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Post by Dungeon Warden on Nov 29, 2004 9:47:12 GMT -5
I discovered a bug in your Zelda game. The Zora chest will be empty if you get the heart chest in the factory. Both chests must be using the same flag to check if they are empty or not. I didn't have to start over since I had the zora code from playing before, but this would be bad for people who don't have to code.
I found a secret menu which appears when you press [] and start. This is where the maps were you mentioned. It also lets you save anywhere. This menu is a real life saver, I which I had known about it before.
I'm finding it a little annoying to keep switching seeds in the plant dungeon. I wish there was a quicker way to do it. It's not critical that you be able to change seeds quickly, it was just that I had to do it so often.
I can't seem to light the unlit torchs. I tried the blaze seed on it but nothing happened. According to you map, the slingshot room is behind a closed door. If I can't light the torch, how do I open the door? Maybe there is another way in? I'll keep looking.
What! Your going to take away by only means of healing? It already costs two mystery seeds to heal (is this a mistake?), now they will only heal 1/5 of the time. I wish you would allow me to carry heart potions in bottles like in Zelda. Fairys in bottles would be good too.
Also to make the game more Zelda like , you could add a command in the menu ([] start) that lets you assign different weapons to the buttons, so that [] /\ could be the hammer and [] O = a potion bottle, for example. This would allow more items to be available (like the bottles).
To make seed selection quicker, have it so Hiting /\ and then a button could be set up to use a seed depending on the button pressed. Ex. /\ O = blaze seed, /\ [] = gale seed, etc.
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Post by The Final Rune on Nov 29, 2004 12:28:40 GMT -5
Man I need a MAX Drive, I wanna play this game!
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Post by NASH7777 on Nov 29, 2004 15:52:39 GMT -5
To Dungeon Warden: Yes I discovered the "chest bug" a week ago. It's fixed now along with a few other moinor things. Like I fixed the problem with mystery seeds taking two. If you check above I have a post about it. The square start menu is NO secret...lol glad you found it though. If you get the guide to the game you will see that. The torch can be lit. You must do so by first interacting with the event. (triangle, although it may be one you can just bump into, i don't remember) After you have confirmed interaction, you choose what you want to do to it. Trinagle again is talk, square attack, Circle Bomb, X is seed. So if you interact then press X with the seeds equipped it will liteit aflame. (They are called ember seeds btw). Maybe I'll change the mystery seeds to only healing 1/3 the time instead of 1/5. And if I go as far as 1/2 that would be the same since you only loose one seed at a time now. Sorry, no bottles are planned in it for now. But I've just added it so you get things when you destroy pots which may be a fairy...full life!, and enemies will be similiar. As you progress through the game, the chances of it being an item is greater as since there are more possibilities for it to be. Right now it makes a 0?10 variable and 0 is nothing but lets say it lands on 9 which is a pegasus seed, and you don't have them yet....well then it won't be anything. Once I finish all the dungeons I will probably mess with the controls and things a little bit... I also plan to add a lot of little things to the game.... To Final Ruin: If you want to mail me your memory card I can copy the game over and send it back. That's what a few ppl are doing already
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Post by Deleted on Nov 29, 2004 16:16:42 GMT -5
If you think the snowman boss'll be harder than the dungeons after you can change the order (and now's a good time to think about this). Sounds ing incredible how your game's coming along so well so fast. If only it were like that for all of us...
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Post by NASH7777 on Nov 29, 2004 16:22:18 GMT -5
Actually I could mix up the dungeon order pretty easy. Other than that one dungeon's item leads to another dungeon, but I could fix that pretty easy.
Edit1:Oh BTW I was just reading my GamePro mag, and there is gunna be a new LoZ game....The minish Cap (subtitled). It makes you ultra small I think...which I was thinking I could add to my game!!! To go in tite places and stuff! They also have a "gust jar" which captures enemies in it...but I already have my gale seeds so...
Edit2: Welcome back from Vacation Doan...it wasn't the same without ya
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Post by Dungeon Warden on Nov 29, 2004 18:35:33 GMT -5
A cap that makes you small sounds interesting. I'll have to get that new Zelda game when it comes out. (checking EBGames.com) It's suppost to come out Jan 10, 2004. Good, I'll be able to work on my game during Christmas vacation Are you going to add a dungeon to your game where you have to be small to get through some sections of it? One of the few cool things in Fu-Ma was the Magic Hammer and the giant cave where you need to switch size to find all the secrets. That could be a good puzzle challenge to put in your game.
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Post by NASH7777 on Nov 29, 2004 19:02:45 GMT -5
Wow...I just realized something....That nat hat fits exactly an idea I had earlier...I was thinking for another game where you get shrunk by a wizard or something and I would enlarge all the textures... so the push blocks are like 5X your size and stuff. Now I'll do it with the hat in this game! So it will make you small so you can enter this path that's tiny which will lead you inot a room that is JUMBO! sized and you'll be back to normal but everything will be bigger so not really That I have to do now....My ideas are all coming together!!!!!
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Post by Doan the Nado on Nov 29, 2004 19:05:48 GMT -5
Yes, I'm glad to be back here (I have a lot of reading to do). Indeed, it sounds like you are making amazing progress with your game and I'll need to check it out before too long to see how it's coming.
BTW, the more puzzles, the better. I love all the puzzles in your game.
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Post by doyleman on Nov 29, 2004 20:11:52 GMT -5
its been a while doan! ;D Big room, small room, like from mario 64 (2 pics, both had same level, just different sizes) Awesome! i like shrinking/growing puzzles! Nice work on your game so far, as for the zora gear.. i new i couldn't get it. the chest was open and said nothing. so when you told me that's how to get it by means of switches, i was all . but i guess all is well now! (still strolling through your game for secrets)
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Post by NASH7777 on Nov 29, 2004 21:16:39 GMT -5
Okay, I just added some new things. I placed the LV2 Sword in the game and I made the lost woods and entrance to wind dungeon Also now your sword causes enemies to get pushed back one ;D
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Post by vespuleth on Nov 29, 2004 21:22:50 GMT -5
its really going to take me a while to read the last three pages of this topic... good job on insighting interest in your game though...
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Post by NASH7777 on Nov 30, 2004 7:12:07 GMT -5
If doan gets me screenshots today I'll work on the guide today. If not I'll work on the wind dungeon. I also am taking off to Fargo for Christmas shopping today(in other words, going broke ;D) Whic is for me but for others so it makes me ;D.
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Post by NASH7777 on Nov 30, 2004 16:41:19 GMT -5
Okay today I drafted out and came up with a bunch of stuff I'm adding/changing to my game. I'm making it finally so you can customize buttons to whatever thing you want. I wasn't really sure I if I was gunna do this but now I just came up with a bunch of new items and stuff and I don't have enough buttons to cover them lol ( i figured this day would come) I plan to add quite a few more weapons/items... How it will work is you will assign them in the start menu ( it will be an option) Then there will be three main categories of items you can see Primary,Secondary,3rd Class,
Primary- Sword, boomerang (your attack weapons) which can be equiped to your "shape" buttons and maybe R1 R2 (idk yet)
Secondary- Shovel, hammer, Magnet Gloves (items you use that aren't weapons but that dircetly interact with the environment) Top buttons and analog
3rd Class- Zora Gear, gripgloves, (items that are always work when you are in the proper situation with them) don't need to equip to button obviously
Some of what I'm planning on adding would be the "Nat Hat" "Cane of Somaria" "Rocs Feather" "Magnet Gloves" and maybe more ;D
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Post by Dungeon Warden on Nov 30, 2004 17:02:08 GMT -5
Wow! this is cool. Just add bottles and your Zelda clone will be complete ;D How will you do seeds? Will you have a seperate button to deal with them or will they be covered under primary items? Since you need to change them so often in the plant dungeon, I hope you will find an easier way to switch between them.
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Post by NASH7777 on Nov 30, 2004 17:11:32 GMT -5
I'm toying with a few ideas...tell me which you like. I was thinking maybe that hitting square-select would just change to your next seed type and you could check quantities in the start menu... I was also thinking maybe you just hit the same corresponding button in the seed select menu as before just that the text will be the other type so it will appear instantly and you won't have to for that other text. I was also thinking about making some things be w/o square button to use like have the seed select menu be just hit select at any time for it w/o square... Also the seed satchel will be primary and default at X and when you talk to things (triangle) it will be at X regardless of where you place it for you square version...
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Post by Doan the Nado on Nov 30, 2004 17:34:37 GMT -5
I think it would be good to have seed changing just work with select and text boxes. You could just bring up 4 text boxes that say what to press to equip each seed, wait for a button press, then use that corresponding button to equip the proper seed, and then close the text boxes. Quantities could easily be displayed in the start menu.
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Post by Dungeon Warden on Nov 30, 2004 17:48:02 GMT -5
It all sounds good. I'd have to play with the seed system to see which way works better. As long as it doesn't take five botton presses to change and use a seed, I'll be happy.
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Post by NASH7777 on Dec 1, 2004 7:32:15 GMT -5
Wow I just got a hell of a lot of screens from doan....I'm going to start the picture parts of the guide over from scratch. He got way more than I even need! I plan to make you guys a world map now too!!!! I've got a lot of work to do with that now. I'll edit a lot of the pics with photoshop to add a few of the effects you couldn't see in world org mode. Maybe even water to where it should be...
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Post by Jugem on Dec 1, 2004 16:24:21 GMT -5
I think having the choices come on screen, and pressing a button to get the correponding seed is a better idea. Just as long as the choices come up instantly. My biggest problem was waiting for the text to show up every time I wanted to switch seeds. So as long as you can switch to the seed you want easily and effortlessly, then either method you mentioned should be alright.
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Post by NASH7777 on Dec 1, 2004 16:43:44 GMT -5
I'm really ansy to release another demo as now with the enemies and jars turning into items and all that...and I'll have customizable buttons....and new Grave boss......So if I can't reist after adding what I haven't yet I just may....but for now I'm planning just to wait for the final release...
.....I'm suprised they don't have some kind of music maker in this game...but it's easy enough to do your own...but still
Hey I got the new grave dungeon guide done now with the new screens from Doan!
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Post by Doan the Nado on Dec 1, 2004 17:05:44 GMT -5
If you have the .pdf files for your guide, I can upload them to the website so that it is available for all and is a bit of a teaser. Or you can wait until it is complete, which may be a better idea.
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Post by Deleted on Dec 1, 2004 18:28:55 GMT -5
For the Roc's Feather, I think may be good to skip it or just throw it in. I say this because it wouldn't be good to have its own dungeon since adding it into puzzles wouldn't really make the puzzles too much harder (I would think) (for those that may not know, the Roc's Feather let Link jump). I'd say just let Link be able to jump (or not jump) from the beginning without the item. I always found the Roc's Feather item pretty stupid because Link NEEDED it to JUMP. It'd be a different story if he could jump from the beginning and the Roc's Feather made him jump higher/farther, but scripting for this'd be tough (for both plain jumping or super jumping). I decided to scrap this idea in my game (non-real-time but has some tools for outside of battle) because putting in him jumping extra higher/far everywhere it's possible'd be too much (for say, around almost every building ).
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Post by NASH7777 on Dec 1, 2004 19:15:39 GMT -5
Really the roc's feather won't be as how you think...It will be a scenario cased thing. You won't use it whenever you want. Just over small gaps and things you'll be able to. Basically it won't be for the puzzles to much as it will be for getteing it in a dungeon and allowing the player to expand where he/she can go in the world. It more like opens more passages and option for the player. There will be a weapon and stuff too in the dungeon you get it so it won't take away from anything. And in VS mode it will be helpful to get away from enemies...hek there's an idea.... I'll of it unlockable through versus mode only and you get a code to unlock it in your game! ;D We'll see but that sounds like a good idea to me
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Post by vespuleth on Dec 1, 2004 19:28:35 GMT -5
i say you make it an extra, like some of the items from lttp. and then make it worth getting. but not as a necessary item. because will is right. it was fairly aggravating in links awakening (that was the game, right?)
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Post by NASH7777 on Dec 2, 2004 7:24:43 GMT -5
Actually now that I think about it....I'll put all sorta of just mini extra items in my game...many unlockable by vs mode usually by completing some of the comp. versus challenges. Just add some helpful extras like I was thinking about this wind sword where after slashing the opponent they would not just go back one space but like 3-5 spots back....Just all sorta fun little helpful items. I was also thinking of slide gloves or something of the sort to be able to walk sideways with the block in front of you...not necessary items but ones that may make puzzles and battles easier... Then maybe some will be neccessary for the extra bonus puzzle dungeon....If you get that far.... Let's see...I could add a lot of new items... I better get drafting and I think I'll start working on VS mode sooner than planned....
Also (this what I originally came to post for lol) I got a few more pages of the guide done and they look awesome...almost proffessional now since I added the border. I'm thinking about selling the guide for like $2.50 and I'll print and mail it to you. Or you could just get it for free off the net., I'm sure it will be on the site. But if ya don't have a working printer or your own comp and stuff then you can buy a copy...Oooh I spose I should put a copywrite at the bottom of the page...
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