Post by Draygone on Oct 22, 2004 16:48:30 GMT -5
I figure I might as well contribute to this board, even though I haven't made an announcement at my forum. Since this is a small board (compared to other places, I mean) and I don't have a lot to post, though, it won't be that big a deal.
Anyway, this is a game I want to create for RPG Maker 2. Please note the word "want". Those who know me well enough know that I have an absolutely terrible time seeing a project of mine through all the way (I think I'm up to 22 failed projects and 1 finished project, but I lost count).
Anyway again, I don't have much planned right now. Mostly because I don't have the full possible enemy list completed. I want to create a CBS (not using the DBS at all), which means all characters and monsters have to be character models. There aren't many character models that can be used as monster models (models such as the werewolf, the turtle-thing, and the Boss A and Boss B), though a little recoloring can make some of the models look like completely new models. Soon as I finish with the list, including the recolored creations, I can use them to come up with my story (such as using the demon monster in a volcano, or maybe the succubus model can be a boss).
The battle system itself will be the simple parties line up on each side and take turns hitting each other battle system. I'm getting rid of the terrible put in commands of whole party deal and having each member's command window pop up when it's their turn (it will be turn-based, no ATB system). I'm also going to include a little customization feature, but it's not terribly important. The main focus on creating this game will be the story (I won't skimp on the gameplay, though).
I have come up with a few pieces of story that doesn't need such information, mostly the intro. Here's the general synopsis of what I've got so far:
Six years ago (maybe), a small meteor entered the world's atmosphere, and broke apart into four small pieces and a large one. The four small pieces were scattered around the world (of course), while the large one landed near a thief fleeing from some guards. The meteor is a source of magical power, and the thief uses it to get away, and later, take over the world. Back to present time - the thief is still ruling the world, and is living inside a large palace made up of gold and other royal-quality stuff. Meanwhile the rest of the world has been slowly being thrown into poverty, due to the thief's greediness. To prevent any sort of rebellion, he has created monsters from his riches (finally, a reason you get money from monsters!) to scout the world to keep people from causing trouble, yet that doesn't stop them from being general run-of-the-mill monsters. One can only hold control over the monsters when there aren't so many of them.
Meanwhile, a man wanders into a busy town (remember, the world isn't completely in poverty yet). He is being hunted down by the thief's monsters and best general. Why? Because he knows the secret to defeating the thief.
It kinda felt good talking about the game. Kinda makes me want to go work on it.
Anyway, this is a game I want to create for RPG Maker 2. Please note the word "want". Those who know me well enough know that I have an absolutely terrible time seeing a project of mine through all the way (I think I'm up to 22 failed projects and 1 finished project, but I lost count).
Anyway again, I don't have much planned right now. Mostly because I don't have the full possible enemy list completed. I want to create a CBS (not using the DBS at all), which means all characters and monsters have to be character models. There aren't many character models that can be used as monster models (models such as the werewolf, the turtle-thing, and the Boss A and Boss B), though a little recoloring can make some of the models look like completely new models. Soon as I finish with the list, including the recolored creations, I can use them to come up with my story (such as using the demon monster in a volcano, or maybe the succubus model can be a boss).
The battle system itself will be the simple parties line up on each side and take turns hitting each other battle system. I'm getting rid of the terrible put in commands of whole party deal and having each member's command window pop up when it's their turn (it will be turn-based, no ATB system). I'm also going to include a little customization feature, but it's not terribly important. The main focus on creating this game will be the story (I won't skimp on the gameplay, though).
I have come up with a few pieces of story that doesn't need such information, mostly the intro. Here's the general synopsis of what I've got so far:
Six years ago (maybe), a small meteor entered the world's atmosphere, and broke apart into four small pieces and a large one. The four small pieces were scattered around the world (of course), while the large one landed near a thief fleeing from some guards. The meteor is a source of magical power, and the thief uses it to get away, and later, take over the world. Back to present time - the thief is still ruling the world, and is living inside a large palace made up of gold and other royal-quality stuff. Meanwhile the rest of the world has been slowly being thrown into poverty, due to the thief's greediness. To prevent any sort of rebellion, he has created monsters from his riches (finally, a reason you get money from monsters!) to scout the world to keep people from causing trouble, yet that doesn't stop them from being general run-of-the-mill monsters. One can only hold control over the monsters when there aren't so many of them.
Meanwhile, a man wanders into a busy town (remember, the world isn't completely in poverty yet). He is being hunted down by the thief's monsters and best general. Why? Because he knows the secret to defeating the thief.
It kinda felt good talking about the game. Kinda makes me want to go work on it.