Post by The Final Rune on Aug 10, 2007 23:26:36 GMT -5
[white]Right, this is the story of Avalon Rune, the antagonist from Endless Dreams: Book One. The story starts off in the peaceful town of Ravenhall where a teenage Rune lives with his godparents. I had originally started this game with RPGM1, so I find it fitting that I restart it with RPGMXP.
Ravenhall (incomplete at the moment):
reposted from the game forum archives
I had forgotten just how far I'd gone into Avalon's starting story.
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Ravenhall (incomplete at the moment):
reposted from the game forum archives
Tomorrow is Avalon's fifteenth birthday, although, his aunt and uncle aren't acting like it will be any different than any other day. Rafe came over right after breakfast and took Avalon out into the city to talk of his usual plans of mischief. After severely bruising Avalon's arm in his excitement Rafe sputtered out that he over heard his father talking with some sailors, and that the sailors said they were attacked by a giant sea monster while crossing the Sahbor Channel and that some of the smaller ones it spawned may have stowed away on the boat and come off at the harbor. Avalon, unimpressed with the news of monsters, which were mostly a cock-and-bull story, since monsters haven't been seen in centuries, was not very thrilled at Rafe's forthcoming and all to obvious suggestion.
Let's go look for them!
And if we find them?
Duh, we kill them!
With what genius, your breath?
The talk was just a standard run around and they both knew it. It wasn't long before they were on their way to the harbor to check out the rumors. The trip to the harbor was uneventful as no one could confirm the rumors yet alone a sighting, and the all the sailors at the docks were completely mum on the issue. With no leads found, the boys returned home. Upon arriving in town George meets them at the gate and scolds them for their activities. Avalon is ordered to go chop some wood for the fire and check the game traps in the woods. Of course Rafe tags along. The woods, although heavily shadowed and rather spooky, were a comforting place for Avalon as he knew the worst thing you could come across was an angry boar. Avalon and Rafe went from trap to trap looking for dinner, but strangely everyone was empty. They went deeper into the woods. At the end of the trail Avalon discovered something new. One of the pit traps had collapsed and a hole into the ground was in its place. Rafe, ever eager but not stupidly foolish, suggested they turn back and tell the mayor. Something pulsed in Avalon, he had to keep going, he had to know. He cautiously made his way into the hole, Rafe at his heels.
CRASH!!!
The floor in the cave gives way depositing our hero and his companion into a large cavern. The walls are moss covered and dimly lit as the only light comes from the hole high above them. After some searching Avalon finds a torch and uses his flint to breathe it to life. Light covers the cavern showing little worth notice, that is except for the continuing downward path heading ever deeper into the dark cold earth. Rafe protests, but Avalon continues on into the void. A strange heat and rumble slowly creeps over the boys causing their skin to crawl and their hairs to stand on end. The small constant tremors can be felt to their bones and Avalon starts to shake. A roar echoes through the caves and startled Avalon drops the torch and once again they are shrouded in darkness.
Scrambling for the torch Avalon quickly tries to relight it, but his nervous trembling prevents him from generating a spark. Rafe screams as a frozen chill suddenly races through the cavern. Rafe begs for Avalon to leave this place and finally Avalon starts to agree. Then another vicious roar bellows from the darkness around them and the walls begin to rumble and suddenly water begins to rise from the floor of this chilly tomb treating to drown the young adventurers. They rush back towards the pillar of light. The water rushes in the cavern then explodes with massive force swelling upward in the hollow expelling the boys back into the warm light outside. Coughing and scared from the experience the boys try to gather themselves. The duo, so startled from there experience fail to notice that they are no longer alone.
A deafening ROAR causes the boys to fall to their feet as they hurry for cover from the large beast before them. They stare in dumbfounded awe at the massive amphibious creature threating to devour the adventures whole. The boys are thrown into a battle for life and death that they truthfully have no chance of surviving. A single blow from the monstrosity sends both to the ground with a violent thud. It advances in on Avalon, ready to give the deathblow when its head explodes in a fury of flames and it shrieks away in a frightened panic. Now at grip with the situation Avalon rises to his feet to see a strange man approaching their position. The man gives aid to the heavily wounded Rafe and Avalon helps him carry Rafe back to the village.
After returning home the man that rescued Avalon and Rafe is brought into Uncle George's office. Avalon, rattled from Aunt Mary's yelling is happy for the relief when he's invited in to speak with the man. He introduces himself as Marcus Drift, an explorer and adventurer. Avalon, in obvious awe from the man's earlier performance is speechless. George, trained from his years as mayor takes the lead and introduces himself and Avalon and richly thanks Marcus for his aid. Marcus says it was of no consequence and that any adventurer of quality would have responded in the same way. Avalon finally sputters out a thank you and leaves George and Marcus to their conversation. Avalon, his ears sore from his tongue lashing and his head aching from his earlier encounter, calls it a day and returns to his room to get some much needed sleep. His dreams no doubt will be filled with fantasies from the many things he'd seen today.
Let's go look for them!
And if we find them?
Duh, we kill them!
With what genius, your breath?
The talk was just a standard run around and they both knew it. It wasn't long before they were on their way to the harbor to check out the rumors. The trip to the harbor was uneventful as no one could confirm the rumors yet alone a sighting, and the all the sailors at the docks were completely mum on the issue. With no leads found, the boys returned home. Upon arriving in town George meets them at the gate and scolds them for their activities. Avalon is ordered to go chop some wood for the fire and check the game traps in the woods. Of course Rafe tags along. The woods, although heavily shadowed and rather spooky, were a comforting place for Avalon as he knew the worst thing you could come across was an angry boar. Avalon and Rafe went from trap to trap looking for dinner, but strangely everyone was empty. They went deeper into the woods. At the end of the trail Avalon discovered something new. One of the pit traps had collapsed and a hole into the ground was in its place. Rafe, ever eager but not stupidly foolish, suggested they turn back and tell the mayor. Something pulsed in Avalon, he had to keep going, he had to know. He cautiously made his way into the hole, Rafe at his heels.
CRASH!!!
The floor in the cave gives way depositing our hero and his companion into a large cavern. The walls are moss covered and dimly lit as the only light comes from the hole high above them. After some searching Avalon finds a torch and uses his flint to breathe it to life. Light covers the cavern showing little worth notice, that is except for the continuing downward path heading ever deeper into the dark cold earth. Rafe protests, but Avalon continues on into the void. A strange heat and rumble slowly creeps over the boys causing their skin to crawl and their hairs to stand on end. The small constant tremors can be felt to their bones and Avalon starts to shake. A roar echoes through the caves and startled Avalon drops the torch and once again they are shrouded in darkness.
Scrambling for the torch Avalon quickly tries to relight it, but his nervous trembling prevents him from generating a spark. Rafe screams as a frozen chill suddenly races through the cavern. Rafe begs for Avalon to leave this place and finally Avalon starts to agree. Then another vicious roar bellows from the darkness around them and the walls begin to rumble and suddenly water begins to rise from the floor of this chilly tomb treating to drown the young adventurers. They rush back towards the pillar of light. The water rushes in the cavern then explodes with massive force swelling upward in the hollow expelling the boys back into the warm light outside. Coughing and scared from the experience the boys try to gather themselves. The duo, so startled from there experience fail to notice that they are no longer alone.
A deafening ROAR causes the boys to fall to their feet as they hurry for cover from the large beast before them. They stare in dumbfounded awe at the massive amphibious creature threating to devour the adventures whole. The boys are thrown into a battle for life and death that they truthfully have no chance of surviving. A single blow from the monstrosity sends both to the ground with a violent thud. It advances in on Avalon, ready to give the deathblow when its head explodes in a fury of flames and it shrieks away in a frightened panic. Now at grip with the situation Avalon rises to his feet to see a strange man approaching their position. The man gives aid to the heavily wounded Rafe and Avalon helps him carry Rafe back to the village.
After returning home the man that rescued Avalon and Rafe is brought into Uncle George's office. Avalon, rattled from Aunt Mary's yelling is happy for the relief when he's invited in to speak with the man. He introduces himself as Marcus Drift, an explorer and adventurer. Avalon, in obvious awe from the man's earlier performance is speechless. George, trained from his years as mayor takes the lead and introduces himself and Avalon and richly thanks Marcus for his aid. Marcus says it was of no consequence and that any adventurer of quality would have responded in the same way. Avalon finally sputters out a thank you and leaves George and Marcus to their conversation. Avalon, his ears sore from his tongue lashing and his head aching from his earlier encounter, calls it a day and returns to his room to get some much needed sleep. His dreams no doubt will be filled with fantasies from the many things he'd seen today.
I had forgotten just how far I'd gone into Avalon's starting story.
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