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Post by LunarMoon2 on Feb 15, 2005 10:53:06 GMT -5
Thanks, everyone. I tried what you told me, Doan, but it still didn’t work, though the sort method makes it much easier to change things. I’ve added the rush mode, which kicks in after the character in question gets down to 10 HP or less. It’s controlled with a flag so even if you heal up after you turned the flag on, it won’t turn back off until you use your rush attack up. I’ve also completed a simple jump puzzle from when you escape from Timber. Final Moon has non-random battles that you enter in Mario RPG style. Boss battles after the ogre fight will be a mix of action rpg and turn based. You’ll start out trying to dodge attacks on the battle field until you attack them on the field somehow (touching them doesn’t work; it’ll just damage you) to deplete their HP and enter a battle.
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Post by LunarMoon2 on Feb 16, 2005 21:46:24 GMT -5
I completed a battle on the over world. The over world enemies can move much faster than you can by foot but if you block them and keep them from getting in front of you, than you should be okay. I can’t attack and I haven’t installed the dodge so they keep defeating me very easily. I think that I’ll just finish the Inn and I’ll be just about ready.
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Post by LunarMoon2 on Mar 6, 2005 20:05:49 GMT -5
Bump
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 6, 2005 20:30:30 GMT -5
Sounds good to me.
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Post by Doan the Nado on Mar 6, 2005 20:45:33 GMT -5
I'm glad to hear you're progressing in your battle system development. Sorry you didn't get any responses, but you didn't really ask for any. A lot of the times you just have to be confident that people read what you post, even if they don't reply. You can always use the "read 280 times" to compare after a new post and see if anyone has read it.
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Post by LunarMoon2 on Mar 19, 2005 20:58:46 GMT -5
bump
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