OK, I am thinking up of an idea for a game series, small, but gets harder and harder, and I want to know you think.
Since this is my first game, and it going to start of basic, then get more advanced, of course.
OK, there will be the basic game, then 4 spin-offs, and this is the idea:
There is this town, named Folicon, and it is in the middle of a volcanic region, surrounded by four very active volcanoes. And the only reason why the town is still standing, is because of it's famous monument, known to keep the volcanic ash and other debris from the area. But, the one in the central volcano, the volcano located in the middle and the most powerful of all, knows of this "obscenity" and wants to remove the town from this region. Four heroes, born and raised in the town of Folicon, shall rise and rid of this force. The only problem is, they do not know it yet.
How does that sound? I know crappy, but the spin-offs are going to be for each volcano, and the first one, is basically gather information, going on a quest or two, and make this idea shatter... Any ideas? I have plenty of ideas to work with, this one took me 15 minutes to make...
EDIT::::: Forgot to put copyright info... All this belongs to me, and can only be used if I say so, it belongs to Maindric Games, and can only be used by them.
xD, I know, just trying to get something to start with, something simple, but gets harder to do as I go along, the first one is just to get the hang of it. Then the rest to get more and more advanced, and thanks for telling me your opinion. ^^ I really appreciate it.
EDIT:: Oh, and also, as I get further into the game, the story will evolve some more, so that such like; "the one" will be explained,so it may be a little confusing right now, and anyone know where to get a cheap max drive? I want to test people's games... TT-TT
Post by Doan the Nado on Oct 30, 2006 22:56:08 GMT -5
I think starting small is a great idea. After getting familiar with the system, your first effort will undoubtedly seem "slapped together" and you will be compelled to start from scratch, anyways. Better is to start small, make a basic game, get some satisfaction and experience, and then set out to do better. It sounds to me like this is what you're doing, and I applaud you for it.
As for your game idea, there's just not a whole lot to say about it. It sounds good, but without much explanation, it's hard to see what you have in mind for the whole thing. A few people have pointed out the difficulty in sharing game ideas: you are forced to summarize your whole idea into a single post, and the simple act of doing that makes it seem cliche. All I can say is do what you like and don't stop until you have something to show for it. Too many of us have started out strong and excited and then let life slow us down.
Yeah, I am still developing up the ideas, it is basically all I got right now, BUT, I have a few random ideas in the back of my mind that I may use, but when I get to that point, then I'll brainstorm then. Most people do not like it how I do that, but that is the way I make stories. As for simplicity, I hope I do not try to make the first one to complex, like I did when I first started to play in July, that is why I quit till now, then I thought bout playing again, and, well, here I am, learning from my past mistakes...
Of coarse, that is way of topic, but anyways, I am going to develop the story even more, and I will TRY to post some updates here, but I hold no promises...
Is it just your mind that creates fear? Or is it the darkness that dwells within you.
Post by Neo Samurai on Oct 31, 2006 16:33:01 GMT -5
Here's an idea. Try to write your story from beginning to end, without getting self-conscious and worried about its direction. Just do what you want to do.
Then, find someone who's willing to read it from beginning to end. Then, he or she can give you feedback and make suggestions on what can be changed or improved.
Or, you can take KingSpoom's advice and place aside your story for 3 weeks once your finished and come back and read it to see if it still sounds like a good idea.
Planning a story ahead of time might be good for some, but for others (like me), we just like to make stuff up along the way. Then, we go back and fix what needs to be fixed. I guess I'm a "shoot first, ask questions later" kind of guy.
Post by Neo Samurai on Oct 31, 2006 17:03:47 GMT -5
Well, when I get writer's block, I draw from my surroundings. Meaning, I try to find inspiration in my life. Like, I could be out somewhere and I end up seeing or hearing something that could help me with my story.
And, with a few modifications, you can use almost anything from your life in your game.
Alright, I am going to develop my story further, so I can make it look better, still working on it, I ended starting to type it... OH, and by the way, if anyone wants to submit random ideas to me, that would be greatly appreciated.