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Post by Maindric Games © on Nov 7, 2007 20:02:26 GMT -5
Ok, I have been working on this project even after I stoped using RPGM2. I have alot more of the story developed, what happens in the first cut-scene (Allot more than what you seen, and more death.) It shows the actual escape from the prison, and all. I have a few concept drawings done/in place. I have also designed the basis of the final battle/cut-scene. I have made more characters, and I have people working with me. I have plans with Dissilition I want to work on, and if ANY of you guys want to help, just send me a PM. Here are two chibi pics of Landin. Young: Current:
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Post by Maindric Games © on Nov 7, 2007 22:03:32 GMT -5
Sorry about the double post, just letting everyone know, I just got done touching up Landin in full, after he escapes from prison:
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Post by Neo Samurai on Nov 8, 2007 0:09:59 GMT -5
That looks awesome, man. And you don't have to apologize for double posting. This is your forum after all.
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Post by Deleted on Nov 8, 2007 2:02:37 GMT -5
Yeah, that looks sweet!
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Post by Maindric Games © on Nov 8, 2007 7:46:56 GMT -5
Today, I am going to fic up Young Landin, and post him. It was not fun ficing him up, there was a crease at his hip, making it darker, and it was lined paper, so I had to remove those, but still keeping the quality...
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Post by Maindric Games © on Nov 10, 2007 20:06:53 GMT -5
I have finished touching up Landin Young, and put it in a GIF file with the rest of the pics, enjoy.
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Post by Neo Samurai on Nov 10, 2007 23:04:22 GMT -5
That looks great.
You said you aren't making this game on RPGM2, right? So, are you going to be using some other tool (RPGMXP, etc.) or do you not plan on making an actual game?
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Post by Maindric Games © on Nov 11, 2007 14:03:37 GMT -5
I am going to try my best to make it a game, not in an RPGM. I am also trying to find a good place to learn C++, but right now, I mainly do the story, fixing up art work on the comp (those were a pain, they were drawn on cheap notebook papaer, full with lines and all.) I should have said Beyond RPGM.
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Post by doyleman on Nov 26, 2007 16:35:31 GMT -5
i wish you the best of luck with C++.
It will take years (and i'm not talking 2 or 3, more 10+) to get into the most advanced stuff.
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Post by Maindric Games © on Dec 1, 2007 20:26:41 GMT -5
Yes, I know it will take YEARS to learn it. Why do you think I am not complaining about the fact that I suck at everythin I am doing now? It is going to take me forever to even consider myself a decent programmer, but I am going to take the time to do it.
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Post by doyleman on Dec 2, 2007 0:30:57 GMT -5
well, to be honest, i cant think about a fact you havent complained about, now can i?
a little to harsh on yourself.
anyway, its fun to see your cpu do w/e you want, so its not boring even in early stages.
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Post by Doan the Nado on Dec 4, 2007 2:15:30 GMT -5
I don't think programming is as hard as doyle makes it out to be. I had about half a year of C++ programming in high school where I learned enough to write a program that would help you do your taxes (basically an automatic 1040A form that asked you questions). After that, the next programming I did was in my 3rd year of college when I took two quarters of Java programming followed by COBOL (I don't recommend either of them, but especially not the latter). The first time I did anything really difficult/interesting with programming was about two years ago, yet I would consider myself a very good programmer. It just depends on how much you like it. One recommendation I have is to not start out with C++. It takes an awful lot of code to see any results. For example, in order to print "Hi!" to the screen, you have to do the following: create a file named "hi.cpp" with the following: #include <iostream>
int main () { cout << "Hi!\n"; return 0; } Then you have to compile the code and then run it. In Python, you just begin the Python interpreter (either by double-clicking or typing "python" at a prompt) and then you type: print "Hi!" That's it! Being able to write programs in a file while also executing small parts in an interpreter a little bit at a time makes writing programs so much easier. If you really want to learn how a computer works and get into an environment that readily supports programming, I suggest installing some version of Linux at some point. Even the default plain text editor (think Notepad) in Ubuntu (it's called gedit) has syntax highlighting and other features that support programming, not to mention that it's really easy to install things like Perl, Python, Ruby, Lisp (all languages worth checking out), or a C/C++ compiler. Plus if you find a program that you like, you can get inside it and see how it all works, thanks to the beauty of open source. There are plenty of open source games out there that you could use some code from or just compare to when creating your own game.
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Post by doyleman on Dec 4, 2007 8:50:47 GMT -5
Never said it was hard.
But it does take time to learn how to do some really advanced stuff. Not to mention that you'll almost always find a better way to code something more simpler, so you'll be doing some back tracking.
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Post by Doan the Nado on Dec 6, 2007 3:02:08 GMT -5
Back tracking is inevitable no matter how good you are. The hard part about programming is not necessarily the programming itself, but the problem-solving and design issues that you have to tackle when creating what's in your head. Once you start coding your ideas one way and begin seeing some of the shortcomings of your approach, you're going to want to restart in another way. After you've gained more experience with a given language and its common constructs (things that nearly all advanced users of such a language would use), your old code is going to look wordy and wasteful. That's just the way it is with nearly all programmers, no matter how long they've been doing it.
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Post by gangstahfolife on Dec 21, 2007 0:14:37 GMT -5
Good stuff, nice job. What is it that you need help with? If you want some music for a soundtrack I can lend a hand. Either way, good luck.
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Post by Maindric Games © on Jan 11, 2008 22:22:10 GMT -5
Sorry for the late reply, I read it earliar, but I finally decided to reply. Considering it is still in the very early stages, there is not much that I can do for the media, but if you want to make some music, even if it is basic, I could take a look at it, and if I like them and use them in any ways, you will become part of my team. (At least in the credits.) And if this game makes it big enough, and we are stil in contact, I can get you a small part of the profits. (I do intend on making and selling this game, it is just the making it that is troubling me.) Any form of help is apreaciated. The only thing I do not need is 3-D Graphics and media at current top notch. Drawings and simple music, I can use. Drawings can be made into 3-D later (Maps would be grateful.) and music can be edited and made to fit the exact mood later, like they do in Zelda by editing they're old music. One thing that I can REALLY use is one or two people helping me make the story. I intend on making the whole plot and story before I make the game. I was even thinking on making it a comic before I make the game. (And when I say I, I mean Maindric, or the group of people that I have working with me to make the game, like a compeny, but small.)
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