So I figured that since Phoenix Pinion is on haitus, i should have a topic for general rpgm2 talk rather than use that thread to talk about completely unrelated things. That way you can also tell if development begins again on Phoenix Pinion again. so anyways... I've been reading and writing alot lately. I still have yet to put RPGM2 into my PS2, but I am getting very close, I think. Perhaps this weekend. I am spending alot of time working on some web development things for a few different people, and I think that is what has most of my attention right now. Well, that and two jobs and school. In any case, I have done alot of writing, but nothing worth putting into a game. I unshelfed the Phoenix Pinion story, and am undecided whether I still want to make it. The story is not as dynamic, fresh, or interesting as it once was to me. Maybe it needs an edit; maybe it just was not that great. In any case, I really feel I will be playing around with RPGM2 again soon.
Post by BloodKnight on Jun 7, 2006 21:13:47 GMT -5
Well, all this game developing is making me appreciate commercial game developers even more. I get so distracted because of either scripting complications or I lose interest in my current project, imagine how Capcom must feel!
Post by Doan the Nado on Jun 7, 2006 23:29:46 GMT -5
I think there must be some small difference when there is a cash payoff at the end. Also, for the developers and coders that work for gaming companies, they have gone to some years of college and entered a competitive market to get their jobs. I seriously doubt that they would loaf around and get fired. It's a whole different story to go to work to make games rather than to come home from work and make games....
i played rpgm2 today for about 45 minutes. a good sign i was rusty: i couldnt remember how to rotate the camera in the building editor . i got that figured out finally... in other news i saw some books on ai programming (for pcs) that i really wanted to pick up tonight.
afterthought: what did i work on in rpgm2? nothing. i just played around with the default scripts to see what i couldnt make the system do: just trying to get back in the groove...
So I don't know if I have mentioned this here lately, but I am currently in the market for a new ps2... thats not a distraction from development, its more a major road block. Not that my ps2 doesn't work entirely, it is just getting very finicky in its old age. also, I would like to have one without the hard drive in it so I can just hook it up to my computer without having to constantly take the hard drive out. Anyways. I did buy a new memory card.
Everybody say congratulations/its about time to me. I have been consistently playing rpgm2 again. Well, kind of. I have been working on the VTCS guide, and that has forced me to walk through some scripts, and the like. The good news is that I am working on it. Speaking of which, theres alot of meat and potatoes to this weeks update. Go through it slowly, and ask if you get confused.
Hm, i studied your tutorial so far, and have done it (i actually messed up somewhere on the last step, which confused me for an hour, but i sat there, read the script line for line several times, and i think i finally got your system for grid down, which actually is pretty neat, as it just 'fixes' itself up for any grid size)
so... alot has been going on. I completely restarted my website at the beginning of the month, and so I don't have a banner at the moment. I kind of want to make a new one anyway. I bought a new PS2 today; one of the skinny ones. I have been playing RPGM2 still, but not as much as before I went on vacation. School has started now. I missed last week's update on the VTCS; this weeks will be posted this weekend. I am moving them all to the weekend so I have a little free time to work on them. I hope to start working on something beside the VTCS soon, because the creative mind is starting to work again. exciting.
Post by vespuleth on Sept 20, 2006 21:19:05 GMT -5
So... I just realized that it has been a month since I updated the guide... really sorry about that. I worked on it some. I was going to type up a few more steps, but I just lost all of the next step, as I worked on typing it up, and now I am too frustrated to continue with it right now. There will be another update this weekend.
i know like three weeks ago i said this weekend... i'm really sorry. school is moving at a bleeding pace right now. I'm doing my student teaching as well as classes and still working in the lab. I hope to be able to address this soon.
Post by JimmyPaladin on Nov 5, 2006 20:21:15 GMT -5
No prob dude!
I can't even imagine the kind of problems that would arise in programming a tactical battle system. It seems like it'd be harder than everything or most everything people have done with the system before. And, I'm certain that people will appreciate and impliment it into their games for years to come seeing as how it's the coolest thing ever.