|
Post by Aaron on Nov 5, 2004 0:09:51 GMT -5
What do you guys think?
Thanks,
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 5, 2004 1:08:52 GMT -5
I'd say a mix of both, because it's good for characters to be unique from other characters (have their own moves is what I mean here), but also for the player to have some customization (like giving certain abilities to certain players). (Or I'd say neither because something completely new would be good too). You might want something like Saiyuki: Journey to the West. In Saiyuki, each character had an innate element, and could defaultly cast magic in that element better than other characters with other elements. There were scrolls that gave a player a spell while they had it equipped, but a character could only equip 6 scrolls/accessories (that gave stat boosts or regen status and such) at one time. This wouldn't be too difficult to do because you would just make each character have 6 variables (slot 1-6) (you could use the preset battle variables, but I can't help with that much at all), and see what they have equipped to determine what moves are available. Also, the more you casted spells of different elements, the stronger the character got at casting that element's spells. The formulas were: Spell Base Effect + (Element Affinity * 4) and something similar but a little more complex for attacking magic. Also, each character had one ability that they always had from the start that was only theirs. Also, each character had a Were, where they turn into a powerful monster, and had their own moves their too (I guess most similar to Legend of Dragoon's Dragoons). Any ways, what you're saying, "Magic and Skill System," sounds like something along those lines I guess. A very easy way to give the player customization is to make Classes, since all the work in programming it is already done for you).
The bottom line is, as long as the characters have their own unique moves and the player can customize them, it'll be good.
|
|
|
Post by Dungeon Warden on Nov 5, 2004 14:01:48 GMT -5
Yes, I think a mix is good. In my game, all characters can draw magic from enemies, but each character can learn special magic on their own as well. Some characters can use magic better as well (do more damage or heal more HPs)
|
|
|
Post by NASH7777 on Nov 28, 2004 10:34:31 GMT -5
Mix, i'ld say in a "somewhat" form. Have the 8 options but one of the options would be like magic, where it would show all the magic the player knows, so each character would have different skills like one character may have "sword art" and another would have "Beast Skill" or something but they all would have a magic menu and stuff.
|
|