Perhaps you could change the messages slightly? Kind of like what I do with Paladin/The Solemn Truth: I still use the Message Window but I don't use the exact default messages of '______ prepares to attack...', etc. I think all of us sigh/roll our eyes in agony every time we see something default. What I did in Paladin/The Solemn Truth was as close to VFX numbers without using VFX. Perhaps you could still have messages but they could be slightly different like:
Attack Message_
Message Window: Clear Message
Display Input: Common Name
Data: tempvariablex = 1 ? 100
Script: Condition: tempvariablex =<50
Call Script: [Poop1]
Condition End
Message Window: ' attacks '
Script: Condition: tempvariablex >=51
Call Script: [Poop2]
Condition End
Message Window: '!'
Script Poop1_
Data: tempvariabley = 1 ? (however many you come up with)
Script Branch: Sort: variable: tempvariabley
Apply If: 1
Message Window: 'vicously'
To End
Apply If: 2
Message Window: 'brutally'
To End
Apply If: 3
Message Window: 'vigorously'
To End
Apply If: 4
Message Window: 'furiously'
To End
...
Branch End
Script Poop2_
Data: tempvariabley = 1 ? (however many you come up with)
Script Branch: Sort: variable: tempvariabley
Apply If: 1
Message Window: 'vicously'
To End
Apply If: 2
Message Window: 'with brute force'
To End
Apply If: 3
Message Window: 'like a mighty typhoon'
To End
Apply If: 4
Message Window: 'by throwing pieces of poop at him'
To End
...
Branch End
I think most people can figure out what those scripts would do, but for those who can't, here are the possible outcomes of those scripts:
______ vicously attacks!
______ brutally attacks!
______ vigorously attacks!
______ furiously attacks!
______ attacks viciously!
______ attacks with brute force!
______ attacks like a mighty typhoon!
______ attacks by throwing pieces of poop at him!
The real reason why I don't like the '_______ recieved X points of damaged!' is that it transcends between story and gameplay in a way. Logically, everything has to have a numerical value of life, but it shouldn't be spoken about in such a realistic way.
edit: Of course you would use a combination of
thesaurus.reference.com/ and Microsoft Word, then RPGM2 to do this.