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Post by Rodak on Jan 28, 2006 9:01:51 GMT -5
Here is an interesting glitch I managed to incur while trying to allow for different possibilities in my game. I realized that the cut scene I posted before with the Clown and the Farmer only works if the Chicken if the active character. The camera angle is ruined otherwise. So I put a party reorder command in there. It worked fine when I tested it entering the room as The Euphemism. Then I thought ".. What if they enter the room with the Chicken Dead?" I wasn't sure, so I tested it. A dead character can't be made leader. Whooda Thunk? So I placed a revive party command before the modify active member command and something interesting happened. Here is an mpg file showing the event:
My Chicken was floating way up high! And it's repeatable! The camera was off center, and between that and my dyslexia and the lousy analog stick camera control, I had a hard time controlling it during the mpg capture. But it does manage to show off the weirdness. Enjoy... Peace.
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Post by The Smurf on Jan 28, 2006 9:20:40 GMT -5
that was...interesting...keep it up with all these discoveries, and maybe i'll get some incentive to make a new project with 3...maybe... fun find, nonetheless. ;D -the smurf
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Post by Rodak on Jan 31, 2006 5:39:34 GMT -5
I just took the time to test this further.
It pops the chicken to the ground if I interrupt the auto event sequence before the display is refreshed.
Drat.
If only they gave us camera control this could be exploited gloriously...
But it seems to be dependent on being so close to a wall that the camera won't get past it.
Hmmm... I'll have to try this with land forms forming the walls on a field map...
Not now though.
This Update brought to you by Long Hair Games. A Non-Existent, but Real Sounding Video Game Studio!
Peace.
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