rpgcreator
RPG Maker-in-Training
Strange is my middle name.gtalk%%gtalk%%
Posts: 10
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Post by rpgcreator on Jul 7, 2009 23:02:42 GMT -5
I am trying my luck and my improved scripting skills to make a basic TBS similar to the FF tactics TBS made in Rpg Maker 2. Right now I'm not sure about everything I need help with but I do know I need three things... 1. Enemy AI 2. The X, Y, and Z script thing what ever its called to let the enemy AI know it can take physical damage and damage from magic. Here is a example: There is a little graph kind of thing under the player one area is green one is blue the enemy is in the green so it can be attacked physically and enemies in the blue or green can be attacked by magic spells. But I need the scripts on how to let the enemy know its in attack range same with the character being able to take damage. 3. I think this is right but I don't know for sure when the enemy is in range a script will turn on giving players the option to attack well I'm not 100% sure how to damage the enemy maybe I should try using a direct effect or something but I don't know for sure. Thats really all I need for now and you don't have to say it I am well aware that this can get very complicated and doesn't happen over night and thanks for helping if you do. Also I'm not sure if this would work but for the letting the enemy know if can be attacked do you think I could use events for it to trigger a flag or something?
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Post by Drew on Jul 8, 2009 0:01:07 GMT -5
You are not ready to make a tactics game, I hate to be rude, but this domain is not a "Oh hey you can't do this? Will do it for ya!" type site. We do offer help but you must have some understanding of what does what, you can't even really fathom the whole pathfinding of a grid system for a tactics game, this is your 2nd post asking for scripts. And you sending me messages about questions is not cool. So lets start over, making a tactics game is a incredible amount of work, I know for a fact no one here would just make it for you, I know of only 2 people to make a tactics game, Madcooper would let you have his file but you have to understand how it works, once he releases his demo. I will state this again, we are not here to give you scripts or what you want, we are here to guide you to become more familiar with RPGM2, I do not mean at all to come off harsh but damn it this needed to be said. So play by the rules and enjoy .
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rpgcreator
RPG Maker-in-Training
Strange is my middle name.gtalk%%gtalk%%
Posts: 10
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Post by rpgcreator on Jul 8, 2009 10:25:44 GMT -5
Your right... sorry for asking for scripts again maybe in a few months I might be able to try it again myself if not I'll just play around with it for a bit and no need for apologies I like people like you who don't umm... how do I say it try to sweet in up there words there just strait forward and tell you what needs to be said and next time I post it will be either to help someone else or a actual question instead of wanting scripts. (now I see why I shouldn't let my "I can do anything aditude take over...")
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