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Post by Rodak on Jan 22, 2006 14:16:43 GMT -5
I suck. I could not find any monsters. So here is a video demo of running around jumping and breaking a pot. The bad edits are from me fumbling around the menus not doing anything. I even made a practice run... but my dyslexia made me really screw up in the menus. You don't want to see that. What did I do wrong? If I find out how to locate a monster, I'll make some more. But I did not have a lot of time for this and went with what I could get quickly. Sorry.
[/center] I may require more from people in the future if they want these services (either an easy walkthrough or a password or just cut scenes or something to keep me from not knowing what to do).
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Post by NASH7777 on Jan 22, 2006 18:58:08 GMT -5
After you kill the like-like, all you have to do is talk to the demo guy, the only guy in the small map, he'll ask you what enemy to generate, slime, like-like,or octorok. Oh and to kill the like-like face it, don't go in it. then either force a sword attack with /\[] or /\O, OR talk to it with /\.
Sorry if you couldn't figure it out, you must have been really rushed, but thanks anyway!
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Post by Rodak on Jan 23, 2006 4:39:26 GMT -5
Hmmm...
I spoke to him and asked each option in order.
Nothing happened except when I chose info.
I have the captured footage to prove it!!
So, you're saying all I have to do is select Likelike from the list and he'll just magically appear?
Where?
How?
I selected various monsters and ran to the glowy thing (thinking it may start a fight) but nothing happened.
I was not rushing until repeated attempts proved fruitless.
Is there some special sequence you must act in? I never follow expected sequences and that may be it... but I did as described above, and No Monsters!
I will try again and let you know, but I don't think your instructions gave me anything I have not tried.
If there is a way to screw up the system, I probably found it.
I always do...
Peace.
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Post by Rodak on Jan 23, 2006 5:47:29 GMT -5
So... The Glowy thing is a monster? I managed to kill it and unlock the others once I realized it was an enemy. I strongly suggest having the info guy tell the player that that glowy thing is a monster. Remember... At least one of us never played any Zelda and find the whole system completely alien. An explanation of all the on screen junk is desperately;y needed. What is all that crap? Some of it is obvious (weapons life etc) but much of it is meaningless (Yin-Yang, red thing, the weird "O", and the 3 red zeros) . Anyway... Here is what I just did this morning! (It's still the weekend until I go to work!!):
There it is.
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Post by NASH7777 on Jan 23, 2006 8:30:28 GMT -5
The ying-yang shows your status. Notice how when you were attacked it turned yellow? This is is like your blinking period in mario, while it's yellow you can't be hurt by other attacks. Had you used your shield, it would have turned blue to show you can't be hurt then either. And when your in a place where no weapons can be used it turns gray(canadian: grey). The 000 display's your rupee count, that's zelda for money :-)
Looked like you struggled with the like-like the most being you can walk through it. There will be a face command eventually, and you got it once you figured to walk away from it like 3 steps then turn around. Notice how it ate your shield? And I could have sworn I unlocked bombs for the demos, they majorly help with enemies. They do 2 damage while the sword only does one, plus you can trap enemies in them.
Nonetheless, Thanks Rodak!
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Post by Rodak on Jan 23, 2006 9:15:25 GMT -5
Oops.
I was playing with bombs in my first run, but didn't think to use them for the demo in the second run through...
I left everything hooked up this morning before I left for work so I can do a special weekday file tonight!
Yup, I definitely gotta expect more detailed stuff from folks when this service comes back online after the VFX Editor Guide. I am always rushed when doing this and I think I mentioned before that my monitor on the good computer sucks (it's very dark) and I can't make it recognize any of my old VGA monitors, so I can barely see what I'm doing when making these things. I can't afford a new monitor, so things are awkward when I need to fumble around with unfamiliar controls and can barely see the screen.
That's why straight forward things come out better. I can't really play a game and create files at the same time.
Cut scenes are the easiest thing because I don't need to see what's going on.
Anyway...
Until tonight...
Peace.
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Post by Rodak on Jan 24, 2006 6:00:33 GMT -5
Here is another ZTF mpg. It shows the up blowing of a slime with a bomb or two (he gets stuck in the second) (she?). It also shows a bug. Or more of my stupidity when it comes to this demo. I got stuck on my boxy thing! I was trying to box up the Octorock to point out that he shoots through the box, but I wound up on top of it and could not jump off even with the feathery thing. I left it. I'll try to make another file showing the box and anything else I may have left out (let me know if you have anything specific you want to see (and maybe how to do it if it is at all subtle)).
Peace.
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Post by NASH7777 on Jan 24, 2006 8:46:39 GMT -5
Got stuck, bug I c. Actually I'm pretty sure this bug has already been fixed. What I did was made it so you swing your cane and it will no matter what erase your old block, then attempt to make a new block. Glad you got the bomb in there ;-)
Thanks a lot. I can also steal photos from it to host on my website. There's nothing I can really think of now, and it seems you have your hands full anyway with the guide and the pav. CheerÃo
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Post by Bigfoot on Jan 24, 2006 19:57:36 GMT -5
Hey nash, that octorok is very impressive. Glad to see this one is gonna be more like a Zelda game.
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Post by NASH7777 on Jan 24, 2006 21:33:49 GMT -5
Hey nash, that octorok is very impressive. Glad to see this one is gonna be more like a Zelda game. Yes this one will be "zelda" at heart. Mostly gameboy replica rather than n64 ones. I'm a fan of seasons and ages and stuff. You can tell by the look of the octorok that its gameboy style, as the N64 octoroks look way diff, they're like full grown ones on there. Of course I'll have a few my own side things. Like some doanian named characters and querky side-quests. I have this great treasure digging mini game planned. The shovel will be used and you will be given coordinates or area clues, and you'll dig up treasures on the spots if you get them right.
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Post by Bigfoot on Jan 24, 2006 22:58:07 GMT -5
This all sounds great so far Nash, I too got into the GB games, like ages and seasons, especially ages. But the best GB Zelda is Links Awakening. (in my opinion anyways.) And I love cameos, so I can't wait to see some cameo named monsters(how can you pass up on a Bigfoot? ) I am currently making a sideproject movie that has many cameos. And I like how you switched up the character model, it aint the link look alike, but it definitly works. Now all I really want to see is some cinematic work, with some areas that help build the Zelda "feel". I hope you plan on incorpirating custom music, I sure as heck don't think RPGM2 games are bad without 'em, since I in fact love the music in the game. But if you are making a Zelda game this would be essential to do it justice.
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Post by NASH7777 on Jan 25, 2006 0:02:46 GMT -5
Actually I was sorta just planning to add the zelda theme to the game. I can play it on piano by heart now. The only thing is it's gunna hard to do the triplets.
If I use 16 as a rest for a quarter note, 8-eigth note, 4-sixteenth, 2-if i really needed 32nds. But what about triplets. I'll ask my music teacher tomorrow if no one here knows.
And you probably won't be in as a 'bigfoot' model, but you'll definately be a character or reference. Along with Nathan, and select others, Probably a lot so people don't feel left out.
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Post by Doan the Nado on Jan 25, 2006 6:45:29 GMT -5
I guess since a full measure is 64, you would just have to split up triplets slightly unevenly. It would be 21, 21, 22. Remember, these numbers are 1/30th of a second, so a difference that small would be indiscernible to our ears, as I doubt even the best guitar players (for example) play notes as precise as within 1/30th of a second of when they are supposed to, and certainly not on a consistent basis.
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Post by Jugem on Jan 25, 2006 8:11:08 GMT -5
I guess since a full measure is 64, you would just have to split up triplets slightly unevenly. It would be 21, 21, 22. Remember, these numbers are 1/30th of a second, so a difference that small would be indiscernible to our ears, as I doubt even the best guitar players (for example) play notes as precise as within 1/30th of a second of when they are supposed to, and certainly not on a consistent basis. Well, that's if you want half note triplets. If you want quarter note triplets or eigth note triplets (lasting half a bar or quarter of a bar respectively), you'll need to have them last just 32 or 16 frames. So for quarter note triplets, you may have 11,11,10. And 5,5,6 for eigth note triplets. What I usually do is choose a tempo that allows for even triplets. So I choose a quarter note length that is a multiple of 3 if I'm using eight note triplets. That might not always work, since the tempo might end up too fast/slow. And Doan, as a musician myself, we always (and I mean always) play triplets evenly. It's just that we might sometimes make the bar a bit longer doing so.
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Post by NASH7777 on Jan 25, 2006 8:33:29 GMT -5
Only problem is if a quarter note is 3, then the 16th's would be really screwed up. And I think having even 16th's is more important than then triplets. But thanks guys, I spose I'll have to stagger the triplets. But yeah in all my life I've never seen triplets run for quarter notes, mostly for eigths and sixteenths, but then again I'm a percussionist. But hey I'm learnen piano, even get a few songs at the concert on keyboard ;-) And I was majorly kickin'-a at the pep band game last night on set. Drum solo!!!!!(bingity-bangity-ting=tang-tingity!! My instructor loves drum language she says she wishes she could have gone back and been a drummer. lol)
I can also do the mario theme, mario3 level select, underwater, etc... themes on piano. Well the right hand anywho. I'm starting to play a mean "vivi's theme" from FF9 though lol, and if you can imagine that song 'mean' well then your not thinking of the same song as I am.
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Post by Jugem on Jan 25, 2006 19:50:52 GMT -5
Only problem is if a quarter note is 3, then the 16th's would be really screwed up. And I think having even 16th's is more important than then triplets. Well, I guess I wasn't clear enough. Of course having steady 16ths is usually more important than triplets. However, I try to make it so that they're both even. Such as 12 frames for a quarter note. Of course, that limits your option for tempo choices, and might not work all the time.
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Post by elmastodon on Jan 25, 2006 21:23:15 GMT -5
It's times like this I am further ashamed of my dial-up connection... if only I had the sweet, sweet bliss that is... high-speed internet....
But, those pics look awesome... I lika da HUD....
I hope this game comes along smoothly for you...
And, sorry, I can't help you at all with custom music... that makes my head hurt....
-El Mastodon
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Post by Rodak on Jan 26, 2006 4:00:17 GMT -5
Is that a request to chop the files in half?
I can do that, or drop the video quality, to make for easier downloads.
Just ask!
I prefer chopping in half because I always like to make the best quality possible, but I can do either.
Peace.
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Post by NASH7777 on Aug 7, 2006 19:55:40 GMT -5
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Post by Neo Samurai on Aug 7, 2006 20:05:03 GMT -5
I'm going to have to download the video onto my computer (stupid dial up internet ). I'll tell you what I think after I'm done watching it.
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Post by Doan the Nado on Aug 7, 2006 20:32:56 GMT -5
That was pretty cool. Did you just edit the file Rodak had made, or did you re-record the action? Will the title screen actually be in your game? The video definitely does a good job of hyping it up.
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Post by NASH7777 on Aug 7, 2006 20:34:34 GMT -5
thanks doan. Yeah I just used Rodak's vids and final cut pro.
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Post by Neo Samurai on Aug 7, 2006 20:51:04 GMT -5
I just got done watching it. Very good, Nash. I liked the logos at the beginning. Great job, man. I'm looking forward to this game. (Yay! I'm getting my MaxDrive soon. I'll be able to play the demo. )
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Post by realitybites on Aug 7, 2006 20:57:26 GMT -5
oodalkoon! It was really well done, I enjoyed it
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Post by Bigfoot on Aug 7, 2006 23:15:45 GMT -5
That was pretty snazzy. A little disapointed to see nothing really new. But at least shows promise that your still interested in your title.
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