Sword of Vengeance Apr 30, 2009 11:28:32 GMT -5
Post by whataface2 on Apr 30, 2009 11:28:32 GMT -5
Doan the Nado
The pictures look great.
The pictures look great.
Thanks. It took me three days to be happy with them.
I have written the story around 3 organizations who are trying to steal the Sword of Vengeance from Terra. I got the template from a book. I'll post the title later - the book is on the other side of the room.
Name: Woverein (Group of Bandits)
Goals / Objectives: To make a living off of others. They want the Sword of Vegeance to gain more power. They have an alternative motive also.
Leadership: Strodham is the Leader, with Sierra second in command.
Ambient Doctrine: Very Violent, Steals, the group might be invovled in a couple of murders,
Public Awareness: Known all over the land of Twilight. Not known else where.
M.O.: To do whatever it takes to get what the group needs. Takes out any resistance.
Powers: Powerful on the land of Twilight. Very hard to attack. Never sure where the group is.
Essential Systems: None really. The group is very mobile. They use whatever is available to them.
Infrastructure: Abandoned structures, secluded forests and caves, pubs or motels.
Field Forces: Contacts, thugs, thieves, muscle.
Posture: Offensive, very aggressive, don't care who they hurt.
Population: Assassins, Seductresses, Thugs, Muscle.
Who does business with them: Other criminals, unsuspecting people.
Zealotry: Anyone who wants to feel they have power over people.
Vulnerabiliites: Not really tight knit, loss of leader.
Real World Parallels: Any gang in the beginning.
Appearance: Anyone on the street.
Items / Weapons: Anything they can find.
Goal or Objectives: Search for the Sword of Vengeance. Want to take it from Terra.
Leadership: Sorceror Cain is the leader
Ambient Doctrine: Can be violent, but leans towards a low key approach.
Public Awarness: Know by the public, but the public does not know their really goal.
M.O.: Ust the promotion of magic as a cover for their cause. Uses money to get what they want. Not shy to threaten the use magic as a threat to get what they want.
Powers: Powerful only where they have influence. Group is large. Need to have a hugh army to attack them.
Essential Systems: Orbs - these allow the Seekers to communicate with each other. They are lost with out them.
Infrastructure: Seeker Fortress, Any place that harbors natural magic.
Field Forces: Sorcerors, Wizards, Healers, Magi-Mages, Magi-Knights.
Posture: Offensive, uses magic to shield it's hideouts and resources. Will attack for a magic item.
Population: High leve magic users, Apprentices, students, and servants.
Who does Business with them: Treasure Hunters and Mercenaries.
Zealotry: True believers, None believers are forbidden.
Vulnerabilities: Fears of lossing the Sword of Vengeance.
Real World Parallels: None
Apperearances: Robes that are embedded with magic.
Items / Weapons: Magical Staffs, Crystal Orbs, and some swords.
Goal or Objectives: To hamper the plans of the Seekers. To denounce the use of magic.
Ambient Doctrine: Aggressive only to Seeker Members. Mostly a peaceful group. Holds rallies to promte their cause, although very cautiously.
Public Awareness: Known very well on the island of Rune. Starting to branch out to other lands.
M.O.: Talks about the dangers of magic. Is willing to do anything if it will promote their cause greatly.
Powers: Don't pose much of a threat. Mostly a nusance. Won't take much to destroy the group.
Essential Systems: Their PR people, historians, archeologist.
Infrastructure: Rag Tag, basically any where they can meet safely.
Field Forces: Informants, treasure hunters, ground troops.
Posture: Passive, moves frequently to keep themselves safe. Aggressive only when it is nesscary.
Population: General Public, Scientist, Archeologist, some criminals.
Who does business with them: Informants, merchants, treasure hunters, common criminals.
Zealotry: Some believers, Mostly made up by people who want magic done away with. Others are just using the group as a hide out.
Vulnerabilities and fears: Being destroyed before reaching their cause. Easily exploited.
Items / Weapons: Mulitple weapons. High tech items.