Post by JimmyPaladin on Oct 26, 2005 0:22:13 GMT -5
In case you missed it, Paladin had to be canceled due to running out of memory to use in RPGM2. At first I wasn't sure what I'd do, but it wasn't long till I started developing a new game. This is what I will reveal about said new game…
I finally made myself go through the uncrushing process to play your game, and I say it was well worth it. I enjoyed your opening intro alot! Cinematics were very well made too, everything from camera work to character dialogue is very well done, and great job on the characters, I really was interested in them.
My only problem with the demo is that it all ended too soon! Even though the demo came with that warning, I guess what I am trying to say is, I am really looking forward to the finished product, keep up the great work.
Post by JimmyPaladin on Dec 13, 2005 22:58:39 GMT -5
Thank you so much Bigfoot721!!! Yeah, I definitely think it's better than Paladin, mainly for the more original characters/story and actionous moments. Thank you for playing it, and for posting here!! Yay!!
i just played the demo today (cause i finally have my maxdrive again...) and i have to say it was really good. the cutscenes were extremely well done and the edited battle system worked nicely.
like rodak said, the use of camera and facial expressions was great. i didn't play around long enough to listen to all the music, but the ones i heard (first three?) were done well. congratulations and keep up the good work!
Black all around me, even the water. The water’s not really black, of course. Reflection from the sky. Water’s like a mirror sometimes. Lets you see your face in it, anyway. Reflecting the night’s face, then, isn’t it? Does the night have a face? It must. Otherwise the water couldn’t reflect it.
I am made from the dust of the stars and the oceans flow in my veins
Post by JimmyPaladin on Mar 16, 2006 23:34:10 GMT -5
I'm just posting to let you know that I'm still working on this and it's going well. I've really done a lot since the demo, and want to post another one, but I'm still a ways away from where I want the next demo to end. The next demo will be pretty long, at least for a demo, I'd estimate about 1.5 to 2.5 hours.
I re-balanced a lot of stuff, and in doing so fixed Rodak's complaint. Basically, defending nets you 3 V a turn, making it MUCH easier to use more V-costly moves. I'm also REALLY glad I decided not to have level-ups, because (to give enough incentive to use more V-costly moves) I had to change the attack power of abilities. For example, Castor's ultimate Extreme does 1140% damage to one enemy, which is insanely powerful. Yeah, I think this game will be easy no matter what.
Post by JimmyPaladin on May 4, 2006 15:47:11 GMT -5
Well, I've only got one more cutscene and a little shop stuff left to do, then I'm ready for the final demo. This demo should be the best demo of any game yet, because the story wraps up quite nicely but still leaves you on the edge of your seat wondering what's next. You'll see what I mean when you play it.
The last cutscene's real long, but I'm estimating I'll be done in about one week. The gameplay's fully-tested and entirely bug-free, and I've even tested extensively for difficulty - acting like a player who didn't know what he was doing (aka. not me/you).
I would estimate it'll take you around 1.5 to 2.5 hours to finish it, with 2 hours being about normal. It's about one-half or three-fifths cutscenes, too. This game's clearly about the story, so I HIGHLY recommend you play through it all in one sitting (strong mood and a lot of story).
Also, Rodak, thanks again for the awesome videos and pics you made of the last demo. This time around, I'd like you to only do pics. I'll write down the shots I want and send them to you once I'm done with the demo. Yay! ;D
Post by JimmyPaladin on May 6, 2006 14:35:25 GMT -5
I'm sorry everybody, Rodak, I've been working heavily on it but this last cutscene's going to WAY longer than I thought . Expect the new, final demo in two or three weeks. I know you said to just send you an incomplete one, Rodak, but I'd rather not because I want you to get the full experience from it too. Sorry!