|
Post by doyleman on May 31, 2005 22:38:37 GMT -5
Throughout the course of my game I've been working on, I've found a couple of things out. one was that RPGM2 has more customization then I had expected, the other was that even though I made a game, I can't really compete with some other's games. This may sound weird, but making a game that I spent quite a bit of my free time on and seeing only a few people actually play it made me kinda depressed, and since then to up to now, I've seen only a couple of people try it and give a review, and to those people, thank you. While I was working on it today, I suddenly thought "Wow this is taking a looooong time, this better be worth it!" but then my memory kicked in and made me realize, not much people played it then, why would they now, so I thought "Maybe I wasn't cut out for game development...", and I've come up to say that I'm not necessarily giving up on my project or on RPGM2, just that I in all honesty just want to stay away from it for now. How long I will be away from RPGM2 is unknown, as I have no motive anymore to work on my game. I almost failed 11th grade because I was too into making my game *I take my gaming seriously, and when I got RPGM2, I seemed to have no life outside of it what-so-ever*. To those who see this; I'm not quitting rpgm2, or my zelda game, I just need time to get stuff sorted out again, and I need more motivation and inspiration. I mean really, why make a game that really will make a skid mark the size of a hair. I dont plan on being the #1 game maker, but I kinda feel a little low on the chain anyway, if I'm wrong, sorry for my error, but I feel like I am. So, for now, farewell and take care everyone, have fun, etc; Doyleman
|
|
|
Post by Dungeon Warden on Jun 1, 2005 13:50:39 GMT -5
Sorry to hear your taking a break from RPG Maker 2. I've taken a long break myself and am planing to devote more time to my game now that summer is here.
I liked your demo and hope you will make a new demo soon.
|
|
Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
|
Post by Draygone on Jun 1, 2005 20:32:52 GMT -5
It was a demo you released? Okay, then you'll probably want to know that not a lot of people play demos, as far as I know. I normally don't, at least. You'll most likely get more people playing your game once you release a finished version. This is coming from experience, BTW.
|
|
|
Post by doyleman on Jun 1, 2005 20:45:19 GMT -5
either way, i still need to take a break from rpgm2 and get my life goin, I turned a senior this year, and i dont have a job or money saved up for college, a car, and i also need to get a drivers license...*is embarrassed after saying that* But yeah, i was having a bad day i posted that, *was a little depressed*, but I'm sure I'll get back into it. Anyhoo.... , its cool being a senior! ONE MORE YEAR! MWAHAHAHA!!!!!!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 1, 2005 21:19:16 GMT -5
RPGM2 is just one of those games you have to take lots and lots of long breaks from. I played your demo and enjoyed it too, and have been looking forward to your next for a while. It is true that a lot of people don't play demos. Considering how very quickly you made a functioning ABS, HUD displays, and an otherwise good demo you are one of the best for sure. Most people don't even attempt ABS's. *dog with shifty eyes* I've seen this happen before about a year ago; his main reason for quitting was that he had nothing to show for himself yet. If you take a break for a while, you'll eventually find yourself wanting to come back to RPGM2 a little. I've taken numerous breaks and barely have anything to show either.
|
|
|
Post by doyleman on Jun 1, 2005 22:20:45 GMT -5
first break since i got it, which was 1 1/2 years now... I looked at some of the scripts in my old demo, and i noticed why the heck i think the game was freezing... I didn't set some variables to default, and that caused the game to go hay wire, and not know what the heck it was being told to do. I noticed though, that maybe it isn't about being the best, or whether ppl play them, I realize i do it more because its a place that i would like to go, where i can make whatever or do whatever *not to seem like i wanna play god or anything*, but having a world of your own just gives one...pride and joy, seeing creations work and such. I'm over my RPGM2 thing, but I am enjoying the break, and I'll go for another couple days to a week I spose Thanks though Will , one of the best?! I doubt that, I mean, you are really good yourself, and same with DW. There are alot of people who could literally whoop me in RPGM2 design I think. But I do thank you for giving advice and all, as for the demo, I'm planning a new one due in June, mid june to late June, depends on when I decide to un-vacation away from rpgm2. We'll see, right now, I need to find something to occupy myself until I figure out what to do after the deku tree dungeon *yes, i have it done, and a fully functional boss I might add*
|
|
|
Post by BloodKnight on Jun 1, 2005 23:27:24 GMT -5
You released a demo of your zelda game? I have to check that out. I say you shouldn't worry about it. As far as I know, only 2 people played a demo of my game, and it was pretty dishearting if ya know what I mean. But, slowly but surely the game is still growing and getting better, so I'm cool with that. I don't think too many people will play my game either, but I just want to people to see what I envision if I developed a game.
|
|
|
Post by doyleman on Jun 1, 2005 23:36:20 GMT -5
It can be found both here and at pavilion I think. But 2 ppl only?! That game was awesome! how many people made a custom battle system like that?! well, when you do release a newer demo/the game finished, I will be guaranteed one to play it
|
|
|
Post by BloodKnight on Jun 2, 2005 0:38:41 GMT -5
I played your zelda game too(and Taizon's). No offense to either of you, but Taizon, your game kind of blew, but it's alright for a little zelda demo. Your game Doyle is alright. Your areas were too open IMO, I got lost easily. And what's with the map? I couldn't tell north from south on that thing. Could you you know, put a marker on it? The deku tree dungeon looked kind of bland, but a change to a world map style will definitely help it look better IMO. The little fighting I had to do was slow IMO, but everything worked. The only significant error I could find was a few typos. And 2 things I noticed after playing 3 different zelda demos: -What's with the lack of menu cancelling? -And the button configs? I was easily confused here. Square + this = that, and blahdyblahdyblah. I think a streamline is in order here.
|
|
|
Post by NASH7777 on Jun 2, 2005 10:10:00 GMT -5
Hey BK, I know controls in Zelda games suck balls but look what we are dealing with Oh btw, I'm gunna try playing your game today. I remember when it came out and saying to myself I was gunna play it, but then I kinda kept putting it off. I actually have a few I have to get to other than yours too. Since todays my day off from work maybe I can catch up. And I know how discouraging it can be when many ppl don't play your game.I kinda had an advantage making the first ACBS game. Was unique so many wanted to try it out. But after I spilt the beans on how to do it and kinda came less a big thing. Then I discovered how to actually make good enemy AI and then told everyone how to do that but yeah anyways With the ACBS games , hopefully with shadow I can redifine the ACBS games. The fluidity of shadows system is great so far. No attack pauses other than the attack animation itself otherwise your right back in the game. You should try the ungodly hard demo ha ;-) check it's topic in OUR CREATED GAMES
|
|
|
Post by WarDragon on Jun 2, 2005 10:27:43 GMT -5
there's a 1st time for everything. You do have to take long breaks from rpgm2 now since i'm out of school until september 6th (college).
|
|
|
Post by BloodKnight on Jun 2, 2005 11:07:21 GMT -5
Hey BK, I know controls in Zelda games suck balls but look what we are dealing with Don't give me that. We are dealing with some pretty restrained stuff, but things aren't that bad. I gotta dig up my old zelda demo and show you guys how I do it.
|
|
|
Post by doyleman on Jun 2, 2005 16:40:41 GMT -5
I have no idea why the map spins when the camera did, kinda dumb I thought... I do assure you that all of these problems listed so far are fixed in the current game. As for showing us how you do it, I am actually looking forward to see what you pulled off. I'm sure you have something better than mine, as you made a custom battle system, and you know way more about rpgm2 than I, but what can I say, I do what I can with what I got. btw, I'm already done with my break...hehe, I worked on it last night
|
|
|
Post by Neo Samurai on Jun 13, 2005 9:25:09 GMT -5
For a while, I've been away from RPGM 2 so I could work with my school work. Been long at work studying and doing homework. Now, with summer coming up, not much of that will be occuring.
I'll be freed from the restraints of school to work on my game. And summer is a creative time of year for me (You wouldn't believe how many chapters of a fan fiction I was writing I was able to complete one year).
So, Doyle. Whenever you feel you can return to RPGM2, let us know. I can't wait to start hearing about your game progress again.
|
|
Arter
RPG Maker-in-Training
If I'm just bad news, then you're a lair.
Posts: 29
|
Post by Arter on Jun 13, 2005 14:56:39 GMT -5
either way, i still need to take a break from rpgm2 and get my life goin, I turned a senior this year, and i dont have a job or money saved up for college, a car, and i also need to get a drivers license...*is embarrassed after saying that* But yeah, i was having a bad day i posted that, *was a little depressed*, but I'm sure I'll get back into it. Anyhoo.... , its cool being a senior! ONE MORE YEAR! MWAHAHAHA!!!!!! Lol, I'll be a Senior after this Summer, and I'm also jobless and don't have a driver's permit As for your game, did you say it was a Zelda game? That sounds pretty awesome. I'm a huge fan of the franchise, and I'd have probably played your game if I had a Max Drive.
|
|
|
Post by doyleman on Jun 14, 2005 12:16:48 GMT -5
Neo Samurai~ Thanks, I actually picked up on it like 2 or 3 days after I had said I was taking a break. I'm kinda pissed though as I didn't get any job as of yet, and 6 applications didn't even help ... oh well Arter~ I'm a big fan myself, hence why I'm making a Zelda game, though this is more than likely my one and only Zelda game I will ever make. If you ever do get a Max Drive or something, you should wait as I'm going to release a newer demo sometime soon. Debugging this game is one of the most time consuming tasks I've ever done
|
|
Arter
RPG Maker-in-Training
If I'm just bad news, then you're a lair.
Posts: 29
|
Post by Arter on Jun 14, 2005 17:45:26 GMT -5
I'm going to get a Max Drive next time I go to Gamestop. Problem is, the nearest Gamestop is 4 miles away at the mall, and I don't get rides too often. I've walked there before, but I don't think I'll be doing it anytime soon, I have a dentist appointment tomorrow, and whenever that happens I tend to become immobilized as soon as the numbing injection wears off... at least I'll have time to work on my game ;D
|
|
|
Post by The zoradude on Jun 17, 2005 21:01:28 GMT -5
I feel bad that I'm not even considering this a break now... I really miss RPGM2 but I can't do anything else right now.... Its so bad... I miss spending so long working on it and then well not sleeping and working more.
|
|
|
Post by Dark Knight Of Lodis on Jun 18, 2005 21:07:48 GMT -5
I'm suffering from some severe RPG Maker 2 issues with my motivation. lol. I can't seem to figure out a scripting problem that I'm having, even though it seems like it should be so simple. Then again, I've been on it only one in the last two or three month. I keep getting the urge to work on it, and then never do. Damn you soldiers who will not walk together!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 18, 2005 23:52:26 GMT -5
It's not too hard to make multiple events move at the same time. Ask about it at the tech help forum and I'm sure you'll get the help you need.
|
|
|
Post by The Smurf on Jun 19, 2005 8:36:24 GMT -5
yeah,...i'll admit i haven't worked on my game for a while and i have no idea when i will again...since its summer i might get back into it soon, but i don't know. i can only hope that its soon cause i want to see my game in action, but i'm like this with video games: i play for a while, then put it aside as something else consumes my time until something else consumes my time until...
-the smurf
|
|
|
Post by The Final Rune on Jun 26, 2005 13:47:09 GMT -5
I've had so many lack of interest moments with RPG Maker (1 and 2) its unreal. I thing my biggest problem is the time factor. I've found myself able to create great visuals and come up with killer plots, but I'm just too damn lazy to do it all. The learning curve while steep, isn't impossible, and I've actually become quite skilled at scripting, but it still comes back to the time factor. The energy required to make a game is huge. Given the team of dozens, sometimes a hundred plus, that are required to make an even pass-able game now-a-days, its no wonder we would be so disillusioned and often overwhelmed at the task of creating a game. And that is where I've realized the single flaw in a one man game production. Nobody is good at everything. Some of us can reprogram the DBS in our sleep, create an action RPG from scratch, design killer dungeons, skillfully arrange land in the map editor, design custom music, deliver laugh out loud cut scenes, or script fun intriguing mini games. But no one in the gaming world does it all by themselves. That is, except us.
We are the bold few who cry out "I CAN DO IT!" and we give it are best and put our souls out there for all to enjoy. Its hard, and coming up with original ideas and stellar gameplay is frighteningly hard if not practically impossible.
So, to become tired or uninterested is overly understandable. As creative individuals we are constantly seeking approval and positive feed-back on our ideas and plans, and when this response falls short of our self-esteem needs we lose interest and become disheartened.
My biggest critic will always be myself. A perfectionist by nature I've never been satisfied with the options the systems have allowed me. The number one reason I never finished a game with RPGM1 was due to the graphical limitations of the system. I couldn't create sprites and I hated the lame choices it gave me for dungeon creation. Not to mention the complete lack of a world map that actually functioned.
So I pegged my hopes on RPGM2, but alas this massive tool (man does that sound wrong) kept me at bay. I couldn't get everything I wanted so I began to lose interest.
I am a lazy individual. I'll admit that, but I will spend hours planning and dreaming and thinking of all the things and events and ideas I want in my game. I loved the scripting ease RPGM1 offered me. I was actually not to far from done with my first game attempt when I gave up out of frustration. I am once again pinning my hopes on the new revolution of RPG design with the release of RPGM3. Using and learning the current system is has taught me a lot and brought me to a new found appreciation for those few who actually complete a game, no matter how big or small or how well received. At least you did it. You made that leap in spite of all that stood against you. I for one thank you, for giving us all a little more hope and a lot more to dreams about.
Thank you, -Levi "TFR" Williamson
EDIT: Um, looking it over I noticed some grammer flaws, and decided to fix them.
|
|
|
Post by BloodKnight on Jun 26, 2005 14:17:41 GMT -5
*standing ovation*
|
|
|
Post by Rodak on Jun 26, 2005 14:45:41 GMT -5
As creative individuals we are constantly seeking approval and positive feed-back on our ideas and plans, and when this response falls short of our self-esteem needs we lose interest and become disheartened. I am so quatra-royal (4 king) pompous that when these things happen to me, like just did, I tend to do just the opposite. I redouble my efforts to make things better. I just decided to re-begin my whole project from scratch and do things properly. It took me almost 7 months (I got RPGM2 at Christmas time) to get where I am, but I split my game in to 2 chapters a while ago and now have so much to recreate for part 2 that I may be better off making it all without the beginners bugs I left behind. This takes a strong will and no fear of big long projects, but that is all! If you are losing interest, maybe a short break is in order. RPGM3 may be just what a lot of us need. A way to generate more immediate gratification and something new. I predict that, due to the limitations of #3, it will enjoy a very short but very brightly shining burst of popularity and then die. I plan on making a Xanth game on it when it comes out as a break from RPGM2 for a while. Then re-attacking the Underwerewolf at full force! I hope not too many folks give up completely. That is what forums like this are for... to let you know that you are not alone in your feelings and others go through similiar things, and still carry on because they enjoy such things. Peace.
|
|
|
Post by vespuleth on Jun 28, 2005 15:46:03 GMT -5
im still plodding along, but i am having to do it a little at a time. no allnighters on rpgm2. when something gets frustrating, i put it away, and wait a few days. when i accomplish something (like when i finished my opening scene), i put it away for a few days. its slow progress, and if you dont take breaks,you may become disillusioned, or get rushed and put out a substandard project.
btw, tfr, that was a very well written post...
|
|