chigoo
RPG Making Novice
gtalk%%
Posts: 65
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Post by chigoo on Aug 26, 2008 20:51:04 GMT -5
www.youtube.com/watch?v=aQoXx3Wp-mwlast night or this moring at around 1 am i got the idea to get the blocks to move and i worked on it to 4 something and when i woke up at 1:34 pm i finished it with the scroll up screen thing and made it my lego E company.
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Post by dailycolbert on Aug 27, 2008 3:56:21 GMT -5
The cutscene's done well, but could use a proof-read. The logo thing's sweet, but I'd say speed it up a bit. Keep up the good work!
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Post by Doan the Nado on Sept 7, 2008 12:32:22 GMT -5
Yes, speed the little things up a lot. The logo coming together and the guy walking out of the room are the major things. Combine dialogue and action where possible (perhaps the guy could be talking as he's walking out of the room). I know that these things took you a while to make and it's disheartening for them to go by in mere seconds, but that is the reality of making cutscenes.
For the sake of consistency and memory conservation, you may want to make a script called, say, "Rusty", that is as follows:
Message Box: "[Rusty] " ... leave box open (or whatever, it's been a while)
Then, when you want to have dialog, you simply Call: Rusty and then Message Box: "what Rusty should say". That way, you aren't repeating "[Rusty]" over and over again and you don't run into problems like spelling it "Rosty". One other error I noticed was "weird" spelled "wired".
Criticism aside, it's looking good so far.
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raithwall
RPGM2 Helper
The World I know
Posts: 222
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Post by raithwall on Sept 8, 2008 1:05:58 GMT -5
I think your looking for an input, rather then a script call
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