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Post by Arawan on Nov 11, 2004 20:57:29 GMT -5
Yeah, I suppose thi si a n00b question, but how, if you can, make your party characters visible in the battles. Do you have to do scripting or is there an option in the General or Game settings? I'm into this "floating sword slash" thing. I'd rather see my characters in detail during battle.
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Post by Deleted on Nov 11, 2004 21:29:21 GMT -5
Arawn! Glad you could make it. I'd say Arawn has one of the best stories/characters/game idea I've read yet. There is one way to do it in the DBS, which would result in graphics very similar to what you see in Dungeon Warden's demo video. ( doansdomain.proboards27.com/index.cgi?action=display&board=DungeonWarden&thread=1099787530&start=0 click on the link posted by Doan the Nado in the 10th post down). Others than that, the only way to make custom characters would either be with Visual Effects in the DBS or a CBS, or with Character Models in a CBS. (In a CBS, Custom Battle System, you make it from scratch which means only character/object/building/VFX can be used (no enemy models)). Gl, I find the floating swoards look quite nice when made more custom (the preset ones I don't think are as good as mine ).
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Post by vespuleth on Nov 11, 2004 21:45:50 GMT -5
wheres his game description at?
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Post by Deleted on Nov 11, 2004 22:00:29 GMT -5
He posted it at gameFAQs a long time ago and I remember a little about it. But I am looking forward to his game a lot.
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Post by Arawan on Nov 11, 2004 22:17:39 GMT -5
Hmm, I think you have me confused with someone else. My name is Arawan, now Arawn. Just for clarity's sake. I'll look into the Visual Effects and see if that works.
Edit: I looked at the video just now. But I meant using something like the Warrior Enemy model to use as the character's battle model, not the "character" character model.
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Post by Deleted on Nov 12, 2004 0:58:09 GMT -5
I'm pretty sure that's impossible to do. And, you didn't use to go to the gameFAQs RPGM2 Board and didn't post your story there?
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Post by Dungeon Warden on Nov 12, 2004 18:03:38 GMT -5
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Post by Deleted on Nov 12, 2004 20:20:31 GMT -5
Ah yes, I forgot about that for a moment. The only problem is it'd be hard as hell up the yin yang.
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Post by Dungeon Warden on Nov 13, 2004 9:30:23 GMT -5
Yes, it would be hard, but imagine the respect you would get it you pulled it off. One of the major complaints with the RPG Maker 2 battle system is that you can't see the characters in battle. It would be cool is you could prove that the battle system isn't as limited as everyone thought. I am really tempted to to use this in my own battle system. I have an idea of how to do it, I just need a few weeks of free time to test it out.
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Post by Doan the Nado on Nov 15, 2004 16:16:29 GMT -5
I'm thinking of using something like this in a game that I am considering making. I also think it would make for a good Arena-type mini-game, since a lot of those are one-on-one.
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Post by BloodKnight on Nov 15, 2004 17:24:10 GMT -5
I finally found the missing link to using enemies as characters in the default battle system. It would've been common knowledge by now, had someone answered one of my questions in the agetec board a few months back. William is also correct, it's a pain to do this with just two models, not to mention manipulating the battle system itself, which is also an extreme pain. You also have to take into account enemy model size(misalign a model size, and the whole unit could look weird) and unit distribution. That's the reason I stuck to just making a fighter type game, instead of a full fledged RPG. It's too bad the info I posted on gamefaqs has been deleted, but I think I can make up a basic starting point if anyone's interested.
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Post by Doan the Nado on Nov 15, 2004 17:39:44 GMT -5
So wait, you're Crimson Knight? I had no idea. Haha, all this time, I was wondering who BloodKnight was. Welcome (although it's a little late) ;D.
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Post by Dungeon Warden on Nov 16, 2004 9:18:25 GMT -5
I now consider myself an expert when it comes to manipulating the battle system, so that part of it wouldn't be that hard for me. My plan does require all the enemy and "character" models to be within certain size restrictions, but that's not a big deal. BloodKnight, if you can post how you made your fighting game, it would really save me a lot of time setting up my own battle system. Thanks for the offer.
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Post by BloodKnight on Nov 19, 2004 9:17:30 GMT -5
Ok, all this is coming off the top of my head. First, make an enemy the default way. Need every enemy element except unit placement completed for your enemy(make sure to put them alone in one unit). To reposition your enemy, edit the "move" aspect of an enemy action. Now, make a script with a multiple choice menu in it. The multiple choice is there to give you a sign that you're on the right track. Now, put it in a system event. Now, have a script in an event that'll be executed somewhere in your game(at the start of it, at the end, whatever), to start an event battle against the unit you should've made. Then, go to your enemy in the enemy editor, and look at their "battle start" event field(I think it's in the adv tab> directing area). Still have that multiple choice event? Put it in here. Now start your game, and execute the event that has the event battle script in it. If you don't see an enemy model and a multiple choice before the battle starts, you're screwed.
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