I would like to thank you for being a leader in the RPG Maker community. Those pictures of a CMS ahh such great ideas the X square triangle stuff. I've never seen that before. Lots of stuff about your game seems great and fun. Whenever your game comes out it will inspire people to make better games to meet the high standards you will set! The community will FLOURISH! FANTASTIC GAMES WILL COME OUT EVERY WEEK! RPG MAKER 2 WILL SELL IN THE MILLIONS! EVERYONE WILL HAVE RPG MAKER 2! IT WILL BECOME A CLUB IN SCHOOL! IT WILL BECOME AN INTERNATIONAL OFFICIAL OLYMPIC COMPETITION!!!!!! And you also indirectly pointed me in the right direction... to RPG Maker 2 goodness. I am the hopeful incapable one.. I have an RPG Maker disability. You are helping me OVERCOME THIS! NOW MY SELF ESTEEM... SKYROCKETING!
Yes, half of this was crap. It's 11pm, I can't help posting strange topics.
Post by Doan the Nado on Oct 30, 2004 0:54:15 GMT -5
Haha, thanks sausakakl, I appreciate all the comments, be them jokes or not. I have received a lot of positive feedback for my RPGM2 efforts and it's because of comments from people like you that I have continued progressing with my game and trying to strengthen the RPGM2 community.
Post by JimmyPaladin on Nov 5, 2004 0:31:54 GMT -5
The new videos are great. After all this time I finally got to see the drawbridge. The timing is really the key to greatness of it. I plan to cheap out my drawbridges and not show them going up or down (always daytime and player doesn't work for the king or anything and isn't allowed to play with the drawbridge).
Oh yeah, Al Borland was in one of the old pictures at your site too. I remember saying something about him.
The basement tour does seem a lot nicer now. Once you put some story and scenes into the castle everything'll be better too.
My one question though is, are you going to use the Knight model for your main character? From my experience the Knight model looks very generic and un-special. I know he's supposed to be older so the Hero and Prince aren't so much possibilities, but maybe there'd be another suitable model.
Which reminds me, one way to maybe get you thinking about new characters (party members) is to start making their unique graphics. I say this mainly because in my experience some of the models I thought I would use for some characters didn't work well at all and changed a fair amount and trying to make a lot of characters look pretty unique was tough (4 Monk Male Model party members for two games for say). Through my creating I realized it's near impossible to make a serious character with the Hunter Model (which seems like a good one to use for party members at first).
And the video reminds me of something I was going to and now will post in the tips and tricks topics.
Post by Doan the Nado on Nov 5, 2004 17:15:25 GMT -5
No plot developments... been pretty busy lately. As for changing models, that was my plan. I mean, right now he's in the process of doing official business for the king, so he's in his armor. That will eventually change, and one thing I'm thinking of doing is making the character models change depending on what armor is on. Just a thought, though.
Post by JimmyPaladin on Nov 5, 2004 17:24:42 GMT -5
The only difficulty is that each model looks different from others, so costume changing is often just a color change. I think it'd be very good to do it if you have something like Link's tunics where it effects stuff outside of (RPG) battle. Although, taking the armor off I can see. At first I considered changing Nick's model from Hero to Warrior Male with golden armor at an event in the game, but realized how super-cheesy that would have been and didn't (Nick should look like a normal guy any ways). Any ways, glad to hear that and stuff. The Hunter model is terrible for meaningful characters! Keep us updated.
Edit: I found something I Posted else where that I think'd be good for an open-ended game with lots of characters. Anyone can use this since I don't care since I won't.
"What I would do is make each character have 2-4 outside of battle abilities. The buff sword guy could cut trees/bushes, push/pull boulders/blocks, and frieghten bunnies, while a fast assassin/ninja-like character could crawl through holes, climb certain walls/trees/etc., and pick locks, and a cutesy hot chick could flirt with guys, play with bunnies, use her weapon to do something, etc. This way abilities outside of battle could overlap and the lack of realism would be gone"
Post by Doan the Nado on Dec 7, 2004 17:31:24 GMT -5
Sorry about that. I tried to make the floor in front of the dungeon stairway look similar to those in front of other doorways, as part of a "hint". If you have any ideas of how I could subtly hint that there is a dungeon (if you think it's necessary) feel free to share them.
Thanks for the praise, but unfortunately, that game may not see any updates for a while. I plan on beginning a couple projects to enter into two of the Pavilion competitions, so my feature game is going to be put on hold for a bit.
Hmm, well, i like the screenshots of your game, I am considering getting a X-port or something this christmas so i can get different varieties of game saves, (can't figure out how the save converter works). plus, i have to figure out how to unzip files, but when i do, i wanna play every demo presented here. like i say, it's always fun to play other peoples games. either way, good luck on your projects for the tourney! I am planning entering something else as well, but that is a secret! ...
Post by Doan the Nado on Dec 7, 2004 17:47:20 GMT -5
You can download my demo off my website in .max format. I have 3 different formats available on my Media page right at the very top. All you have to do is download it, copy the file to your computer's desktop, and then drag it into the max drive window. Everyone's demos on my website are in both .xps and .max format, so you should be able to check them all out.