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Post by thelaughingfool on Jul 7, 2008 14:10:51 GMT -5
I'm trying to build a system that allows me to choose the model and Class I want right from the start of the game (as in making a choice in the game). It worked at first. But whenever I use a warp, the model resets to the default choose on the Party Member (the Class remains the same). I basically set it up so that a variable will be set by an input function and then that will determine the Model and Class change later. I don't understand how to get around this.
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Post by dailycolbert on Jul 7, 2008 16:57:47 GMT -5
I think if you made a script that changes the current party members' models based on their current classes, then called that script from the default To Map/Facing script, it would work. The To Map/Facing script occurs everytime you enter a new map or dungeon, so if you make it occur in that script before the screen changes from black to transparent it should change the current members' models according to their current classes while the screen is still black.
Tip: Thanks to Doan for this: Make the fade from black to transparent in an Action Script on an Event that you place in every Event Placement. This allows for Auto Events and Action Events to start before the screen fades from black to transparent.
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raithwall
RPGM2 Helper
The World I know
Posts: 222
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Post by raithwall on Jul 12, 2008 0:58:53 GMT -5
I am using such a system.
1. make an icon variable for each member or use one of their normal variables. 2. use the display class info input command. 3. variable = class number
4. Model save script called on entering every map
sorts each characters variable, and changing the model based on the number.
5. When gaining a class, always have the variable = class number so that its changed with class.
If you use a normal variable member info save saves it and member info load loads it to the system. In this case your model save script needs to set the member number variable each time and you still need to sort icons for each individual member.
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