I am planning to check it out. I feel you might be giving too much away going whole scenes like that, but I read the other stuff. You should just summarize, like what I did for Runewind. A summary should be short and say only enough to grab the attention of the audience, if it plays out the entire scene then what is there to look forward to when you play it? Im sure it took you a while to write it though, so I will check it out, but I'm posting this first.
I wanted to comment on the system you were talking about with 3 main characters. It reminds me of what I saw in Wild Arms 2, which you could start with Brad, Lilka, or the blue hair guy, I always called him Rhys.
I had an idea where the main character starts off in limbo and has to influence and motivate 4 other characters through their dreams, emparting certain feelings, or in some cases even posessing them. So you have to play through the other characters first and eventually release the main character.
Anyways its not a bad idea. I used a single main character in mine, though you can rename him and give him a bonus class of your choosing. This format just happened to fit the game really well.
Last Edit: Sept 3, 2008 1:54:38 GMT -5 by raithwall
Worry is a general making plans for every possible outcome.