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Post by BloodKnight on Sept 2, 2006 16:58:13 GMT -5
I believe he told me that you had to shoot them something like 5 times to kill them. For real? I didn't see any "shot feedback", so I thought they were invincible.
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Post by thetruecoolness on Sept 2, 2006 17:05:41 GMT -5
For real? I didn't see any "shot feedback", so I thought they were invincible. Yeah, shot feedback would be nice, though I know you just started with it. Looks like it has good support for 2D scrollers. Well interesting concept, I imagine you will get upgrades where you can shoot faster. And it's not completely obvious at first that hitting the tree (dark green parts) will kill you, as they don't look like standard walls.
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Post by Jugem on Sept 2, 2006 17:43:41 GMT -5
There is shot feedback. Did you have the sound loud enough to hear all the sound effects? I know they're not as loud as I'd like them right now, so you need to turn the speakers up a bit right now. Later, I'll get around to increasing the volume of those SFX. By the way, all graphics/sound are original. Well interesting concept, I imagine you will get upgrades where you can shoot faster. And it's not completely obvious at first that hitting the tree (dark green parts) will kill you, as they don't look like standard walls. Yes, weapon upgrades will be in the game. Haven't got any in the demo obviously. I'd also be interested to know if the "walls" were obvious to everyone else. I assume anyone with a fair amount of shmup experience (especially Gradius) will find them obvious. And if not, well, one death will make it obvious enough. Also, the high score of 5000 was just an arbitrary number for me to stick some value there. The most you can get in the demo right now is 4000. DW: I agree, a restart feature would come in very handy. I never thought of having that in this demo, but I'll try to include it in the next, which will be the demo that I really wanted this one to be (with more enemies, etc.). Thanks Doan, for offering to host this, and Drew for suggesting ripway. But you know, I'd rather just have this version be temporary anyway, since it's so early in development.
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Post by BloodKnight on Sept 2, 2006 18:18:22 GMT -5
I knew the shrubs would kill. I think this would be a great, female friendly shooter that guys can play too. I didn't have speakers on, so I couldn't hear it. Oh and I added some new stuff to mine, I'll send it to ya in a bit, I think you'll like it. ;D
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Post by Jugem on Sept 3, 2006 1:13:29 GMT -5
Looking forward to that BK!
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Deleted
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Post by Deleted on Sept 3, 2006 7:30:40 GMT -5
Um, where's a good site or multiple sites for researching information about this Game Maker program? Is Game Maker similar to RPG Maker 1/3 or RPG Maker 2/XP in that it is a program allowed to make average joes make their own games without tons of prorgamming experience, more or less? It's just more focused on real-time games than turn-based ones, unlike the RPGM Makers? Do you think a game very much like a hybrid between Mario 3/Super Mario World and Mega Man X1 is feasible on it? I've been getting some excellent ideas!! (been getting into those old side-scrollers again, breify at least I think that's it, read my post in the Other RPGM Makers Topic for more Info on what I'm thinking of. ;D Good news, I'll probably end up playing your Game Maker game now!
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Post by Jugem on Sept 3, 2006 14:10:40 GMT -5
Um, where's a good site or multiple sites for researching information about this Game Maker program? I already mentioned these to you in response to your PM, but I'll list them again: www.gamemaker.nl/www.gamemakergames.com/In that respect, yes. Although if you want to get more complicated, you can use game maker's programming language to do more things than you could with its drag and drop interface. If you're at all familiar with programming, learning GML is a snap. And even if you don't, you can read the help files to learn it, or the book I mentioned in the PM. Those ideas are not just feasible... You can create platformers of the same quality as Mario/Mega Man/etc., if not better! Of course, it would be hard to top the geniousness of Miyamoto. Great! Hopefully you'll enjoy what little I have of a demo right now.
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Sion
RPGM2 Helper
The Prodigal has returned!
Hero of the forsaken winds...
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Post by Sion on Sept 3, 2006 16:05:18 GMT -5
Game Maker huh? Heh, I know a couple people that use it. From what I've seen its pretty awesome, I can say personally that I've enjoyed every Game Maker game I've ever played. I'm sure your game will be excellent. Best of luck to you.
~Sion
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Post by Neo Samurai on Sept 3, 2006 16:46:16 GMT -5
Fun game, Jugem. I almost pictured a Doom (the game)-like game, but it ended up being a Gradius-style butterfly game. I'm looking forward to the future release.
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Deleted
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Post by Deleted on Sept 3, 2006 17:10:11 GMT -5
Cool!!!! ;D
I'll be gettin' it and trying to make a darn good demo/game/story for it. Yay!! ;D
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kennyken
RPGM2 Helper
superboy teaser video is on youtube right now
Posts: 184
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Post by kennyken on Sept 3, 2006 20:26:00 GMT -5
OK, I finally played your GM shooter and I'm kind of torn on how to respond not knowing a lot about the program. There definitely needs to be some sort of animation when an enemy is hit, a flash or something, I'm sure you probably know this. something to give it impact. Does GM offer Controller support? I don't recall playing any GM game where it seemed you could use a game pad(but I could be wrong). Overall, it looks like this is a good learning exp for you, and not bad for a first attempt at a new system, as it seems like you've learned how to produce multiple game mechanics(collision, scrolling,etc). I don't want to be hypercritical at all, so please don't think I'm trying to bash you Jugem.
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Post by Jugem on Sept 3, 2006 23:55:58 GMT -5
Thanks for the feedback Kenny. So are you saying you don't think the sound effect is sufficient for shot feedback? Thinking back on shmups I've played, I don't they (or at least the ones I remember) had visible feedback either. But since a few people have commented on that, maybe it'd be a good idea to add that.
Game Maker does support controllers, and so does my game. However, I haven't added the option in-game yet. Currently, if I want to switch back and forth between keyboard and controller, I change a variable's value in one line of code. I had it set on keyboard because some people don't have controllers. When I add in the option to change between modes however, both options will be available.
Also, I got the vibe you didn't really care for this. Was it just because it was an early demo? Keep in mind powerups, more enemies, music, etc. will be added later. Or was there something else that you didn't care for? Such as graphics, SFX, etc. (something to do with the core of the game). If so, more detailed feedback is welcome. Not saying I'll change things. But I'll definitely listen to your comments.
By the way, collision detection is pretty much done for you. There are built-in functions that determine if two object instances collide. Most of the learning will come in enemy path movement and AI once I finish creating more enemy sprites.
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Post by Rodak on Sept 4, 2006 5:03:19 GMT -5
Feast Your Eyes, People: The 1985 Original!! A whole 10 page manual! I still have my old Apple II as well... Ahh... Memories.
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Post by Neo Samurai on Sept 4, 2006 7:49:53 GMT -5
It's really been out that long?
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Post by NASH7777 on Sept 4, 2006 15:43:10 GMT -5
I have an old floppy disc game maker game. True floppy disc, the actual floppy kind.
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Post by Jugem on Sept 4, 2006 16:35:17 GMT -5
It's really been out that long? No. No, it hasn't. That picture that Rodak posted was from a totally different program. Game Maker (not GameMaker) was created by Mark Overmars, not Gary Kitchen, and wasn't released anywhere near that far back.
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Post by Rodak on Sept 4, 2006 16:54:25 GMT -5
Wow!
My Mistake.
I'm sure it's easy to see how it happened. I never noticed the diference in the title!
Oops.
Still...
I liked that old klunky stuff!
Back to the new fangled stuff talk then...
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kennyken
RPGM2 Helper
superboy teaser video is on youtube right now
Posts: 184
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Post by kennyken on Sept 4, 2006 20:05:02 GMT -5
Jugem, one of the reasons I wanted to be cautious with my criticism is that there really wasn't enough content for me to form a solid opinion. You, being the designer, know what you are working toward, so you see it differently. Am I blown away by your initial presentation? No, but what game would do that at this current stage of development anyway.
Now, how about some sweet parallax scrolling to give it depth?
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Post by Neo Samurai on Sept 4, 2006 21:22:12 GMT -5
It's really been out that long? No. No, it hasn't. That picture that Rodak posted was from a totally different program. Game Maker (not GameMaker) was created by Mark Overmars, not Gary Kitchen, and wasn't released anywhere near that far back. Oh, I see... Rodak, you deceived me!
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Post by Doan the Nado on Sept 5, 2006 1:44:04 GMT -5
I know that the graphics (including the sounds) were all done by you, and they are very good. As far as I can tell, that is the only relevant comment that can be made at the moment, since (as others have pointed out) there's just not a whole lot there yet. Everything you have done is good, but more is definitely needed.
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Post by Jugem on Sept 5, 2006 4:04:51 GMT -5
Now, how about some sweet parallax scrolling to give it depth? Haha, I was thinking of possibly doing that for the last couple of levels where it would work well. I guess it would probably work well with the tress in the background as well. Well, it's something that in my mind anyway, although I'm not sure whether or not I'll do much with it. If I do include that, I'd want to be consistent and do it for every level. Yeah, I was curious what others thought of the style/quality of graphics (and to a lesser extent the sounds) with the release of this demo. I'm not an artist -- probably nowhere near being a good artist -- so I really slaved away creating those sprites/tiles. Now I need to finish creating more enemies to bring the background further to life.
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Post by Bigfoot on Sept 5, 2006 4:21:05 GMT -5
You know, I would like to see some screens of your game! because I am too lazy to play it.
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kennyken
RPGM2 Helper
superboy teaser video is on youtube right now
Posts: 184
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Post by kennyken on Sept 5, 2006 7:11:40 GMT -5
bigfoot, you can DL and play it in like 5 minutes.
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Post by Bigfoot on Sept 5, 2006 20:23:08 GMT -5
.... Then motivate me to....
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Deleted
Deleted Member
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Post by Deleted on Sept 5, 2006 20:32:02 GMT -5
Wait, so does Game Maker take forever the way RPG Maker 2 does?
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