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Post by vadersapprentice on Dec 6, 2007 20:03:21 GMT -5
I dont know if anyone has noticed this....probably have, but anyaway, every time i call a script to place some VFX on my main character the snow disappears.
its odd, I use the snow script command in the entrance event and when I then call the VFX to attatch to character *surprise* its gone. very odd...
anyone know how to remedy this glitch?
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Post by Dungeon Warden on Dec 7, 2007 18:22:32 GMT -5
Did you make sure the Mark of the VFX was set to 0? Did you try applying the two effects together?.
VFX will interfere with one another so you need to be careful with how you place them. Also make note of how much memory a VFX is using up. The PS2 can only run a limited number of them. Anything over this limit won't be displayed (and the program will run very slowly).
I hope that's of some help.
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Post by The Final Rune on Dec 7, 2007 23:33:49 GMT -5
[white]It could also be that the snow vfx is running in an action script, the most common script type used for constant vfx, the only problem with this is that if you run any content script, all action scripts stop running. This is another possible cause. As for the solution, well, that escapes me at the moment, I haven't messed with RPGM2 in to long to recall most anything anymore.[/white]
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Post by Dungeon Warden on Dec 8, 2007 12:56:09 GMT -5
Well, he said he was using "the snow script command in the entrance event," which I took to mean the Enter Map script. You can place all your VFX in this script with apply together and they should work.
If you are using an action script, then the solution is to not use an action script. Use the Enter map script. You can copy and edit it to fit what you want to happen and then place it in the advanced area of the World Organizer for that map.
Note that there are some things that should be in every enter map script, so you should make note of these commands before making your own. Optionally, you can use the map number (same as the world Organization database number) in the main Enter Map script to have different events happen on each map. This is particularly useful if you have several areas with snow. Make those maps together and then create the script so that if the map number is one of these a VFX of snow will appear.
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Post by vadersapprentice on Dec 9, 2007 2:41:11 GMT -5
Thanks guys, I think I need to clarify that when I say 'snow script command' I mean the weather effects option given. ie- I didn't create the snow itself, I'm talking about the scripting option. I don't know if this changes anything but I was not aware that VFX effected the weather effects.
I tried calling the same VFX script while using the rain weather effects option and the whole thing worked fine. Same with fog and clouds. Snow seems to be the only thing affected by this.
also- presumably stupid question but, how do I set up a load option for my title screen, I've tried searching the threads and got no results. Maybe Im just blanking at the moment but the process has totally left me and I can't find a script option to create one.
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Post by vadersapprentice on Dec 9, 2007 3:09:43 GMT -5
Oh- nevermind the load screen. I just realized there is the 'continue' option when you go to actually start the game under the RPG2 title screen.
for kicks- how would create a load screen in game?
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Post by Dungeon Warden on Dec 9, 2007 13:42:12 GMT -5
As you've discovered, PRG Maker 2 has it's own load screen so there's no reason to make your own. It might be useful for a soft reset option so players could restart from a previous town or save point instead of needing to restart the game if you die. I mean this does happen by default, but what if you had a load screen that gave players the option to continue from a town or save point, or quiting the game completely.
The problem is that characters still have everything then had when they die so you're not really loading an old save. This could be a major problem if the characters die in a place they can't return to because they've used an item they need or triggered a switch that doesn't reset.
In these cases you'd have to script the load screen options so that it the party dies they will be able to return to town with everything the way it was when they left; or at least with important items and switches restored.
Doan wrote a nice long article on creating title screens that could easily apply to loading screens. There are no commands or special scripts to do this. You'd have to program it all yourself.
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