well, yes, thats what i was getting at. but as the religious definitions get to be more dynamic, they play a larger role in the motivations for war. what i was looking for were groups fighting for reasons other than religion, but fighting more fiercely because of the religion they dont want to lose. and yes, what you propose, where country one starts to indoctrinate countries occupied with its religion is exactly what im talking about. it will make the remaining unoccupied countries fight that much harder to remain unoccupied, so that they may keep their land, freedom, and religious identity.
although im not sure why the character cant find out about it until late in the game. maybe you could clarify?
I'd think the hero would be less inclined to continue 'uniting' the world if he found out that he was leading everyone else's culture to destruction. Also, if you wait until late in the game to introduce this fact to the hero, you will have a bigger basis as to why he would be against that. If that isn't what you are looking for, then by all means, introduce it sooner. Makes me wonder how the other potential party members would feel once they found out, because anyone from a different country would likely fiercely oppose it.
Post by The Final Rune on Mar 10, 2005 10:06:17 GMT -5
Ok, here's a quick layout. The countries are labled to match KingSpooms idea. Its a very crappy drawing, but its just for representation.
I'm thinking, the best way to have the (Group 4) people so hard to take over is that there country is elevated higher than the others, and surrounded by cliffs. The only way to invade said country would be by travelling through caves in the mountain side. Emerge on G4's side and get pelted to death as your soldiers come out of the small exit one at a time. I think the waterfall would look cool asthetically, but maybe having G4 be at the origin of the contient's only fresh water supply might tie in well with the story, maybe not, whatever.
I just wanted to know what you guys think the geographical reason for G4's safety/isolation is?
Post by JimmyPaladin on Mar 10, 2005 10:27:40 GMT -5
I drew two samples from the game brigandine ( !) and sent them to doan because I don't know how to post them up. I don't think it should be entirely secluded, but just mostly (like the other 3 in that last srawing.
Post by Doan the Nado on Mar 11, 2005 3:21:38 GMT -5
I like that map, Final Rune. I don't think all of country 4 should be higher than the rest, but I do like the idea of the portions bordering the rest of the world being mountainous and rocky with fort-type cities guarding all of the mountain/cave passes. In region 4's interior, however, there should be low areas (with water running to them out of the mountains and to the sea) where crops grow and cities develop. As for 1, 2, and 3, I think 1 and 2 need to be a bit more separated, and I don't understand the bridge from 2 to 3 if they are oftentimes at war. But again, I'm sure this is just rough, beginning sketch work, and I like what I'm seeing so far.
As for Ves and KingSpoom's exchange, I like what I'm hearing. I do like the idea of the invading countries changing the world to their views and then the main character realizing it after it's too late (or, alternatively, when it's almost too late). I think what we have so far is setting the stage for the main character to be some kind of scout/spy for the conquesting country, someone who gets into enemy territory unnoticed and gathers critical information on them to relay back to the military forces behind him. If this is the case, I don't see how it will be possible for him to recruit people from other lands to his cause, as he is obviously against them. Perhaps corrupt rulers are in charge in country 4, and he is led to believe that they want to spread peace among the world, and others in the lands they are going into believe the same and help out. That could work I suppose. Even better, maybe the rulers aren't corrupt, but region 4 actually truly believes they are making the world a better place by spreading peace everywhere, but in the end they have caused more death and destruction (of both people and cultures) than war ever caused. That would make for a very interesting game, as it even serves to comment on current world politics.
At any rate, I like where this is going, and if no one else really has much more to add, I will be starting up the next topic soon.