|
Post by The Smurf on Jun 22, 2005 20:58:32 GMT -5
i realized i didn't have a topic specifically for the progress of my new game, so here it is... ;D
so anyway, i've completed:
-introduction -starting hideout -Gilden -Rauel -Caid Forest/Elder event -Return to Rauel -Aiden (all four parts)
and the pieces that are currently in the works are:
-Takai -Takai Mine Dungeon
and pieces that will come next will probably be:
-Takai Dojo -Takai Inn event
so there you go. anyone who's read my story [probably] knows what i'm talking about, plus this is also a chance for me to organize my progress. enjoy!
-the smurf
|
|
|
Post by The Smurf on Jun 23, 2005 21:28:52 GMT -5
...nice. completed: -introduction -starting hideout -Gilden -Rauel -Caid Forest/Elder event -Return to Rauel -Aiden (all four parts) -Takai Mine Dungeon in the works: -Takai -Takai Dojo still to come: -Takai Inn event brand new update -the smurf
|
|
|
Post by The Smurf on Jun 25, 2005 15:16:01 GMT -5
completed:
-introduction -starting hideout -Gilden -Rauel -Caid Forest/Elder event -Return to Rauel -Aiden (all four parts) -Takai Mine Dungeon -Takai -Takai Dojo -Takai Inn event
in the works:
-Surei and all events inside
-the smurf
|
|
|
Post by The Smurf on Jun 27, 2005 21:56:58 GMT -5
just completed Surei Streets, Surei Alley, Surei Castle and the farm you pass through to get to the next area today...yeah, the farm was for fun. and i discovered that the song "Village2" strongly reminds me of zoras...ANYWAY...i plan on having the farm lead to a cavern that leads to the next area, and have it also lead to a city of mermaids (which is why i'm asking about the waterfalls in the "script and clock question" topic)...so yeah, today's been busy plus i have to read "Jane Eyre" and 3 other books for summer reading, so that takes up some time too... -the smurf
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 28, 2005 23:46:53 GMT -5
That's cool, I'm looking forward to it, and it sounds like you're making good progress.
|
|
|
Post by The Smurf on Jun 30, 2005 21:25:16 GMT -5
yep, i finished the cavern today, and i started work on the city of Kahr.
in my saved game that i use to test everything, i'm one hour and fifteen minutes in, give or take. when i test something i don't save, so only stuff that's set in stone is saved in my test play game, so that should be fairly accurate. why are my games so short...? grr...but actually, i still have a ways to go, so...
alas, i think i am too deep into my story to release a demo, however...back at Caid Forest i said to myself "i should release a demo here", but i didn't and now i think i lost the chance...but i ramble...i am working on Kahr, and i need some help with the death event in the inn (yes, this time it IS the death event) and if anyone can help, please check out the "script and clock question" in Tech Help forum.
<<<ANYWAY>>>
completed:
-intro -starting hideout -gilden -rauel -caid forest (elder event) -return to rauel -aiden -takai -takai hideout (mine dungeon) -takai dojo (extra) -takai inn event -surei -surei hostage event -surei castle (extra) -farm (unimportant, did it cause i was bored) -cavern -toqua (mermaid city)
in the works:
-kahr and corresponding events
-the smurf
|
|
|
Post by The Smurf on Jul 5, 2005 22:32:22 GMT -5
sorry, since late june i've been playing RPGM2 and Tales of Symphonia at the same time and have recently put RPGM2 on hold as i finish Tales, so i haven't been doing anything since my last update. i did finish the kahr inn event tho, and have a new question in the ever-popular "script and clock question" topic. so, once i finish tales, i'll get right back into RPGM2 again...i promise...
-the smurf
|
|
|
Post by The Smurf on Jul 8, 2005 22:13:57 GMT -5
finishing up kahr...done.
next: Hiroku, city of ninjas, then back to Aiden for new events...
thanks for tuning in.
-the smurf
|
|
|
Post by The Smurf on Jul 11, 2005 21:17:14 GMT -5
completed:
-intro -starting hideout -gilden -rauel -caid forest and elder event -return to rauel -aiden -takai -takai hideout -takai dojo (extra) -takai inn event -surei -surei hostage event -surei castle (extra) -farm -cavern -toqua -kahr -kahr inn event -kahr oracle -hiroku -hiroku pagoda -killa (extra) -graveyard (extra)
in the works:
-crypt (bonus graveyard dungeon)
still to come:
-aiden (new events) -continent of emir
coolio? coolio.
-the smurf
|
|
|
Post by The Smurf on Jul 14, 2005 15:38:31 GMT -5
completed:
-intro -starting hideout -gilden -rauel -caid forest and elder event -return to rauel -aiden -takai -takai hideout -takai dojo (extra) -takai inn event -surei -surei hostage event -surei castle (extra) -farm -cavern -toqua -kahr -kahr inn event -kahr oracle -hiroku -hiroku pagoda -killa (extra) -graveyard (extra) -crypt (bonus graveyard dungeon) -aiden (new events)
in the works:
-emir region 1 -sylt
-the smurf
edit: i put paths that lead from one city to another, basically in the order you need to go there (as in i have a path from Aiden to Takai but not from Aiden to Surei). so hopefully this will prevent walking around trying to find places and gaining 20 levels in the process...i'm surprised i never thought of this before. now i can start on the second (and last) continent in my game.
|
|
|
Post by vespuleth on Jul 16, 2005 13:40:55 GMT -5
I've decided that the way your going about your creating your game is a very solid way to do it. just developing what is needed for each set of events, and then placing it. not trying to decide everything that happens in a town and doing a town at a time. smart.
|
|
|
Post by The Smurf on Jul 17, 2005 20:10:34 GMT -5
;D
basically, i just make a town and its people, create the events that happen at the point of the game that your currently at, and move on. then if/when you return to the town later, i just make the new events then...
and i make items, enemies, party members and stuff as i go instead of "do all the items, then the enemies, then the party, then the game". makes it easier for me in the long run.
edit: -the smurf
|
|
|
Post by The Smurf on Jul 17, 2005 20:13:56 GMT -5
so anyway, here's my latest update:
completed:
-everything that's already on the list -sylt
working on:
-sylt mine -emir region 1 (sylt, sylt mine, bridge to vargol, entrance to desert)
soon to come:
-emir desert -bonus pyramid dungeon
;D
-the smurf
|
|
|
Post by The Smurf on Jul 19, 2005 19:24:09 GMT -5
completed:
-intro -starting hideout -gilden -rauel -caid forest and elder event -return to rauel -aiden -takai -takai hideout -takai dojo (extra) -takai inn event -surei -surei hostage event -surei castle (extra) -farm -cavern -toqua -kahr -kahr inn event -kahr oracle -hiroku -hiroku pagoda -killa (extra) -graveyard (extra) -crypt (bonus graveyard dungeon) -aiden (new events) -sylt -sylt mine -emir region 1 -emir desert
working on:
-desert caravan
soon to come:
-pyramid dungeon
keep checking back for updates.
-the smurf
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 19, 2005 19:30:32 GMT -5
Wow, it sounds like you'll be done soon. Did you ever the inn event and day/night stuff working?
|
|
|
Post by The Smurf on Jul 19, 2005 19:47:47 GMT -5
yes i did and i'm playing around with the camera and trying to decide if i want a CCS or not. if i did i'd have no idea how to do it...so if anyone can tell me...posting in this topic is fine. i just don't know how to do register buttons and such...and i'm not quite sure if i'm doing the angle thing right either. i want L1 and R1 to rotate horizontally and R2 and L2 to fiddle with the distance. i may look at the battle scripts, but i dunno if i wanna do anything to the battle system. so anyway, feel free to post about a CCS here, cause it'd help quite a bit. -the smurf
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 19, 2005 20:21:37 GMT -5
www.doanthenado.com/custom-elements.html(all credit to the almighty Doan the Nado) That should help on how to make it. The angles/distances/buttons I used are: L1 - Rotate horizontally clockwise 45 degrees R1 - Rotate horizontally counterclockwise 45 degrees L2 - Zoom In/Out from 170 to 230 to 290 to 350 to 410 to 470 and 470 to 410 to 350 to 290 to 230 to 170 R2 - Rotate vertically from 10 to 16 to 22 to 28 to 34 to 40 and 40 to 34 to 28 to 22 to 16 to 10 Doan's angles/distances/buttons are: L1 - Rotate 45 degrees clockwise R1 - Rotate 45 degrees counter-clockwise L2 - Lower camera 10 degrees, down to 0 R2 - Raise camera 10 degrees, up to 90 L3 - Zoom camera by 50, down to 100 R3 - Un-zoom camera by 50, up to 600 Start - Return camera to room default There's also one thing to note involving the CCS. It's not at all a big deal, but I FINALLY found a slight problem with mine. Basically, if it rotates horizontally too slowly (Doan's goes way much faster than mine for say), the player can run diagonally and rotate the camera and make the game think the player moved onto the space from a cardinal (N, E, S, W) direction when the player actually moved onto the space from a non-cardinal (SE, NE, NW, SW) direction. I had to try it numerous times before I had it down and it took me about 8 months or so till I found it so I figured no one would ever find it.
|
|
|
Post by The Smurf on Jul 20, 2005 19:21:30 GMT -5
that's great and all, but how do i register these scripts to the buttons? i know how to register a script to [], but no other button. do you do it with script commands or elsewhere? anyway: completed: -intro -starting hideout -gilden -rauel -caid forest and elder event -return to rauel -aiden -takai -takai hideout -takai dojo (extra) -takai inn event -surei -surei hostage event -surei castle (extra) -farm -cavern -toqua -kahr -kahr inn event -kahr oracle -hiroku -hiroku pagoda -killa (extra) -graveyard (extra) -crypt (bonus graveyard dungeon) -aiden (new events) -sylt -sylt mine -emir region 1 -emir desert -desert caravan -pyramid dungeon working on: -rya and events soon to come: -rya caverns cool. -the smurf
|
|
|
Post by Rodak on Jul 21, 2005 5:54:54 GMT -5
that's great and all, but how do i register these scripts to the buttons? i know how to register a script to [], but no other button. do you do it with script commands or elsewhere? I do not know how Doan did it because I got a blank page when I tried to use the link above (could be my browser here at work), but I think if you simply use the [] script to initiate the custom camera event which could begin with a "User Input: Buttons: constant wait" command and followed by a "Sort: Variable: [User Button]" and apply if's for each button value (press help (start) over Variable (4?): User Button for a full list of the numbers for each user button). You would then use the "to top" command so they can keep using the event. All you'd need to do is make sure to set a button for ending the event. [] would be the logical choice in my view. Anyone know if that is how Doan did it? Peace.
|
|
|
Post by Dungeon Warden on Jul 21, 2005 8:19:01 GMT -5
A believe Doan had an action event running that was constantly checking for button inputs (Input : Button [wait 6F]). If the button was one of the L or R buttons, then the script would contine and rotate the camera accordingly. He also used variables to keep track of the camera so that whenever you moved to a new map or went to the menu screen, the camera would always stay in the same position until you changed it.
|
|
|
Post by The Final Rune on Jul 21, 2005 11:08:26 GMT -5
Just set the camera control script to move the camera in 5F to match Doan's.
Also, the input button has to be set to constant wait.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 21, 2005 12:09:22 GMT -5
That notepad from Doan's an exact how-to if I remember correctly. And, yes, it's an action script that has an Input: Buttons: Constant Wait and sorts based on it.
|
|
|
Post by The Smurf on Jul 22, 2005 12:56:18 GMT -5
oh, so there's a variable for user buttons? that certainly makes things easier...if i'd've known that... ok, so just to make sure i understand... L1 - Rotate horizontally clockwise 45 degrees R1 - Rotate horizontally counterclockwise 45 degrees L2 - Zoom Out from 170 to 230 to 290 to 350 to 410 to 470 R2 - Zoom In and then use the sort variable [whatever number the button variable is] and attatch the appropriate camera adjustments to the appropriate buttons... ...right? so then my only questions are: 1. how do i make it so that you go from 170 to 230? like how would i script that? 2. can i use this same script to reprogram other buttons (like /_\) ? or do i have to make a separate script? -the smurf
|
|
|
Post by Dungeon Warden on Jul 22, 2005 18:18:05 GMT -5
The Input : Button command works on all buttons. Just press Start on the command (or check my FAQ) for which number refers to which button. Note: There is an error in the help file. X and O have been switched (I think X=5 and O=7 but check Help to be sure)
You will also need to sort the camera commands as well, so that adding 1 increases the camera and subtracting 1 decreases the camera. For example:
Input : Button Wait constant Script Branch : Condition Variable [Button] = 10 (I think 10 = L2) Data Variable [Camera Distance] = [Camera Distance] + 1 (you'll need to make this variable) Script Branch : Condition Variable [Camera Distance] > 6 Data Variable [Camera Distance] = 6 End Condition End Condition Script Branch : Condition Variable [Button] = 13 (I think 13 = R2) Data Variable [Camera Distance] = [Camera Distance] - 1 Script Branch : Condition Variable [Camera Distance] < 1 Data Variable [Camera Distance] = 1 End Condition End Condition Sort Variable [Camera Distance] Apply if # = 1 Camera Distance = 170 To End Apply if # = 2 Camera Distance = 230 To End . . . Apply if # = 6 Camera Distance = 470 To End End Sort
That should get you started.
|
|
|
Post by The Smurf on Jul 24, 2005 18:20:48 GMT -5
thanks. i'm planning on finishing my game before messing with that stuff, but i will get to it. i hope.
anyway, i've finished the town of Rya and am going to start on the Rya Caverns.
-the smurf
|
|