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Post by The Smurf on Apr 6, 2005 14:34:38 GMT -5
"The Genesis Chronicle" has been completed and the latest version has been sent to ves via email, so it should be up whenever. I figure since there's no introduction as i couldn't figure how to make one, i should post everything you need to know about it before actually playing it. so that's what this is.
[glow=red,2,300]FEATURES:[/glow]
-Default Battle System (too risky to change with my level of experience plus my luck) -Default Menu System (see above) -Default Camera System (see above) -Skits that can change events within the game -11 characters that join the party, and only one is permanent -no title screen (why this is here in the first place) -a weak ending -minor glitches -many bosses
[glow=red,2,300]MISSING:[/glow]
-you tell me ;D
[glow=red,2,300]STORY:[/glow]
(rough, quick version. check "dark angel (working title)" for better version)
The government was very oppressive. one day, a man stood up against the government and led a movement to take out the king. a century later, a new king came in and set up a similar government style. branches of this government are on the multiple islands. Thursday, the mc, has always wanted to be in the military, but the military won't let him in because he's too young. he wants to try to take out the government, so he goes off on his own (with a friend). this is where you come in.
so that's what you should know before playing. enjoy.
-the smurf
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Post by The Final Rune on Apr 7, 2005 10:09:28 GMT -5
Maybe I missed it somewhere, but where can I get the file for your game?
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Post by The Smurf on Apr 7, 2005 10:27:35 GMT -5
i sent it to ves via email, so whenever and wherever he posts it ;D
edit: BloodKnight wrote "the max drive file is nameless" and "it could be one of my other games"
just as a warning, i'm 99% sure that the file i sent ves was the Genesis Chronicle, but i could be wrong, so make sure before playing it. if it isn't tell me.
-the smurf
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Post by The Smurf on Apr 10, 2005 17:57:45 GMT -5
ves has posted my game up on this site on the homepage, for anyone who's interested in downloading it, and the whole strategy guide is now posted.
-the smurf
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Post by Dungeon Warden on Apr 10, 2005 20:30:59 GMT -5
Strange, I don't see it on the Hosted Materials page
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Post by The Smurf on Apr 10, 2005 20:37:18 GMT -5
it's there...at least it's there on my computer... "just as a warning, i'm 99% sure that the file i sent ves was the Genesis Chronicle, but i could be wrong, so make sure before playing it. if it isn't tell me." just reposting this...as it's important. -the smurf
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Post by vespuleth on Apr 11, 2005 0:52:52 GMT -5
DW, its right under nash's game.
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Post by Dungeon Warden on Apr 11, 2005 14:37:03 GMT -5
Oh, I see. It's under complete games. Sorry, I missed it. I'll take a look at it next weekend and let you know what I think. Hopefully I won't encounter any major bugs like I did in BloodKnight's demo.
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Post by The Smurf on Apr 11, 2005 15:32:31 GMT -5
"Hopefully I won't encounter any major bugs like I did in BloodKnight's demo"
don't get your hopes up. i'm sure i missed some.
-the smurf
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Post by Dungeon Warden on Apr 11, 2005 16:03:21 GMT -5
Smurf, did you play through the whole game and try doing some unexpected things to see if anything weird happens? I hate getting stuck because I did something wrong or the designer didn't play through the game in full game mode (as opposed to test mode).
If you haven't fully tested your game, could you do it before next weekend? I'd like to know I can at least get through the game without it crashing. I don't mind if I have to reset and try something different, but if you can't get throught a section of the game because of a bug, then I'd have to wait until you fixed it before continuing the game.
For example in Blood knight's game, if you press the wrong button in the minigame, it crashes. Solution: don't press the wrong button. This kind of bug is all right because it can be avoided.
Later in the game you have to fight a battle you can't win. Unfortunately, a bug prevents you from losing as well. This prevents you from continuing the game until the bug is fixed. (it is now fixed if you care to try his demo).
I look forward to playing your game.
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Post by The Smurf on Apr 11, 2005 16:08:32 GMT -5
"I don't mind if I have to reset and try something different" well, sometimes when you die (and i don't know how to fix it as it happens randomly) weird stuff happens and you might have to reset. "you can't get throught a section of the game because of a bug" 99% sure that there are none of these... "Smurf, did you play through the whole game and try doing some unexpected things to see if anything weird happens?" spent a whole week doing just that. there could be something i missed, but i doubt it. like i said, if there are any problems that you (anyone) discover, or if you have general suggestions or comments about the game, here's the place to post them -the smurf
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Post by Dungeon Warden on Apr 11, 2005 17:37:16 GMT -5
Glad to hear you fully tested your game. Blood Knight said he fully tested his game as well, and yet bugs still appeared which weren't there when he play tested it. Well, I'll play your game and we'll see what happens.
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Post by The Smurf on Apr 14, 2005 16:34:28 GMT -5
just as general advice, talk to every townsperson or you'll probably get lost...
-Lord Genesis
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Post by Neo Samurai on Apr 15, 2005 7:32:34 GMT -5
Luckily for me, I won't leave a village/town/city until I've talked to every NPC. So, I won't mess up on finding the next place to go.
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Post by The Smurf on Apr 15, 2005 14:30:58 GMT -5
well that's good then.
-the smurf
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Post by The Smurf on Apr 17, 2005 20:26:13 GMT -5
well, its been about a week since my game's been up, and since it's less than 3 hrs (about) i'm sure you people who've played have gotten pretty far (assumption, as its not very hard).
so gimme some feedback ;D
-the smurf
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Post by Dungeon Warden on Apr 18, 2005 17:26:54 GMT -5
I've been playing when I get the chance. I got past the second quest and started on the third. No problems with the game other then the overly high encounter rate and the lack of directions in the second quest.
You refer to skits in the guides but I didn't see any skits while playing. I'm not sure were to look for them and if you hadn't mentioned them in the guides I would have no reason to believe there were any. Perhaps you could have them happen when you examine things in town instead of randomly (or however they work). There doesn't seem to be any reason to have them if no one can find them.
You should do like Star Ocean: The Second story and give the player to option to explore the backgrounds of the party members. If you haven't played SO:TSS, when you go into town anytime after the first you have the option of exploring the town on your own. All the party members spit up and go to different parts of town. If you hunt down the party members, you will sometimes enter cut-scenes that tell you something about the character. You can sometimes find items or unlock secrets as well. The basic idea is similar to yours, except I don't know how to activate the skits in your game.
I'll give a more detailed review once I finish the main quest. The side quests will have to wait until I figure out how the skits work.
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Post by The Smurf on Apr 18, 2005 20:38:30 GMT -5
the encounter rate is very yucky, i'll admit.
skits are scattered randomly throughout the world. they're event boxes that you must walk into to activate. i didn't state where they were so that it would be on the player to search and find them if they wanted. i do like the star ocean idea, tho, and i'll consider it for my next game. ;D
-the smurf
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Post by Dungeon Warden on Apr 19, 2005 15:09:43 GMT -5
That's what I was afraid of. Considering the high encounter rate, I don't think anyone would be masticistic enough to hunt down the skits. I find it annoying just trying the get from town to town.
One other thing I found a little annoying is that all the enemies in an area are the same and all the special attacks do less damage then the regular attacks and are useless. This means all fights can be fought on Auto without even watching the game. I started reading during battles becasue they were so frequent and so boring there was no point in watching then once you knew your characters aren't in danger of dying. I just kept an eye on the HP and healed the characters once in a while.
Fortunately, there are no random battles in dungeons so you don't have to fight your way to the bosses and back out again.
I hope you will concider these design issues when you make your next game. At least your game doesn't crash, bug out, or trap the player which has been the case with other peoples first games. On the other hand, there isn't much original content here either. Your's is the type of game the makers of RPG Maker 2 thought most people would make instead of trying to push the system and do things the tool wasn't designed for. I'm surprised there aren't more games like this around.
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Post by The Smurf on Apr 19, 2005 15:24:44 GMT -5
like i said, the encounter rate is very yucky, which was a huge mistake on my part. i'm guessing you are referring to the skills gained when you are promoted to a new title. this was something i did not make, and have no idea how/where it came from. the other skills learned later are fairly decent thought...i hope.
"At least your game doesn't crash, bug out, or trap the player which has been the case with other peoples first games"
good news ;D
"Fortunately, there are no random battles in dungeons so you don't have to fight your way to the bosses and back out again"
lack of creativity, which turned out to be a good thing...
thanks for the feedback, DW!
-the smurf
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Post by Dungeon Warden on Apr 19, 2005 17:17:55 GMT -5
When you make classes, you assign abilities that the player gains when leveling up that class. If you didn't change the defaults, then it must be the default warrior abilities that are appearing. In a default game, these do decent damage, but since you changed the battle system to make it harder, these abilities became useless.
Strange, my two main characters are Lvl 15 and the only character related skill I got was heal. What level do you need to be to start getting the good abilities?
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Post by The Smurf on Apr 19, 2005 21:01:47 GMT -5
17 gets you the character's special move, but i think i give it too late 15? what quest are you on? hopefully near the end, or else the battles will be too easy... -the smurf
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Post by Dungeon Warden on Apr 22, 2005 12:48:21 GMT -5
I'm only on the third quest, and I tryed to go from place to place as quickly as possible. You should have play tested your game in game mode instead of test mode. I'm sure you would have noticed how frequently the battles are and how fast you build levels if you hadn't avoided them in testing.
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Post by The Smurf on Apr 22, 2005 14:04:03 GMT -5
yes, i realize that now... -the smurf
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Post by Dungeon Warden on Apr 25, 2005 17:26:45 GMT -5
I finally finished your game. Man those battles were annoying. Sorry, I shouldn't keep harping on this but there were many times I wanted to quit and never play your game again.
I finally found one of the skits. It was just a discussion between the characters that poped up.
I got my two lead characters to level 99 in the forth quest and then the girl left! Nooooo! Actually, the replacement character was better and reached level 99 in the final quest. The last two characters to join the party got to level 73 and 37 by the end of the game. The last character only got to level 37 because there was only two towns to find once I got her and I had already explored most of the map. The final bosses all went down in three rounds and only got to attack twice (except the clown characters which took two rounds each). Lord Genesis was so easy I though I must have fought a fake boss, but the game ended after a brief discussion between the characters.
In the future, don't just end a game without a closing. Even a list of credits would be better then the game just stoping. I would have liked to see a cut-scene with the characters going back to there perspective towns and celebrating their victory. How you want to end you game is up to you, but the bluntness of the ending was shocking.
The story was simple but interesting. What should have been an enjoyable little 3-4 hour adventure became 10 + hours of torture because of all the battles. Worse, even though some of the characters were maxed out, they still missed half the time making battles take longer than they should have.
I really think you should edit this game and take the random battle rate way down. Then the game could be played as you meant it to be played and I might actually be willing to search out the hidden skits.
I look forward to your next project.
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