dhakti
RPG Maker-in-Training
Posts: 14
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Post by dhakti on Apr 2, 2009 14:55:29 GMT -5
Flag 50, like variable 71 is unique to each event. So why when i have a touch triggered flag 50 switch does my event (the very same event of course), not begin running the conditional branch in it's action script? As far as i can tell, nothing responds to my alterations of flag 50.
I am assuming that flag 50, if used as a page condition, will satisfy for all events with a flag 50 condition, but if the event has to have it's personal flag flipped, and doesn't respond to direct alteration within it's own content script, what can be done? Var 71 has so many prospects, with flag 50 and the input string some really creative stuff could be done. Lamentations.
Anybody else do anything fun with flag 50? Maybe i'll grok why mine is nonfunctional.
Thanks
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Post by sledgehammur on Apr 8, 2009 22:16:37 GMT -5
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Isn't flag 50 read only?
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Post by sledgehammur on Apr 12, 2009 3:39:11 GMT -5
Ah, I see. I was going by the help guide in game, I read the real use somewhere. in order for flag 50 to get flipped in the event you must save event data. (load it first or you'll mess stuff up.) then, to get the condition of the flag you will have to load event data again, so using it as a direct page condition wont work. you need something like this:
data > satisfy condition == false data > load event data SB: Condition (50:Event Flag == 1) data > satisfy condition = true SB:End
I haven't actually tried this and am not sure where you went wrong exactly, but I'm hoping that helps somewhat.
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