certain items outside the menu, such as healing potions, keys, and other items like jumping shoes.
Controller:The game will have a controller configuration, that's customizable. Square will always be the game's menu, but there are other buttons to customize.
Inventory Management System: Players will have to keep track of item quantities. The bag will be limited in size, and have an upgradeable capacity.
Item Creation System:The party will be able to create a limited amount of items like food and medicine and each character will be beneficial in creating certain items. You'll also be able to have weapons created by blacksmiths.
Difficulty Curve:The game will have multiple difficulties, for those who don't want to level up a trillion times, and for those that feel that battles should be hard. Enemies will also get stronger as the party grows, ensuring that old enemies will still pose a slight threat. The difficulties will affect more than just battles though, as players will start with certain items, shop at different price rates, and acquire different treasures based on the difficulty.
Real Time Day/Night System: Certain events will occur at certain times of the day. While days will go by a bit quicker than normal, you can skip a few hours just by taking naps.
EDIT: link's gone. Another d/l will be up in the future.