So who would like another demo of this game? A demo of the complete first dungeon could probably be up within the first week of January (depending on when Doan returns). A demo of everything up to and including the first dungeon would take a little more time, but could probably be up by the end of January.
I'm not saying I'm going to release (or not release) another demo according to the results of this poll, but I will definitely consider releasing another demo if the support is great enough. If I do release another demo, it would be the last one released before the final game.
So what do you guys think? Would you like to see a demo of the complete first dungeon only? There would be no further story spoilers, so you'd only get an early experience of the game's first dungeon.
Or would you like to see the complete first area of the game, which would include everything up to and including the first dungeon? Obviously, this would entail spoiling the story (at least up to that point in the game), and might detract from the experience of the final game. And for that reason, I'm not sure if I would release such a demo. But don't let that stop you from voting for this option if that's what you want.
Or finally, would you prefer not to play any demos until the final game is released? Maybe you don't want to ruin the final experience, or don't want to spoil anymore of the game.
Post by The Final Rune on Dec 8, 2004 14:38:53 GMT -5
My demo, with a projected release of Jan 10th, will feature everything my game presents. The whole story, a complete town with people and businesses, my working CBS, CCS, CMS, OCD (wait, that's not in there), a MINI game, maybe two, a complete country map and probably a small in city side quest. I want to give people the full experience of my game.
That's why I'd like to see yours with all the story elements intact.
Post by Dungeon Warden on Dec 8, 2004 15:45:38 GMT -5
I don't understand what you mean by spoiling the story. If you include the first part of the game, we will only learn the same stuff we would learn if we played the full game. The only let down would be getting to an exciting part of the story and be told "to be continued..." If you do everything up until the first boss is defeated, I don't see the problem.
If the first dungeon is fun with a few puzzles and stuff, I could live without the story, but the story would really make the demo that much more interesting and make me want to play the final game all the more. It's your choice.
If you include the first part of the game, we will only learn the same stuff we would learn if we played the full game. The only let down would be getting to an exciting part of the story and be told "to be continued..."
Ah, but the thing is that it won't be as "fresh and exciting" when you play the full game if you've experienced that part of the story already. Well, hopefully it'll still be exciting, but you know that feeling you get when you experience something for the first time? Like Nintendo, maybe I'm being too secretive/paranoid. And the beginning section before the first dungeon isn't exactly short either, so there's a quite bit of story to be told.
Although I'm hesitant to release a full demo of the first section of the game, if the support is there (which it seems like it will), then I will strongly consider it. Note that the first dungeon will be more than just "a few puzzles and stuff". I guess technically it is just a few puzzles and stuff, but I hope it will be of similar scope and size of an early Zelda dungeon. I'll only know for sure once it's completed and I've test played through it.
Post by JimmyPaladin on Dec 8, 2004 18:46:57 GMT -5
Maybe you could do both, and people can choose which to watch (I assume watch).
I'd prefer the story too, even if it is a little long, because I feel the same way DW said. I know when I do my video demo I'll show him walking around town talking to some people and getting into a few battles and I'll wait till they play the game to see the beginning story and first dungeon for themselves. It's up to you, we'll be happy with either.
Post by Doan the Nado on Dec 9, 2004 10:13:33 GMT -5
I think it would be a good idea to include everything up to the end of the first dungeon. This will lead to some story spoilers and also will cause the release to be pushed back a bit, but I think that's almost necessary to distinguish this demo from the last one. I, too, disagree with the spoilers idea. I mean, if it's going to be a video demo, yes, it will incur minor spoilage (much like forgetting to put the milk back in the fridge in the morning), but if it's a playable demo, I don't think there would be any spoilage at all. Regardless of when, the player will be playing through the story anyways, so I don't think you could call it spoiling just because he does it in a demo before the release of the full game.
In fact, if you can do the precise thing that DW said he wouldn't like (leaving the story at a high point and saying, "to be continued..."), that would go a long way towards creating some anticipation for the final game. I think that would be the way to go, if you can pull it off.
Post by Dungeon Warden on Dec 9, 2004 13:26:05 GMT -5
Noooooo! Wait, leaving at a high point would be a good idea as long as you absolutely promise to finish the game. I would hate to play the demo and than have to wait two years before you finally give up on the project and never finish it.
Maybe I'll leave my next demo on a high note as well. I'm sure I can get to the next critical plot point (CPP) over the Christmas holidays.
It would be a playable demo. And after listening to you all, when I release this demo, I'll include everything up to and including the first dungeon. That of course would mean that it would take a little longer. I hope I can get this demo out by the end of January like I mentioned previously. I've been pretty busy lately (and I'm away from my PS2 for the next few days), so hopefully I don't fall behind schedule too much.