Everything in my game is coming together so perfectly for me. There are minor glitches, but I can rub them out with script tweaking. I'm working on a BIG city now. I stole the urban map from the preset data to make the city. It's going to be night time all the time there though for the Enter Map script I'm making for it. I perfected the laptop type thing. It's a type of device someone from the future brings to you which lets you access all the tools, portalgraph, pets for minimissons, and such. I also made a game over room when you die. You basically lie there until you decide your fate whether to restart battle, go back to recent save point, or end current game. Plus along with the tools upon ontaining one a fairy person (appears in apprentice wars) takes you to a training room to deomonstrate what each tools purpose is.
Post by nerussentia on Aug 8, 2006 14:31:38 GMT -5
Thanks guys. I just implemented three new features. Game over room obviously for when you die lets you walk around and choose what to do: restart battle, go back to save, or exit game. Then theres the familiar pets for captured monsters. These can be used in certain parts of the game or in battle. If used in battle they have only one move, but it's all different depending on where you found it and who you use it on. Like the tiger familiar does fire and starfish does ice. Plus a clinic in the game for when someone needs bandages.
Post by realitybites on Aug 8, 2006 23:08:12 GMT -5
actually no DaBurke, its more complicated then that. You need to check to see if the characters in range to see the building. You cant just use events as buildings, there is still a max amount of blocks that can be placed on the map.