|
Cliches
Jul 30, 2005 20:16:34 GMT -5
Post by LunarMoon2 on Jul 30, 2005 20:16:34 GMT -5
#29- I decided not to do this as I feel that this takes away from the playing experience. It’d be a pain to have your sword break in the middle of the last boss fight after you’ve been fighting for the last 30 minutes.
#50- I wanted to have a library in each town and city with one book in each section of the library on a subject related to the settlement
#51- It makes a nice plot twist
#54- I felt that this would be a very interesting fight if done uniquely
#56- This one doesn’t even make sense
#96- If you’re making an RPG set in a world that’s based on the 1500s or over, its seems silly for a character not to have a gun. This is also rather ridiculous
#159- It opens up a lot of philosophical questions about the nature of good and evil or its existence
I have 7. Was #139 completely random?
|
|
Deleted
Deleted Member
Posts: 0
|
Cliches
Jul 30, 2005 20:44:04 GMT -5
Post by Deleted on Jul 30, 2005 20:44:04 GMT -5
Ha ha , 139's the one where I'm the worst with it. Usually it happens on just a part of the map, but like it says, mine the whole world is the ominous ring of the land.
|
|
|
Cliches
Jul 31, 2005 20:03:17 GMT -5
Post by The Smurf on Jul 31, 2005 20:03:17 GMT -5
i am happy to say that i have avoided the biggest cliche in RPG history! That's right, KC is not about saving the world!!! ;D
oh, and all the NPC townspeople have names...you CAN'T just walk into people's houses...and some other stuff i don't feel like putting.
-the smurf
|
|