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Post by Jugem on Dec 13, 2004 14:32:38 GMT -5
I regret to inform you all... (yeah, the following is not good news) I have made a big decision over the last few days/week, and have decided to stop work with RPGM2. DungeonWarden made a good point with his comment about how I shouldn't leave the story at a high point in the demo if I didn't plan on finishing the game. And I did in fact plan on finishing the game earlier, but I've had second thoughts now. I enjoy playing games competitively as I've mentioned before. And looking ahead at the near future, I realize that with some of the games coming out, I'll probably end up competing again. I just can't get away from that side of gaming (nor do I really want to), and it would be foolish of me to keep working with RPGM2 when my heart lies elsewhere. I do enjoy creating games, but that can't match the adrenaline resulting from beating a previous high score/best time record in a game. I know though that as long as I have RPGM2, I'll always be tempted to go back and work on Vanished Nights some more. And any time spent doing so would probably be a waste of time if I didn't stick with it to the end. So (as you can probably see where this headed), I've decided to sell (well, trade-in) my copy of RPGM2. It may have seemed like this came out of nowhere, but it's something I've been thinking about for awhile. I was kind of hoping discussing the release of a new demo would help me to want to keep working on it, but no such luck. I apologize to anyone (ahem...doyleman ) who was looking forward to Vanished Nights. Unfortunately, I've now pulled the plug on that project.
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Post by Dungeon Warden on Dec 13, 2004 15:36:45 GMT -5
This is disappointing news. I was looking forward to this game as well and hoped you would see it through to the next demo at least.
This news is only a surprise in how soon it comes after your plans to release the next demo, since I expect that very few people will actually finish their games (Nash's ability to churn out an excellent Zelda game that is almost done is just astounding to me).
I may never finish everything I plan for my game either, although I do plan to put out at least one more demo with all the game mechanics in place. After that, it will just depend on how quickly I can put together the environments and puzzles. If I do end on a high point, I will release one more demo that ends the cliff hanger so that I have a completed game even if it is shorter that my original plans. I'm telling you this is hopes you might follow suit. I would rather see a short version of Vanished Nights then none at all. Think about it.
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Post by WarDragon on Dec 13, 2004 16:28:43 GMT -5
that's disappointing news. Even though i have too many ideas for games that i know i can't even finish with rpgm2 but you should never give up. But anyway you could share your password with everyone<------just kidding didn't really mean that one.
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Post by vespuleth on Dec 13, 2004 16:34:29 GMT -5
... this isnt good. you should keep the game. i went through some time where i didnt even play rpgm2 (i rarely do now, dont have time for it really at the moment), and maybe you will come back to it sometime.
i as well am looking forward to your game, and i really hope you reconsider.
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Post by WarDragon on Dec 13, 2004 16:52:16 GMT -5
I agree with vespuleth just about 7 months ago i almost gave up on rpg maker 2 and sold it. But luckliy i didn't i found the ways to make my game better. But besides from that you should just keep it.
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Post by Deleted on Dec 13, 2004 18:08:04 GMT -5
Yeah, I'd say keep it to at least play others' games. I've been thinking that some too, since now I've come to realize how much there's still to be done that I didn't realize I'd have to do before. I find a lot of stuff fun to make, like story, private actions, and interactive townspeople, but all the system stuff like battle formulas, enemy actions, and abilities/visual effects/direct effects are tedious and unfun to do.
Anyways, I've very sorry to hear this, but not too surprised since I've been thinking the same for a while now, but I'd say at least hold on to rpgm2 for the games online and for later if you get back into it. I also expect my game to slow down for a little while with the games I'm getting for Christmas, but I don't want to throw away the 200+? hours I've already spent and make all that meaningless. And, at the very least if you do delete the file post it up and write down the password so you can get it again or someone else can play or work on it. An idea I had a while ago that I told someone was make a game that's a series of short stories, and that way you can stop part way through and not have half a game. Possibly you can take the dungeon and town, but shorten the game some by re-doing the story a little (like DW said). I think a lot of people take long extended breaks with rpgm1 and 2, and afterwards everything won't seem as tedious and long to do.
Also, as I'd mentioned to Nash, and idea I'd had was after we're done with our games (or at least all the system stuff), we could post our games up and give the password to people we know we can trust (and I'd trust you jugem). This way instead of seeing one game like Paladin, we can see more, and people that've lost the will to go on with their game can make a game too, since they'd be skipping all the system stuff and just making story/dungeons/puzzle etc. I just figure that we put so, so much time into making all the system stuff work right, that we ought to reuse it. Of course, everyone would give almost all the credit to the original creator.
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Post by Doan the Nado on Dec 14, 2004 2:43:37 GMT -5
This is coming a little late (I haven't been on any but the main boards much lately, since I've been home), but I am truly sorry for this decision. You've said that it is something you have thoroughly considered, and I respect your decision, but I wish it could be some other way. Your game looked to be the most polished RPGM2 game I have seen. With the custom music, custom VFX enemies, and good battle boss concepts, I was really looking forward to what you had coming.
Regardless of whether you decide to give up on your game, I will join with everyone else in saying that I hope you keep RPGM2 simply to play our games. Surely you will be able to find time between breaking scoring records to play a couple (mostly short) RPGs.
At any rate, if you do decide to give up on the game and on the community, I wish to bid you a sincere farewell. You have been a very helpful member and given some good ideas and insight. Your environment control (opening window shades, cinematic boss cutscene) set a high standard that all of us can only hope to achieve.
One final suggestion: I find myself becoming a bit exasperated with my game, as I keep putting off any work on it since I'm reluctant to start a whole new area. I feel like I have a very complete castle (perhaps too complete), and I know it's going to be hard for the rest of the game to measure up. Looking at the Pavilion contest and doing some online surfing, I've come up with another game idea that I feel I can do quickly and without so much attention to detail. I plan on beginning this idea soon, and I feel that actually completing a basic game will make creating a larger game that much easier.
Also remember this: here at the Domain, contests (approximately 1 per month) will be starting up relatively soon. Some of these will be basic, create-a-quick CBS, some will not even involve creating an RPG, and others will judge a full game. The prizes for these will be cold, hard cash, and I'm thinking that maybe something like that would be a little more incentive to get to work on something. If it's the competition you like, perhaps competing in a creativity battle with fellow RPGM2ers will be just what you're looking for.
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Post by doyleman on Dec 14, 2004 20:00:49 GMT -5
*sob* *sob* *sob* Waahahahahahahaaaaa ....... Jugem....... why.....you were doing so good..... I just read this, (had to work on my game), and i was looking forward to this, and to what you thought of my game, as i too, have a "surprise" in a way that i thought you'd like....(the "surprise" seemed cool to me...) Well, it's your decision.... i guess if ya got ta go, ya got ta go.... We should all salute jugem a farewell, and if you do reconsider, let alone come here still, best of luck....ya know... (a heck, i am no good with these things...) Goodbye, Sincerely: Doyleman *salutes*
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Post by Deleted on Dec 14, 2004 20:26:31 GMT -5
I salute you too!
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Post by Jugem on Dec 15, 2004 18:30:35 GMT -5
Just to clear something up. I am not stopping work with RPGM2 because I'm getting tired of it or anything like that. On the contrary, I had fun developing Vanished Nights. And although there were some boring/tedious stretches, by and large I enjoyed my time with the game, and with you guys. The reason I've made this decision is because I have even more fun competing in games, and competitive gaming is a part of me. It's a part of who I am, and it was time for me to really look at that and decide which path to take, so to speak. I've had a few days away from RPGM2 now where I've been able to solely focus on playing games competitively again, and I don't regret making this decision. The only regret I have is giving the idea that I may release another demo (even though I really did think I was going to), and for that I'm sorry. I did enjoy my time with the game, and at least all my work wasn't for nothing. I'm glad that I've been able to set "a high standard", as Doan stated, and hope that I've helped many of you to make your games that much better. I sort of get the impression that my announcement sort of awakened some of you to the reality of creating a full game. Don't let this dissuade you from finishing your games. Keep up the great work, and I sincerely hope many of you are able to realize your goals. The last thing I want to do is to start a domino effect. Doan, I'll keep your contests in mind. However, that is a different kind of competition than that of competitive gaming. You don't really get any "rush" from RPGM2, and it's more of a laid back feeling. I have already gotten rid of my RPGM2 disc, so I won't be able to do anything else RPGM2-related. Yes, that means I won't be able to enter those contests or play other demos/games. That's not to say I will never repurchase the game in the future though. But I know that as long as I kept RPGM2, I'd always be tempted to spend some time working with it. And I wanted to remove that temptation, so I could focus all my energy to competitive gaming once again. As for the proposed demo, I have about half of the first dungeon completed, which includes at least one or two working puzzles. Many of the puzzles required access to rooms that I haven't completed. But I did also complete the bomb/ice magic combination. And of course I had the enemy AI that I mentioned earlier implemented for one of the enemies. I'm willing to send my memory card to Doan again to let you guys play that latest version. And like the previous demo, I won't include any password protection. The memory card would also contain another file with the Zelda theme music I composed for Nash. I arranged this music completely on my own. The only thing I "borrowed" was the traditional Zelda theme melody. So you'd also be able to listen to that, and Nash could hear it before entering all 1000 script commands in his game. So let me know if you'd like me to do so, and I'll gladly send my memory card to Doan once again. And by the way, I don't plan on deleting my game files. There's always the possibility that I could once again continue work on it in the future, however remote that possiblity seems right now. And once you guys finish some of your games, I'll probably reconsider picking up RPGM2 again to play them. But anyway, I've had a lot of fun here and wish you guys the best of luck in the future. I won't be visiting here a whole lot, but I'll try and pop in from time to time to see how things are going. And I thank you all for your kind words.
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Post by NASH7777 on Dec 16, 2004 16:12:58 GMT -5
Oh I hope you pop in soon! I'ld like to get that save for the Zelda theme. It'ld be nice to hear it before I started it lol. BTW have you thought of letting somebody continue your game? I'm sure if you just posted what you had in store for the rest of it, someone could take it over.... me? ;D
I'll be done with my Zelda:LA game in short due time, I was planning on starting Mana Craft but i would be willing to detour over to something else, and we're both very good at programming the Interactive style of things.
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Post by Jugem on Dec 17, 2004 14:55:35 GMT -5
BTW have you thought of letting somebody continue your game? I'm sure if you just posted what you had in store for the rest of it, someone could take it over.... me? ;D I'm not sure that would work too well. I've done some very complicated things for some of the small details. For example, hitting the various walls/objects will result in different SFX being played. And keeping track of all that stuff is a complex task. That's just one example. And it would be tough to actually "post what I had in store for it". I'm not against the idea of letting other people look at the code though, and letting them copy certain elements of it. And if anyone wants to actually take up the task of taking over this game, than I'd be honoured.
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Post by NASH7777 on Dec 17, 2004 15:00:08 GMT -5
Hopefully today Doyleman has or will put up your game. I can test play and see. You say it's not with a code? So I can access it and looked what you've done scripting wise. I'm sure with a little time I'll be able to figure out the gist of it. So yeah...(I may not mind continueing it for you but idk....)
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Post by Jugem on Dec 17, 2004 15:25:11 GMT -5
Well, if you ever need any help deciphering my scripts, send me an email and I'll try to help as much as I can.
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