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Post by Jugem on Dec 20, 2004 18:25:47 GMT -5
I've been considering repurchasing RPGM2. You don't know what you have until you don't have it anymore. I just haven't been able to enjoy competitive gaming as much lately, because I always think about what could have been (with Vanished Nights). So I'm probably going to get RPGM2 again tomorrow. I'd at least like to play other games on it, and if I feel tempted to continue work on Vanished Nights, then so be it. If I do get it again, then chances are very high that I'll at least complete the first dungeon (if not more) and get that demo out. Don't want to get any hopes up too much, but just letting you all know there's a good chance. I'd hate to let my ideas go to waste.
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Post by vespuleth on Dec 20, 2004 18:35:02 GMT -5
*signs the 'for' petition*
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Post by NASH7777 on Dec 20, 2004 18:46:03 GMT -5
Yazda! *also signs
Oooh play my game!!!!
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Post by Jugem on Dec 20, 2004 18:52:41 GMT -5
Thanks for the support. Maybe that short break was all I needed to realize I can't pull myself away from this, no matter how hard I try, lol! And Nash, I'll play your game as soon as I send a demo to Doan (and get your game back in return). It'll be a little while though, as my progress has obviously been delayed a bit.
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Post by Dungeon Warden on Dec 20, 2004 19:45:24 GMT -5
Great to have you back in the game, Jugem. I look forward to playing the first dungeon. RPG Maker 2 is such a creative release, I can't imagine staying away from it for long.
That said, I really need to get working on my game as well.
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Post by christi on Dec 20, 2004 20:25:45 GMT -5
Regardless of your decision, I did want to let you know that I watched the video demo of your game and was pretty impressed by it. (I'd like to download the playable demo, but don't have the capabilities yet.) The amount of dedication you've put into even just the part shown on the video is impressive; the dialogue is interesting, (I'm dying to know what crime your hero is being accused of!) and the custom music is perfect. As for the VFX boss... it was the first time I'd seen anything like it done in RPGM2, and I have to say, although I'm still a bit daunted by the concept of VFX (I do have a dragon that breathes fire, but that's about it) it makes me want to play around with it a bit more, having seen what can be accomplished.
At any rate, I believe I read your announcement the day after I watched the video, and was disappointed to find out you wouldn't be continuing work on it. So, I'm glad to hear that you're reconsidering... even if you aren't as adamant about completing your game as you may have been at first, it'll still probably be fun to work on it here and there when the mood strikes.
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Post by doyleman on Dec 21, 2004 18:19:12 GMT -5
Well, if you do Jugem, welcome back. ;D I know what it's like to just want to stay away from RPGM2 for awhile because things get complicated and there are games that are more worth playing, but I worked around it and sticked with my project (despite I have to fix almost every script in my game) Either way, glad to hear you are reconsidering. and if you get around it, try my demo also...please *signs it as well*
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Post by Jugem on Dec 21, 2004 19:30:30 GMT -5
Thanks again guys. I did in fact repurchase RPGM2, so as DW mentioned, I'm "back in the game." And my enthusiasm to create this game has returned full force. And now that I've had this opportunity to get away from it and solely focus on competitive gaming, only to see myself wanting to work with RPGM2, I don't foresee myself making that decision (to stop using RPGM2) again. So that means I am once again planning to finish Vanished Nights. I still don't regret making that earlier decision though, as I've been able to get that competitive gaming itch out of my system. And without the urge to go back to competitive gaming, I would think things would flow smoothly again. And Doyleman, like I said to Nash, I'll be able to play your demo as soon as I send a memory card to Doan (which I'll do when I release my next demo). I hope that you two don't use the same game file slot though.
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Post by Doan the Nado on Dec 27, 2004 4:28:51 GMT -5
This is a great announcement, Jugem! I, too, was sad to see you go, and now I am elated to have you back, although I'm also glad that you never really even left the Domain. Good luck with your progress and I'll be happy to upload more demos for you.
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Post by Jugem on Dec 28, 2004 16:50:17 GMT -5
I picked up a Nintendo DS a couple days ago. I initially wasn't too excited about the DS. But then a cousin came over for Christmas with his DS and a copy of Super Mario 64 DS. And after a bit of hands-on time with the system, I knew I had to get one. So I'll probably need to split my time between the DS and RPGM2. Furthermore, I'm working full-time. And starting in January, I'll be going to school part-time as well. So what I'm saying is I probably won't make too much progress during then next four months. And I may not be around as much also. Hopefully I'll at least get the demo out during this time period.
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Post by vespuleth on Dec 29, 2004 23:19:20 GMT -5
you sound about like me now. well, minus school, but i work quite a bit.
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Post by Aaron on Jan 1, 2005 22:17:27 GMT -5
I wish you the best of luck with your new job and school. Just don't wrap your self up totally with them because I want to see that demo.
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Post by Deleted on Jan 2, 2005 2:05:48 GMT -5
Oh, if you got a GBA-type system I'd highly recommend Fire Emblem.
And, yes, 'tis good your still with us. Perhaps if you didn't make custom music it may not be as difficult, since I've been trying that for a while and ecently decided to give up on that.
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Post by Jugem on Jan 3, 2005 16:07:55 GMT -5
I wish you the best of luck with your new job and school. Just don't wrap your self up totally with them because I want to see that demo. Thanks. I'll be taking the final course to finish off my degree this semester, and it's a tough course. So I'll be somewhat wrapped up in that. Fire Emblem, eh? I've had a Game Boy Player ever since it was released, so I'm no stranger to the GBA games. Never played Fire Emblem though. Custom music is not the hardest nor most time-consuming element for me. In fact, I can compose a 1-1.5 minute piece in one night (assuming I have an idea in my head regarding the direction I want that music to take). In fact, I have just composed an epic piece about one and a half minutes in length (I think) about a week ago. It starts out slow and sad, like the main character is down and out, and has lost all hope. Then a ray of light shines through, and hope returns to the hero. The music is emotional, and probably one of my best compositions. At least it's probably my favourite of the pieces I've composed.
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Post by vespuleth on Jan 3, 2005 17:37:10 GMT -5
1-1.5 seems a little short. and if it doesnt mesh well at beginning and end, it probably wont mesh well. or are you not writing generic music, but rather event music?
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Post by Aaron on Jan 3, 2005 21:34:01 GMT -5
No prob Jugem. Best of luck with your college degree.
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Post by Jugem on Jan 5, 2005 15:44:34 GMT -5
1-1.5 seems a little short. and if it doesnt mesh well at beginning and end, it probably wont mesh well. or are you not writing generic music, but rather event music? It's more like 1.5-2 minutes in length. And it was initially 2-2.5 minutes, but I quickened the tempo a bit for greater impact. And if it needs to be longer, I've planned to repeat the first section as needed, and/or the second section (whatever needs to be lengthened). It will not go back to the first section after the second section has started playing. So if that's what you mean by meshing well at the beginning and end, then that's not a problem. And the transition between the two sections is smooth. To answer your other question, this music is not generic music. But rather, I've written it for a specific cutscene I have in mind pretty late in the game. The reason I composed it now is because I had a "musical idea" come to me, and when that happens, I like to develop it. And Aaron, it's a university degree, not a college degree. Probably not a whole lot of difference, but "university degree" sounds a little more, er, sophisticated.
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Post by vespuleth on Jan 5, 2005 18:51:48 GMT -5
where you goin to school, if i may?
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Post by Jugem on Jan 12, 2005 16:02:50 GMT -5
where you goin to school, if i may? Sorry for taking so long to get back to you. I go to Simon Fraser University in BC, Canada.
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Post by NASH7777 on Jan 12, 2005 17:09:05 GMT -5
BC's a great place, my mom has some relatives there.
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Post by Jugem on Jan 24, 2005 16:19:51 GMT -5
Been a while since I've been around here. I've been pretty busy, and haven't had a whole lot of time to work on my game as well. But now that I'm working, I'll soon be purchasing a computer. And I'm thinking of shifting over to PC game development. Back around 5 or 6 years ago, I had done a little bit of game programming (using Visual Basic with DirectX) on the family computer. But soon after, I wasn't able to use that computer anymore for that purpose. Skipping to RPGM2's release, I started developing with this program (creating Vanished Nights of course -- or what little I've got so far). However, now that I'm thinking of getting a computer again, I'm considering shifting back into PC game development. On the plus side, it will allow me to have more control on how the game looks. No more of this trying to create cool things out of the limited VFX resources (even though they can be impressive). I'd be able to create my own sprites and be more creative. I'd also be able to better implement my music compositions. With the full range of midi instruments (and octaves), and with the ability to play more than a few instruments at once, I could create music that sounds a lot better. And I could also do a lot more as far as action-oriented gameplay is concerned. Although I could still get some nice results with RPGM2, there is a lot more potential starting from scratch. Either way, I assume most of you would be able to play what I create (I hope I still don't know which direction I'll take; whether I'll stick with RPGM2 or whether I'll start developing PC games again. Probably won't have a lot of time anyway for the next little while, and won't have a computer yet for a bit. So I'm not in a rush to make a decision yet.
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Post by Jugem on Feb 23, 2005 19:12:09 GMT -5
One month later and I've decided to stick with RPGM2. Assuming I actually find the time. Time to get serious about this once again and get a new demo out. Right now, my plans are to finish the first dungeon and get a demo out with that. And then to finish everything up to and including that dungeon (including the full-fledged storyline up to that point) and release a second and final demo.
But I don't know if the first demo would just be a waste. Would you guys prefer just waiting for the final demo, or would you like to also see the dungeon-only demo as soon as I can complete it?
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Post by Deleted on Feb 23, 2005 21:36:11 GMT -5
I think doing both is good since people'll choose to wait and others won't. I myself would like a demo that I could sit there and listen through all your music in.
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Post by Doan the Nado on Feb 24, 2005 3:35:22 GMT -5
I like the idea of two demos. Providing you could finish the dungeon quickly, you could mail that to me and I could send some games back to you. Then, by the time you're ready for another demo, there will surely be more games up.
On another note, good to see you back around. I had been wondering where you were, and had feared the worst (the worst, of course, being that you had chosen to no longer use RPGM2).
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Post by Jugem on Feb 24, 2005 14:02:15 GMT -5
Heh, maybe you'd like me to include a jukebox in the demo. I like the idea of two demos. Providing you could finish the dungeon quickly, you could mail that to me and I could send some games back to you. Then, by the time you're ready for another demo, there will surely be more games up. Finish the dungeon quickly? There's as much chance of that happening as there is of me winning the lottery. Well, I could probably finish the dungeon in two weeks time. I'll send you my card shortly anyway as I mentioned in the PM, and when I get the dungeon completed, I'll send it to you again and get some of the demos I missed this time around.
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