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Post by realitybites on Aug 10, 2006 2:04:07 GMT -5
Reflection effect
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Post by KuroShinnen on Aug 10, 2006 2:08:55 GMT -5
Dude, that is awsome... Again, keep up the good work.
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Post by Doan the Nado on Aug 10, 2006 3:14:33 GMT -5
Very nice... did you use a screenshot image for that?
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Post by realitybites on Aug 10, 2006 3:16:49 GMT -5
nope, just a event, with a laydown action and a transparent action.
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Post by Rodak on Aug 10, 2006 3:56:11 GMT -5
Nice.
Does it move with the character or is it stuck in the water?
I tried a few times to make a mirror, but could never script it right to move with the character!
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kennyken
RPGM2 Helper
superboy teaser video is on youtube right now
Posts: 184
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Post by kennyken on Aug 10, 2006 4:35:34 GMT -5
thats so epic looking, outstanding RB
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Post by Neo Samurai on Aug 10, 2006 9:16:56 GMT -5
Great job, Reality!
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Post by NASH7777 on Aug 10, 2006 10:17:30 GMT -5
Shoulda set the shadow to align with the reflection to make it seem more realistic. And you'll see my water reflection when chapter 3 and 4 come out of mecha mage movie.
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Post by nerussentia on Aug 10, 2006 14:13:19 GMT -5
I've been wanting to do this with the mirror objects, but never could get it right. Mind if I try this at all?
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Post by realitybites on Aug 10, 2006 14:36:27 GMT -5
Nice. Does it move with the character or is it stuck in the water? I tried a few times to make a mirror, but could never script it right to move with the character! Yes Rodak, he is only in the water, the only thing that is difficult is when the character turns to the side. I cant turn the event, but yeah he does follow him. And Nash, good idea, I fixed it and it looks great, Nerus Sentia, you can use it.
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Post by Doan the Nado on Aug 10, 2006 22:52:17 GMT -5
Another "problem" is that the reflection should actually always be between the character and the camera. When you see a reflection, it is the light between you and an object bouncing off the water. You would never see an object's reflection off to the side; it will always be directly between you and the object. Of course, that would be very hard to script: you would have to know which way the camera and the character are facing to ensure that the event is properly rotated.
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