|
Post by Maindric Games © on Sept 29, 2007 19:47:40 GMT -5
Whatcha think? I still need to texture it, but that will take a little while.
|
|
|
Post by Maindric Games © on Sept 29, 2007 21:35:18 GMT -5
Ok, I have textured the gun, and uploaded it into Dark Basic Classic, and this is how it looks. The program I used to unwrap it for some reason triangulated the model, so it is now 1300+ faces, and I suck at texturing, so that is what I got. If anyone wants to try and make a texture for me, the unwrap is below, just make it within the lines, and looking at the wirefram of the model should let you know what is where. If you do nake a texture for it, I will let you see how it looks if you want me to.
|
|
|
Post by Rodak on Sept 30, 2007 7:52:48 GMT -5
If anyone wants to try and make a texture for me, the unwrap is below, just make it within the lines, and looking at the wirefram of the model should let you know what is where. If you do nake a texture for it, I will let you see how it looks if you want me to. The wire frame is the "unwrap" for the gun? I have done Lots of texturing for 3D models others made, but the texture maps looked all distorted from unwrapping. That looks too ... right. Can you post the actual texture map you used? I could do much better with that! And I voted Other because it's a good model technically, but I Hate, Loathe, and Despise guns. All of 'em. Even that model. It's a gun. Yucky. Kids can model guns online, but if they model certain anatomical anomalies... Umm... Nevermind. Good Work. Lousy subject matter. But good work. EDIT: Gee. I re-read that and it sounds harsh. It's nothing personal, just an Old Hippy stirring up controversy.
|
|
|
Post by Maindric Games © on Sept 30, 2007 11:41:26 GMT -5
The wire frame is the "unwrap" for the gun? The unwrap is the flat wireframe of the gun. I have done Lots of texturing for 3D models others made, but the texture maps looked all distorted from unwrapping. The actual file is flawless to the pixel, when I uploaded it up to photobucket, it lowered the quality a decent bit. Can you post the actual texture map you used? The actual unwrap is a bit more acurate, and lets you see where the bends and everything are. Hate, Loathe, and Despise guns. I do not like guns either, but the forums I am at, people like to model them so I will get more criticism if I do a gun, and beleive it or not, there are more ref pics of guns than any other thing, also, they are quite fun to model.
|
|
|
Post by Dungeon Warden on Sept 30, 2007 15:12:08 GMT -5
Not that I'm an expert on guns or anything, but that gun looks too flat on the sides. Usually the finger guard is narrower then the barrel and the hand grip should have rounded edges so it doesn't bit into your hand. The grip also has a textured padding that curves out from the side.
You did a good job with the top of the gun. It looks like you could actually use the sight to aim.
As far as textures go, do you realize you can texture a photo of a gun onto your model using Photoshop (or a similar photo editor)? Maybe I'll make a texture for you in a few days if I have time. I've pretty busy right now, but I might be able to do it Monday or Tuesday.
|
|
|
Post by Maindric Games © on Sept 30, 2007 16:22:54 GMT -5
Not that I'm an expert on guns or anything, but that gun looks too flat on the sides. Usually the finger guard is narrower then the barrel and the hand grip should have rounded edges so it doesn't bit into your hand. The grip also has a textured padding that curves out from the side. You did a good job with the top of the gun. It looks like you could actually use the sight to aim. As far as textures go, do you realize you can texture a photo of a gun onto your model using Photoshop (or a similar photo editor)? Maybe I'll make a texture for you in a few days if I have time. I've pretty busy right now, but I might be able to do it Monday or Tuesday. Yeah, with the side, I agree, I just forgot to do that before I textured it. Texturing usually triangulates it, so it is now harder to edit. So I will just leave it as is. For the sight, it is nearly pixil accurate, it is only 1-15 pixels off (Dependig on how close you zoom in to it.) The reason why I did not round the edges is simple, you do not se them much. Think about it, when you play a FPS game, how often do you see where your hand goes? The least amount of detail goes there while more detail goes where you do see, the top of the gun. That is why it looks like that.
|
|
|
Post by Dungeon Warden on Oct 1, 2007 11:42:04 GMT -5
AH, now I understand why the top of the gun is so much better looking then the rest of it. I made the assumption that you were modeling for the sake of modeling and not because the gun was going to be used in a game. my mistake.
It does look like you put some work into the bottom of the handle. If no one is going to see the butt end of the gun, why model it at all?
you should have a texture map of the top of the gun if that's the part people are going to see. I know Maya (the 3D program I use) has a way to select any side of the texture map separately from the rest. I don't know if you can do this, but it would make texturing easer.
|
|
|
Post by Maindric Games © on Oct 1, 2007 14:09:46 GMT -5
I use a program called Lithunwrap, and I am not sure how to do it accuratly on there, so I am not sure. Also, the reason why I put some effort on the bottom, the hand does not cover the whole handle, so what if in a game, they have to reload? It usually shows at the bottom. Also, I model all of it to 1) Increase my modeling power, and 2) What if it is laying on the ground waiting for you to pick it up? How good would it look if the handle was missing?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 1, 2007 16:10:08 GMT -5
I think it looks really good, but know very little about what you guys are talking about.
|
|
|
Post by Dungeon Warden on Oct 2, 2007 7:43:13 GMT -5
I use a program called Lithunwrap, and I am not sure how to do it accuratly on there, so I am not sure. Also, the reason why I put some effort on the bottom, the hand does not cover the whole handle, so what if in a game, they have to reload? It usually shows at the bottom. Also, I model all of it to 1) Increase my modeling power, and 2) What if it is laying on the ground waiting for you to pick it up? How good would it look if the handle was missing? Well, now you're contradicting yourself. If there is a chance the handle will be seen then you do need to fully model it. That includes shaping the handle like I suggested in the first place. Here is my first attempt at a texture: It doesn't quite fit the image, but I'm hoping you can select the shell and adjust the vertices to fit the image. If not, then the texture will have to be hand drawn.
|
|
|
Post by Maindric Games © on Oct 2, 2007 15:27:18 GMT -5
I use a program called Lithunwrap, and I am not sure how to do it accuratly on there, so I am not sure. Also, the reason why I put some effort on the bottom, the hand does not cover the whole handle, so what if in a game, they have to reload? It usually shows at the bottom. Also, I model all of it to 1) Increase my modeling power, and 2) What if it is laying on the ground waiting for you to pick it up? How good would it look if the handle was missing? Well, now you're contradicting yourself. If there is a chance the handle will be seen then you do need to fully model it. That includes shaping the handle like I suggested in the first place. Here is my first attempt at a texture: It doesn't quite fit the image, but I'm hoping you can select the shell and adjust the vertices to fit the image. If not, then the texture will have to be hand drawn. For the first part, if you think about it into depth, then it makes sense. It has alot to do with what is seen and how often. When a gun is laying on the ground to pick up, you do not see as much detail, but you still see the handle and all. However, when holding it, the handle is covered by a hand. But, the hand does not cover where the butt of the gun is. If you look at where I put detail at, I put more effort in the areas that are seen more often. As for the texture, I shall see how it looks. I will have to edit the image a bit before I can do anything with it seeing how the verticies do not mach up perfectly in alot of places, and considering I already UV-Unwrapped and Mapped it, it would take to much effort, going, re-Unwrapping it, and Changing all the verticies and all, it will be quiker and easier, and possibly higher quality, if I jsut edit the image streight out. Good image though. I will get back to you how it looks in the end, it may take a day or two.
|
|
|
Post by Dungeon Warden on Oct 3, 2007 11:52:20 GMT -5
In Maya, you don't have to re-unwrap the vertices, you can select the UV map and adjust them directly. I'm guessing that Lithunwrap doesn't create a UV map along with the texture map. That's a shame, as the process is much simpler with a UV map.
Anyway, if you think you can adjust the image to fit, that's great. I look forward to seeing how it looks.
I can also sent you the original image so you can use it instead of the stretched out version above.
|
|
|
Post by Maindric Games © on Oct 3, 2007 19:07:50 GMT -5
That image should work fine. Also, Lithunwrap has already made the uvunwrap, so I am not sure how to go back, and edit it, so I am just going to worry about the texture itself. Also DW, just to let you know, I read almost all of your web comic, and it is not that bad. Some areas can be cleaned up, but other than that, it is pretty good. I did not feel like posting this on the other forum, so I am just letting you know. I shall work on that gun texture now.
*8Edit**
When I tried to go in and apply it, the texture was screwing up. I am not going to worry about it. It is slowly becomeing a failed project anyways....
|
|
|
Post by Doan the Nado on Oct 3, 2007 23:58:05 GMT -5
Well, I thought the gun was good, anyways...
|
|
|
Post by Dungeon Warden on Oct 4, 2007 11:08:16 GMT -5
Well, if you're going to start over again anyway, maybe you can try modeling the gun in the picture. That way you'll know the texture will fit properly before you even start.
I only know how Maya works since that's what I use, but can you place the picture in the background and use it for reference when modeling? Maya has 3 views (top,front and side) but for something like a gun (which has most of the detail on one side and is symmetrical) one view should be enough.
Sorry to hear your textures are messing up. I don't use the program so I can't help you there.
|
|
|
Post by Maindric Games © on Oct 4, 2007 20:45:52 GMT -5
Yes, I can use ref pics for different views, that is how I modeled that gun. Currently though, I gave up on that other gun, to go and do some other modeling, just to test myself out. I wanna push myself to the limit again, and see if what I learned from the past while, and try something complex, and that is making a human head. I have front and side view pics, and I am currently working on it. I will have no doubts if it takes me a week or two to get to a preview stage for other people, but that is what I am working on. Not going to bad so far.
|
|
|
Post by Dungeon Warden on Oct 5, 2007 9:08:58 GMT -5
If you want to model a human head, I found this really great web site for 3D modelers that includes a tutorial on how to model a realistic head. There is also a database with hundreds of model ready reference photos.
|
|
|
Post by Maindric Games © on Oct 7, 2007 16:37:28 GMT -5
I took a look at the site, and sad to say, I cannot do 90% of what is showing me. It is telling me to use tools I do not have, unless I do alot of other work.. I am just going to use a technique I thought up of, and see if it works. I really need a 3-D class. >.<
|
|
|
Post by Dungeon Warden on Oct 8, 2007 8:11:51 GMT -5
I also have directions on doing a head that involves using a sphere and the cut tool to make push and pull vertices for a head. The video is more for NURB modeling while the sphere method works better with Polygons. Poly-proxies are nice but I wouldn't think your program can do that if it doesn't have the NURB modeling tools.
There is also a way to wrap the image of a head around a sphere and is it to model a realistic head.
You would learn more with the right tools then with a 3D modeling class, if you have the ambition. Maya and 3D studio Max are the two main modeling programs out there. If you had once of those you could find all kinds of information on the web to learn 3D modeling. On the other hand, struggling with a limited program will teach you techniques other people wouldn't think of because they are letting the computer do the work for them.
Anyway, I look forward to seeing what you come up with.
|
|
|
Post by Maindric Games © on Oct 8, 2007 9:14:35 GMT -5
I do not have NURBS. I did once use the learning edition to Maya, but I cannot afford any big program. The program I am using can model anything, simple models are faster to do in canvas then 3Ds Max I here, but complex models are easier to do in 3Ds max, I just need to learn how to do it....
|
|