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Post by vespuleth on Nov 13, 2004 1:11:16 GMT -5
every game, i think has, or needs, one unique feature.
whats yours?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 13, 2004 2:46:43 GMT -5
I'd say the main focus of my game is the story and characters, so the 95 private actions probably prevails as the most superior feature, or the 51 Classes/Masters. Now that I look I don't have any entirely unique and different feature, but a mix of tons of features that go well together. ( williampaladin.tripod.com/id1.html )
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Post by Dungeon Warden on Nov 13, 2004 9:54:19 GMT -5
Right now it is the battle system, but by the time I am finished the core system (menus, time, weather, and the battle system), I would have to say it is how I am pushing RPG Maker to the limits, showing that you can do some amazing things with this game engine, despite the initial limitations. I hope to have a unique game play experience that everyone can enjoy.
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Post by Jugem on Nov 13, 2004 14:26:03 GMT -5
I would have to say it is how I am pushing RPG Maker to the limits, showing that you can do some amazing things with this game engine, despite the initial limitations. I guess that would be the same for me, but in a different way. As far as how my game is unique with respect to the action/adventure genre, I would say my item/magic combination gameplay aspect that allows for greater puzzles. Don't know if that is actually unique, but I've certainly never come across any games that do that.
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 14, 2004 16:10:40 GMT -5
Item/magic combinations probably have been done, but it's still pretty interesting. Especially when you've never seen it done.
Myself, I can't think of anything that makes my games truly unique. Nothing besides simple bragging rights (such as making one of the only Banjo-Kazooie style games on RPGM1). /brag
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Post by Doan the Nado on Nov 15, 2004 14:50:15 GMT -5
I hope that mine is the complete openness and player interaction. I want to allow the player to do whatever he wants and define his in-game character through his game play decisions. Another notable difference should be my custom elements, especially my graphical CMS.
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Post by Aaron on Nov 15, 2004 15:56:24 GMT -5
I'd say mine will be the evolution system, or it could be the whole battle system itself. Probably because the battle system is the most mallable of game elements to make unique.
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