Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 11, 2009 23:28:19 GMT -5
Okay, RPGM2 experts. I've either found an RPGM2 glitch, or I'm missing something terribly important.
Why isn't the "Event Info Load" command loading the event name or number? It's loading the event's coordinates just fine.
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Post by Doan the Nado on Nov 12, 2009 15:40:54 GMT -5
If I remember correctly, you have to do an Event Info Load, assign it a number, Event Info Save, and then the next time you do a load on that event, it will have the number/name you assigned it.
But I've never actually done that, and it could totally be wrong. I just remember hearing it somewhere.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 18, 2009 19:14:01 GMT -5
Well, that's hardly useful. I need to know the event's number because I was wanting several events to use same script, with the minor diffeence that specific variables need to be increased depending on which event the script is triggered in.
Well, I just made copies of the scripts for each event, instead. Hopefully I won't need the memory.
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dhakti
RPG Maker-in-Training
Posts: 14
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Post by dhakti on Nov 29, 2009 16:07:26 GMT -5
Wow i think i know whats wrong. There is a lock variable script in the tips and tricks thread, use that to delay the event info loads so that the event variable, flag and input can be operated on before another duplicate of that event tries to make similar operations. hope that helps.
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