Post by vespuleth on Nov 10, 2004 13:10:23 GMT -5
pardon me while i rant:
i havent played rpgm2 in a while. i had some personal issues. ive started playing again recently. things are going well. i have never messed too much w/ the dbs, as well, it was unappealing and i wrote my own. ive started working on a few ideas that would work great w/ the dbs in some shape or form, and have found myself trying to learn the ins and outs of it. i reinforce the word trying.
why would anyone write scripts for the player, that the player cannot delete. has anyone tried deleting the ambush script? you cant. someone was missing half their brain when fleshing out the dbs. why would you make part of it where it can be seen, and manipulated, and then make the parts that use the pieces behind the curtain. as a creator, i wanna see the strings that make peter pan fly, you know? i need to know exactly how it works. stupid. so anyways, you dont get to see all of the dbs.
i load a 'hard' mode game, to see what scripts are there. guess what? no ambush script. ? but no 'any remotely useful script' either. so now i cant learn how the dbs works, because its not their. so much for learning the shell first.
scripting battle commands. inexplicable. sure i know that the 'check who goes' line checks to see who goes, but how? does it just cycle through the battle participants one at a time, regardless of any attributes?
how exactly does it decide who goes next. i think there is probably an entire script behind this one command, hidden in the depths of rpgm2, just so the creators can laugh at us.
variables. tell me why i can manipulate none of the battle used variables. the particpateEnemy, the participateMember, (tells how many enemies and members are in a battle respectively) none of them. since i hate the stupid dbs, at least youd think id be able to use the variables in my cbs, rather then using other variables to do the same thing!
so someone tell me, what were the creators thinking?
bottomline: you dont show people elements that the cannot manipulate (variables) and you do not give people the 'idea' that they can edit something, but then only give them half of it to edit. and you dont make them keep that half even if they dont want to just because the things its connected to are hard wired. this is creation software were talking about. and very precious space. that i have to waste on scripts that im not using and variables that i have to duplicate, because i cant use the originals.
/rant
so, over the next few days, im gonna post the battle scripts, and we can all go through them and learn what they do (i know some have already done this. maybe theyll share their knowledge so i can finish w/ some sense of sanity).
DW: please tell me how the stupid 'Check who goes' commands work. i realize they check who goes first/next, and appearantly cycle, but how are they checking who gets to go? am i missing something? also, if you could, as i post the battle scripts and other battle necessary parts of the game (traits and such) w/ my notes, feel me in on anything im mistaken on or miss.
also forgive anypart of this that may be blatant ignorance. i havent worked w/ the dbs much. ive seen it by playing the little bit of fuma that i could stand, and not much other then that. that being said, im done.
stupid battlesystem...
edit: oh and given that the actual dbs discussion is technical in nature, it will be in the tech forum. yeah.
i havent played rpgm2 in a while. i had some personal issues. ive started playing again recently. things are going well. i have never messed too much w/ the dbs, as well, it was unappealing and i wrote my own. ive started working on a few ideas that would work great w/ the dbs in some shape or form, and have found myself trying to learn the ins and outs of it. i reinforce the word trying.
why would anyone write scripts for the player, that the player cannot delete. has anyone tried deleting the ambush script? you cant. someone was missing half their brain when fleshing out the dbs. why would you make part of it where it can be seen, and manipulated, and then make the parts that use the pieces behind the curtain. as a creator, i wanna see the strings that make peter pan fly, you know? i need to know exactly how it works. stupid. so anyways, you dont get to see all of the dbs.
i load a 'hard' mode game, to see what scripts are there. guess what? no ambush script. ? but no 'any remotely useful script' either. so now i cant learn how the dbs works, because its not their. so much for learning the shell first.
scripting battle commands. inexplicable. sure i know that the 'check who goes' line checks to see who goes, but how? does it just cycle through the battle participants one at a time, regardless of any attributes?
how exactly does it decide who goes next. i think there is probably an entire script behind this one command, hidden in the depths of rpgm2, just so the creators can laugh at us.
variables. tell me why i can manipulate none of the battle used variables. the particpateEnemy, the participateMember, (tells how many enemies and members are in a battle respectively) none of them. since i hate the stupid dbs, at least youd think id be able to use the variables in my cbs, rather then using other variables to do the same thing!
so someone tell me, what were the creators thinking?
bottomline: you dont show people elements that the cannot manipulate (variables) and you do not give people the 'idea' that they can edit something, but then only give them half of it to edit. and you dont make them keep that half even if they dont want to just because the things its connected to are hard wired. this is creation software were talking about. and very precious space. that i have to waste on scripts that im not using and variables that i have to duplicate, because i cant use the originals.
/rant
so, over the next few days, im gonna post the battle scripts, and we can all go through them and learn what they do (i know some have already done this. maybe theyll share their knowledge so i can finish w/ some sense of sanity).
DW: please tell me how the stupid 'Check who goes' commands work. i realize they check who goes first/next, and appearantly cycle, but how are they checking who gets to go? am i missing something? also, if you could, as i post the battle scripts and other battle necessary parts of the game (traits and such) w/ my notes, feel me in on anything im mistaken on or miss.
also forgive anypart of this that may be blatant ignorance. i havent worked w/ the dbs much. ive seen it by playing the little bit of fuma that i could stand, and not much other then that. that being said, im done.
stupid battlesystem...
edit: oh and given that the actual dbs discussion is technical in nature, it will be in the tech forum. yeah.