Post by Doan the Nado on Nov 2, 2004 22:10:56 GMT -5
The major change is the creation of a new category where you guys can possibly have your own forums. Read the topic in the Our Created Games forum for more information on this.
I re-named a forum... Everything Else is now called Domain Chatter. It is still the same place, but Everything Else was basically just a serviceable name until I came up with something better. Hopefully the new name better reflects the function of that forum.
I will be moving a lot of the dead topics out of this forum, since it's intended to be a place to make important announcements and receive suggestions from you guys. I don't want it to get full of stuff that's no longer important.
Let me know what you think of the changes, and continue suggesting new changes. Also be sure to check out my website and let me know what you think of the new layout, and if the ads are horrific (please click on them now and then to give me some revenue... it costs you nothing but a few seconds).
Post by Doan the Nado on Nov 3, 2004 3:48:23 GMT -5
Just a quick update... in the first day that ads were available for clicking, my website generated 11 clicks for a total of $1.17. I am very excited by these numbers, because at this rate, I could easily reach my website's yearly costs within 2 or 3 months. Thank you to all who checked out some of the advertisements. If these types of numbers continue, I will completely cancel the Amazon Honor System account, since this revenue will be more than enough to pay for my web hosting.
If I end up surpassing my costs, this will allow me to get the ads removed from the message boards (if they ever get the ad-free system restored), and it could also possibly allow me to hold contests like the Pavilion does, or help co-sponsor some other RPGM2 contests, either at the Mag or the Pavilion.
I don't want to count my chickens before they hatch, but the initial results of the ads I've placed on my site are very positive, and I'm open to ideas of what else to do with extra ad revenue.
Post by Doan the Nado on Nov 5, 2004 16:43:01 GMT -5
Okay, I will keep that in mind as we move forward. Of course, I will also need some good contest ideas eventually, but I will make a post about that when the time comes. Google will send me a check for $100 when I have earned that much through ads, and a portion of that will go for taxes. So the first check will pay off the site costs, and then if we can manage to generate enough by the end of the year, when I have to renew the site, I will have the money for a pretty good contest. Every time a check comes in we will have another contest. How's that sound?
Wouldn't want to have a contest too often, or else we won't have enough time to work on one game before having to worry about the next contest. One contest a year should be enough. Especially considering that the Mag and the Pavilion both have their own contests.
As for contest ideas, who knows? The most basic idea is to create a great game, better than any other entries. Other ideas are like two of the Pav contests right now, a "craziest game" contest like the one ending at the Mag, another Pav contest from before involving that a game cannot use the Default Battle System at all, and probably some other ideas. But I like the simple "create a great game" contest best, because it allows for more freedom of what I can create.
Post by JimmyPaladin on Nov 5, 2004 20:47:23 GMT -5
Same here. I'd much rather it be something like craziest, best, most innovative, etc. instead of putting requirements on it like no DBS ( ). It might also be nice to separate contests into RPGs and non-RPGs (I would count Zeldas into non) now that it's about 50:50 on what's being made. Either way, I'll have a long time till I have something really worth entering (Paladin ;D).
Post by Doan the Nado on Nov 6, 2004 3:03:43 GMT -5
When I was thinking of lots of contests, I wasn't necessarily just thinking of RPG making contests. One contest could be to make the best non-playable RPG (like Tabloid, just a series of cutscenes to make a movie or mini-series). Another could be to come up with the most unique background story for a character or a game. Or it could be something completely unrelated to RPGM2, like submit your best poetry or art or something. I know how hard it is to make an entire RPGM2 game, so I think it would be cool to create a contest that could feasibly be completed with one day of hard work.
Of course, I can have the massive contest-to-end-all-contests by saving up $200 worth of advertisement checks, and giving everyone a 6-month notice to finish the best game. Then, the winner could get like a $100 prize, then $50, then $25, then $10, then 3 $5 honorable mentions. I think if the prize was for cash, a lot of people would be interested.
But those are just some of the ideas I have floating around. I appreciate your input on any of them.
Post by JimmyPaladin on Nov 6, 2004 20:34:50 GMT -5
Yeah, I know those happened for RPGM1 a lot and Shawn Forbes is making/has made one for RPGM2 already. Yeah, I like the idea of having smaller contests too. I'd much rather there be lots of small-medium contests than one huge one though.