Post by mercenaryx on Jul 14, 2008 11:11:34 GMT -5
heres the simple version:
i cant figure out how to make an event object in mid air, lower itself to a lower altitude in mid air.
the explanation behind why i need to:
there is a simple pushblock event that activates a cutscene in my dungeon. when you push the block it lands in a square hole with water in the bottom, which forces the water to be absorbed into the soil below it. Meanwhile, downstairs, in the room directly below you (main dungeon room) the water is forced through the dirt so fast it squirts out of the soil in the wall and into a bucket hanging from the ceiling by a rope. The weight from the water is supposed to pull the bucket down a bit. Now mind you, there is a switch on the wall (the same wall the water came out of) jutting out just below the bucket, so when the bucket lowers, its weight sort of pushes the switch down toward the ground, and triggers it. BUT the bucket is not to touch the floor yet. Reason being, there is a floor button switch (whenever i make it) that when the bucket lands on it and pushes it in, it activates an elevator*. this elevator will be in the main room continuously moving up and down so that the player can ride it up to the platform that will allow them to take a flight of stairs into the last room of the dungeon. So my problem here is this, i try to use the event>location move and event>vertical movement, and 1 of 2 things happen:
1.) the bucket doesnt move at all
2.) the bucket falls but uncontrollably through the ground and doesnt stop until it hits the limits of the dungeon editor squares.
now i know the vertical movement cant be stopped even by turning bypass objects off, as i have read the help dialect. but is there any way at all to make this animation work?
thanx
-x
*making this elevator work is another problem. any sueggestions?
i cant figure out how to make an event object in mid air, lower itself to a lower altitude in mid air.
the explanation behind why i need to:
there is a simple pushblock event that activates a cutscene in my dungeon. when you push the block it lands in a square hole with water in the bottom, which forces the water to be absorbed into the soil below it. Meanwhile, downstairs, in the room directly below you (main dungeon room) the water is forced through the dirt so fast it squirts out of the soil in the wall and into a bucket hanging from the ceiling by a rope. The weight from the water is supposed to pull the bucket down a bit. Now mind you, there is a switch on the wall (the same wall the water came out of) jutting out just below the bucket, so when the bucket lowers, its weight sort of pushes the switch down toward the ground, and triggers it. BUT the bucket is not to touch the floor yet. Reason being, there is a floor button switch (whenever i make it) that when the bucket lands on it and pushes it in, it activates an elevator*. this elevator will be in the main room continuously moving up and down so that the player can ride it up to the platform that will allow them to take a flight of stairs into the last room of the dungeon. So my problem here is this, i try to use the event>location move and event>vertical movement, and 1 of 2 things happen:
1.) the bucket doesnt move at all
2.) the bucket falls but uncontrollably through the ground and doesnt stop until it hits the limits of the dungeon editor squares.
now i know the vertical movement cant be stopped even by turning bypass objects off, as i have read the help dialect. but is there any way at all to make this animation work?
thanx
-x
*making this elevator work is another problem. any sueggestions?