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Post by The Final Rune on Nov 10, 2004 15:49:21 GMT -5
I was watching your demo again and I noticed something new.
Now, either my internet connection is causing graphic problems, or you have custom water in your moat around the castle.
If this is so(the custom water, not my internet), then please give a little insight into how you did it.
Thanks for all the help.
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Post by Jugem on Nov 10, 2004 15:55:05 GMT -5
I assume you're talking to Doan. I think he uses the water object for the moat. If you look through the different object models, I think there are a group of water/waterfall objects in there somewhere. And I think that's what he uses there. I'm going off of my memory here, so I could be wrong.
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Post by Doan the Nado on Nov 10, 2004 19:56:33 GMT -5
He's right, that's exactly what I use. I stretched them out so that they are 4 blocks wide, and I rotated them to face the direction I wanted.
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Post by The Final Rune on Nov 18, 2004 12:18:04 GMT -5
I have been working on creating a CMS and I have been following the directions you gave in one of the other main boards (can't remmeber which), and I'm having a little trouble.
For the events used to display the HP, MP, etc., what goes into the motion or apply slots? Reading your guide I got the idea that they're just place holders for the take over commands, but now that I finished putting in all the code I pull up the menu and nothing displays.
I want to figure this out so I can adapt it to make it fit my needs.
Thanks in advance Daon.
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Post by Doan the Nado on Nov 18, 2004 12:31:27 GMT -5
If nothing is displayed, make sure the events are rotated the right direction. I'm assuming that you've made all the VFX I talked about? Nothing at all goes in the motion slots; like you said, the events are merely "placeholders", because the script targets them and uses them to display the VFX text. If they are rotated the wrong direction, however, you will be viewing the text edge-on and you will see nothing.
AMP may be able to help you some here, too, because he implemented my CMS display system, so he may have a good idea of some of the difficulties you may come across. Another good idea is to add a SFX to the VFX to make sure they are actually displaying. If you don't hear anything, something is causing the VFX to not display.
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Post by Tacticalman on Nov 18, 2004 14:59:12 GMT -5
Side note: if you wanted realistic custom water... u could use the wave vfx and set the strength really low. That way you could play around with it until u get it to look like the map water.
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Post by The Final Rune on Nov 19, 2004 8:12:36 GMT -5
So, at about 2 AM I finally got it working. Turn out that my VFX was too large and all I was seeing was the space between HP and the first digit. So, I adjusted the distance, added SB to end in all the apply ifs and resized the character model to make it fit for the new distance.
Now its all gravy.
Got my menu set up and I am currently working on its options.
Thanks for all your help.
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